Mathematics is a field that underlies technological progress and is very important in various disciplines because it helps improve human thinking power by using real objects. The purpose of the study was to change the learning pattern to be more interesting by learning using Make A Match with Magic Ball media. The provision of learning models is expected to improve student learning outcomes. During the observation, the researcher saw findings when students studied with their class teacher, the findings were that the teacher still used lecture learning, lacked initiative in using effective learning models and the teaching aids were also very minimal, in class students paid less attention to the teacher, students often said that mathematics was difficult, confusing because learning in class was centered on the teacher only, the researcher decided to use the Make A Match model with Magic Ball media as the solution. This study was conducted using the classroom action research method with the subjects being grade V elementary school students. The average value of 68.8 and completeness of 48% indicated that learning outcomes had not reached completeness. Student learning outcomes in cycle I reached an average of 73.5 and completeness of 68%, cycle II reached an average of 87.6 and completeness of 80%. In each learning cycle there is an increase, the second cycle is better thanks to the implementation of the Make A Match learning model with Magic Ball media. This model allows students to do better activities by finding partners while learning about ideas or topics in a fun
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