Ta'dibuna: Jurnal Pendidikan Islam
Vol 14 No 6 (2025): Desember

Development of Muslim Adventure Educational Game for Islamic Religious Education in Primary Schools

Maulana Jamaludin, Gilang (Unknown)
Nahriyah, Syafa'atun (Unknown)
Purnama Sari, Devi (Unknown)



Article Info

Publish Date
15 Jan 2026

Abstract

The development of digital technology demands innovation in interactive learning media that are in line with the characteristics of the digital native generation. In Islamic Religious Education (PAI) learning in elementary schools, the use of conventional methods such as lectures and textbooks is still dominant, thus reducing student motivation and engagement. This study aims to develop a Muslim Adventure Educational Game as an innovative and engaging PAI learning medium. The research method uses research and development (R&D) with the ADDIE model. The research subjects involved 30 fifth-grade elementary school students in Majalengka Regency, who were tested through one-to-one, small group, and large-scale trials. Data were collected through needs questionnaires, validation by material experts, media, language, and student responses. The results showed that the game was categorized as very feasible with an average expert validation score of 4.55 and student responses of 4.15. These findings confirm that the integration of Islamic values in educational games can increase student interest and engagement in PAI learning.

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Journal Info

Abbrev

TADIBUNA

Publisher

Subject

Education

Description

Ta'dibuna : Jurnal Pendidikan Islam, ISSN: 2252-5793 (Print) 2622-7215 (Electronic) is a journal of Islamic education published twice a year (April-October) on Islamic education with the scope of study are fundamental of Islamic education (philosophy, history and the nature of Islamic education), ...