The purpose of this research was to determine whether there is an effect of using Miming Game on Vocabulary Mastery. This research used quantitative research method with pre-test and post-test one-group pre-experimental design. The respondents of this research were 19 seventh grade students. The researcher gave a pre-test to students. The pre-test was administered prior to the implementation of the treatment, whereas the post-test was conducted following the completion of the intervention delivered by the researcher. Data collection in this study was carried out through the administration of these tests. T-test analysis formula was used in this research to determine the average difference of post-test and pre-test in the experimental class. The t-test was analyzed and applied interpreted with a significance degree of 5% with df = 19, and obtained a t-table of 1.734. The result of the t-test analysis is 1.7911. This means that the t-test (1.7911) is higher than the t-table (1.734) at 5% significance. Based on the results of the research, it can be concluded that the use of Miming Game as a learning media is effective for vocabulary mastery.
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