Jurnal Algoritma
Vol 22 No 2 (2025): Jurnal Algoritma

Implementasi User Experience Menggunakan Metode Design Thinking Pada Aplikasi KostHub

Fitriani, Leni (Unknown)
Kurniadi, Dede (Unknown)
Irawan, Muhammad Randy (Unknown)



Article Info

Publish Date
06 Nov 2025

Abstract

The boarding house rental business is a type of business whose demand is increasing from year to year. However, amidst the large need for boarding houses in Indonesia, there are still problems experienced by both boarding house owners and seekers. Until now, searches for boarding houses still rely on information obtained through recommendations from friends or other parties. Then from the perspective of boarding house owners, they often find it difficult to promote their boarding house. Seeing these problems, there is a need for a boarding house search platform that can overcome user problems, one of which is by paying attention to the user experience side. This research aims to implement user experience on the kosthub platform. Kosthub is a boarding house rental platform that can help boarding house owners and seekers to connect and work together to find solutions to their needs. The kosthub platform designs from a user experience perspective to pay attention to its function and usefulness in overcoming the problems of potential users. The method of this research will use a design thinking approach with the stages of empathize, define, ideate, prototype and test with the help of usability testing. This research resulted in a display design that met the user-friendly criteria with a percentage of 85.5 percent for boarding house seekers and 93.5 percent for boarding house owners. The conclusion from this research is that the appearance of the kosthub meets the user-friendly criteria.

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Journal Info

Abbrev

algoritma

Publisher

Subject

Computer Science & IT

Description

Jurnal Algoritma merupakan jurnal yang digunakan untuk mempublikasikan hasil penelitian dalam bidang Teknologi Informasi (TI), Sistem Informasi (SI), dan Rekayasa Perangkat Lunak (RPL), Multimedia (MM), dan Ilmu Komputer (Computer ...