Joyful Learning Journal
Vol. 13 No. 4 (2024): Joyful Learning Journal: Desember 2024

Game Based Learning (GBL) Terintegrasi Teknologi Dalam Peningkatan Minat baca Siswa di SDN Kampung Baru

TAUFIK ARRAHMAN (Unknown)
Suriansyah, Ahmad (Unknown)
Budi Harsono, Arta Mulya (Unknown)
Pratiwi, Diani Ayu (Unknown)
Agusta, Akhmad Riyandi (Unknown)



Article Info

Publish Date
28 Dec 2024

Abstract

The problem addressed in this study is the significant changes brought about by the digital era in education, including a decline in students' reading interest due to dependency on technology. Reading skills are essential to support learning and critical thinking. An effort to address this issue is by implementing the Game-Based Learning (GBL) model utilizing technology. The research subjects are fifth-grade students at SDN Kampung Baru, Pelaihari Subdistrict, Tanah Laut Regency, South Kalimantan. The research method used is qualitative with a case study approach, involving the school principal, teachers, and students as participants. The results indicate that GBL creates an enjoyable learning environment, enhances reading interest, and motivates students. This study concludes that the GBL model aligns with contemporary developments by providing digital access and offering an effective approach without burdening students.

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Journal Info

Abbrev

jlj

Publisher

Subject

Education

Description

Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic ...