Character education in elementary schools faces problems of low student engagement (65%) and limited interactive learning media that is enjoyable, making the internalization of the eight dimensions of Profil Pelajar Pancasila less optimal. This community service applies curriculum innovation with interactive edutainment learning approach based on student character card media using Participatory Action Research (PAR) method involving schools, teachers, and students actively. Stages include needs analysis, media design, teacher training, implementation with assistance, field observation monitoring, and evaluation using observation sheets, student engagement questionnaires, and field notes on 30 fourth-grade students at partner elementary school. Results show edutainment interactive curriculum innovation increased student engagement by 35% (to 88%) and average character score rose 36.7% (from 2.59 to 3.54). Significant increases occurred in creativity (61%), communicative (46%), mutual cooperation (41%), and collaborative (39%). This innovation effectively creates enjoyable and meaningful learning, enhances learning motivation, and strengthens student character holistically, with replication potential in other elementary schools
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