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Application of the Gamification Model in Islamic Religious Education Learning to Increase Student Learning Motivation in Vocational High Schools ati, Sumi; RN, Bustanul Iman; Pamessangi, Andi Arif; Astuti, Sindi
Educational Journal of Learning Technology Vol. 2 No. 3 (2025): Educational Journal of Learning Technology (May 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i3.48

Abstract

This study explores the application of a gamification model in Islamic Religious Education to enhance student learning motivation. The research aims to examine the implementation of gamification in the learning process and its impact on the motivation of class XI TKR A students. Using Classroom Action Research, the study involved 21 students and collected data through observation, questionnaires, and documentation. Data analysis included evaluating teacher and student activity sheets and motivation questionnaires. Results show that teacher activity improved from 63% in cycle I to 90.8% in cycle II, student activity increased from 54% to 91%, and student motivation rose from 62% to 86%. These findings indicate that gamification significantly enhances student engagement and motivation in Islamic Religious Education learning.
Development of Animated Video Learning Media to Improve the Way of Ablution for Junior High School Students Husain, Husain; Amin, Muh. Agil; Astuti, Sindi
Educational Journal of Learning Technology Vol. 3 No. 1 (2025): Educational Journal of Learning Technology (September 2025)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i1.60

Abstract

This study aims to analyze the need, validity, and effectiveness of animated videos in improving ablution skills of seventh-grade students of SMPN 1 Rongkong. The research method used is Research and Development (R&D) with the ADDIE development model. The subjects of the study were seventh-grade students of the 2024/2025 academic year. Data were collected through interviews, observations, and questionnaires, and then analyzed both descriptively and quantitatively. The results showed that the developed animated videos received validation from media experts at 72% (valid), material experts at 96% (very valid), and language experts at 88% (very valid). The effectiveness test through ablution practice showed a success rate of 91.43% (effective). Thus, animated videos are deemed feasible and effective for use as learning media to improve students' ablution skills.