Naatiq: Journal of Arabic Education
Vol. 1 No. 2 (2024): December

Employing the Stabbing Word Game to Mastery of Arabic Vocabulary for Seventh Grade Students at Islamic Middle School Gresik

Muh Sabilar Rosyad (Unknown)
Robi'atul Adawiyah (Unknown)
Muhammad Hafidz (Unknown)



Article Info

Publish Date
11 Jan 2025

Abstract

This modest research seeks to highlight the excitement of the "Stabbing Word" game in enhancing Arabic vocabulary acquisition among seventh-grade students at Mulana Malik Ibrahim Islamic School, in addition to measuring its impact post implementation. This research follows a quantitative, quasi-experimental approach within a single-group design. Primary and secondary data were collected from various sources using observation, testing, and documentation methods. The data were analyzed using educational statistics, specifically the t-test. The study concludes that there is a positive impact of using the Stabbing Word game on students' vocabulary comprehension, based on pre-test and post-test results. The calculated t-value was 5.97, exceeding the critical t-values of 2.78 (at 1% significance) and 2.06 (at 5% significance). This indicates that the alternative hypothesis is supported. The effect size of employing the Stabbing Word game for Arabic vocabulary acquisition among students was significant at 10172, indicating a very large impact according to Cohen's guidelines. Therefore, the use of this game type is considered effective for enhancing Arabic vocabulary among seventh-grade students

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Journal Info

Abbrev

naatiq

Publisher

Subject

Education Languange, Linguistic, Communication & Media Other

Description

Naatiq aims and focuses on publishing research-based and conceptual articles in the field of Arabic Language in educational context from researchers, academics, students, professionals, and practitioners from around the world. Naatiq is scope includes analysis on: Arabic as: first, second, and ...