Educational Journal of Learning Technology
Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)

Application of the Gamification Model in Islamic Religious Education Learning to Increase Student Learning Motivation in Vocational High Schools

ati, Sumi (Unknown)
RN, Bustanul Iman (Unknown)
Pamessangi, Andi Arif (Unknown)
Astuti, Sindi (Unknown)



Article Info

Publish Date
30 May 2025

Abstract

This study explores the application of a gamification model in Islamic Religious Education to enhance student learning motivation. The research aims to examine the implementation of gamification in the learning process and its impact on the motivation of class XI TKR A students. Using Classroom Action Research, the study involved 21 students and collected data through observation, questionnaires, and documentation. Data analysis included evaluating teacher and student activity sheets and motivation questionnaires. Results show that teacher activity improved from 63% in cycle I to 90.8% in cycle II, student activity increased from 54% to 91%, and student motivation rose from 62% to 86%. These findings indicate that gamification significantly enhances student engagement and motivation in Islamic Religious Education learning.

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Journal Info

Abbrev

contents

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences Other

Description

(1) Science education: Educational Innovation, Educational Psychology, Primary and Secondary Education, Vocational Education, Curriculum Development, Instructional Strategies, Learning Processes, (2) Education in Learning: New Learning Models and Applications, Learning Models, Curriculum, Learning ...