Briliant: Jurnal Riset dan Konseptual
Vol 10 No 2 (2025): Volume 10 Nomor 2, Mei 2025

Games as an Intervention for Adolescent Mental Health: A systematic literature review using PRISMA

Hariyadi, Sigit (Unknown)
Mulawarman, Mulawarman (Unknown)
Mulyani, Petra Kristi (Unknown)
Awalya, Awalya (Unknown)



Article Info

Publish Date
23 May 2025

Abstract

The phenomenon of adolescent mental health is increasingly becoming a public concern, especially with the increasing cases of depression and suicide in various regions. This study aims to explore the use of video games as an intervention to support adolescent mental health. The method used was a systematic literature review (SLR) with the PRISMA approach, which involved identifying, screening, and evaluating related articles from databases such as Scopus, Taylor & Francis, and ScienceDirect. A total of 12 articles were selected that met the inclusion and exclusion criteria. The results showed various game variants that can be used as mental health interventions, including smartphone-based games, virtual reality (VR), board games, and role-playing games. The impact of game use included reduced depression and anxiety symptoms, improved social-emotional skills, and improved adolescent cognitive functioning. The study emphasizes the crucial role of collaboration between schools, families, and communities to develop gaming programs for students at risk of mental health problems, making the audience feel the importance of their collective efforts in addressing this issue.

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Journal Info

Abbrev

BRILIANT

Publisher

Subject

Civil Engineering, Building, Construction & Architecture Computer Science & IT Education

Description

BRILIANT : Jurnal Riset dan Konseptual published by Universitas Nahdlatul Ulama Blitar. Published four times a year in print and online. Journals are published every three months, in February, May, August and November. The article topics contained in this journal are the results of research and ...