Jurnal Pendidikan Penggerak
Vol. 1 No. 1 (2023): Juni

Pembelajaran Berbasis Game: Manfaat, Tantangan, dan Strategi Implementasi dalam Konteks Pendidikan Tinggi Pada Akademi Keuangan Perbankan Nusantara (AKUBANK)

Khairani, Putri (Unknown)
Khadavi, Muammar (Unknown)
Salsyabillah, Miralda (Unknown)



Article Info

Publish Date
01 Jun 2023

Abstract

The purpose of this study to determine the benefits, challenges and strategies for implementing game-based learning at the Akademi Keuangan Perbankan (AKUBANK). The research method uses a qualitative approach which includes data collection through interviews and observation of AKUBANK lecturers and students. The research participants consisted of lecturers and first semester students of introductory accounting courses. The results of this study indicate that game-based learning has significant benefits in the context of higher education at AKUBANK. The introduction of games into the learning process can increase student motivation and participation, facilitate understanding of academic concepts, encourage creativity and critical thinking, and increase social interaction and cooperation among students. However, this study also identified challenges in implementing game-based learning at AKUBANK, including designing and developing effective game content, the need for adequate technical resources, monitoring student progress, as well as training and support needed to integrate game-based lectures.

Copyrights © 2023






Journal Info

Abbrev

jpp

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Jurnal Pendidikan Penggerak is dedicated to fostering educational progress and advocating for innovative approaches within the realm of education. Its primary objective is to facilitate a platform where researchers, educators, and practitioners can converge to exchange ideas, disseminate insights, ...