Engagement: Jurnal Pengabdian Kepada Masyarakat
Vol. 10 No. 1 (2026): February 2026

Game-Based STEM Learning for Enhanced Engagement: A Collaborative Program Involving Teachers, Students, and Parents

Hastuti, Woro Sri (Unknown)
Firdaus , Fery Muhamad (Unknown)
Rakhmawati, Yeni (Unknown)
Murti, Rahayu Condro (Unknown)
Damayanti, Dewi Agus (Unknown)
Hutauruk, Sefta Andrea Putri (Unknown)



Article Info

Publish Date
01 Feb 2026

Abstract

Background: Limited access to educational technology at Sekolah Indonesia Yangon (SIY), Myanmar, created challenges in implementing engaging STEM learning. This community service program addressed these issues by supporting teachers, students, and parents in adopting creative, low-cost STEM activities. Purpose of the Study: The program aimed to enhance teachers’ competence in game-based STEM learning, improve students’ STEM concept mastery, and strengthen parental involvement in home-based learning within a three-month period. Methods: A participatory mentoring model was used, integrating game-based learning, collaborative workshops, and hands-on experimentation through the activity “Ice Cream without a Freezer.” Pre- and post-evaluations assessed changes in teacher skills, student understanding, and parental engagement. Results: The program increased students’ STEM understanding by 33%, improved teachers’ creativity in designing learning games, and encouraged stronger parental support. The activity effectively fostered collaboration, communication, creativity, and problem-solving skills using simple, low-cost materials.

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Journal Info

Abbrev

engagement

Publisher

Subject

Religion Arts Humanities Education Social Sciences

Description

ENGAGEMENT aims to provide a forum for international researchers on applied Society Development and Engagement to publish the original articles. The scope of ENGAGEMENT are Society Development and Engagement. This journal contains research-based community service results such as PAR (Participatory ...