Jurnal Ilmiah Pendidikan Dasar
Vol 13, No 1 (2026): Jurnal Ilmiah Pendidikan Dasar

Gamified digipuzzle-based instruction to support early reading development in elementary learners

Handayani, Tri (Unknown)
Chamalah, Evi (Unknown)
Kusumadewi, Rida Fironika (Unknown)
Muliasari, Desiani N (Unknown)
Silawati, Endah (Unknown)



Article Info

Publish Date
31 Jan 2026

Abstract

Reading is a foundational competency in early-grade education; however, many students experience delays in developing basic decoding and comprehension skills. This study aims to examine the effect of gamified learning using the Digipuzzle application on the reading skills of first-grade students at SDN Sukajaya 2. A quantitative one-group pretest–posttest design was employed involving 25 students. Reading performance was measured using a structured assessment administered before and after the intervention. The results indicate that the mean pretest score increased from 50.12 to 75.76 in the posttest. Statistical analysis using a paired-sample t-test confirmed a significant difference between the two measurements (p = 0.000 < 0.05). The gain analysis produced an average N-gain score of 0.486, indicating a moderate level of improvement. These findings demonstrate that integrating gamification through Digipuzzle is associated with measurable gains in early reading performance. This study provides empirical evidence supporting the use of game-based digital media as an instructional strategy to enhance foundational literacy skills in primary education.

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Journal Info

Abbrev

pendas

Publisher

Subject

Humanities Education

Description

Jurnal Ilmiah Pendidikan Dasar merupakan jurnal nasional yang mempublikasikan manuskrip dalam ranah pendidikan, pengelolaan, dan pembelajaran di sekolah dasar (lebih lengkapnya dapat dilihat pada Focus and Scope). Dipublikasikan oleh Prodi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu ...