Journal of Action Research in Education
Vol. 2 No. 4: 2025

Increasing Student Activity Through Game and Reward Methods in Grade IV Mathematics Content

Adhiba Anis Safitri (Unknown)
Fani Nur Anggita (Unknown)
Fariza Putri Nabila (Unknown)
Agung Setyawan (Unknown)



Article Info

Publish Date
01 May 2025

Abstract

This research aims to identify the factors that cause students to be less active in learning mathematics and to find out whether there is an increase in student involvement after implementing the game method accompanied by giving rewards in the form of praise or physical forms in mathematics subjects. The research was conducted in class IV at SDN Nyormanis 2 using the classroom action research method. This method was implemented through cycles 1 and cycle 2. In cycle 1 the researchers used the quiz game method which was carried out in groups and accompanied by rewards in the form of praise and applause. Meanwhile, in cycle 2 the researchers used the quiz game method but individually and accompanied by giving rewards in the form of snacks. Each cycle found an increase in student involvement in the learning process after giving rewards. The percentage of activeness in cycle I increased compared to the pre-cycle, then the percentage of activeness in cycle II increased compared to cycle I. The factor causing students to be inactive in learning was students' lack of motivation towards the learning process. Therefore, it can be concluded that the use of game methods with rewards is effective in increasing student involvement in mathematics subjects.

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Journal Info

Abbrev

jare

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Journal of Action Research in Education (JARE) is concerned with exploring the dialogue between research and practice in educational settings. The considerable increase in interest in action research in recent years has been accompanied by the development of a number of different approaches: for ...