Gross This study explores the limitations in gross motor stimulation variety, the influencing factors, and contextual alternative solutions across four early childhood education (ECE) institutions in Gresik Regency. Employing a qualitative multi-site case study approach, data were collected from 264 informants through participatory observation, semi-structured interviews, documentation, and STPPA-based developmental assessments. Findings reveal that gross motor stimulation remains confined to walking and running, leaving balance, coordination, agility, and movement control understimulated. Contributing factors are multidimensional: internally, educators perceive gross motor activities as secondary and lack pedagogical training for structured physical activity design; externally, limited movement spaces and geographical conditions further constrain practice. Anticipatory strategies integrating six developmental domains and school-parent collaboration have been implemented, yet remain reactive. Three contextually proven solutions were identified: creative theme-based play to engage multidimensional movement; traditional games (jump rope, engklek) as culturally rich media proven to enhance agility and coordination; and Carpet Maze media that specifically stimulates static and dynamic balance in constrained spaces. As the first multi-site exploratory study at the district level, this research provides an empirical mapping of the gap between theory and gross motor stimulation practice, establishing a scientific foundation for developing more varied, contextual, and holistically child-oriented stimulation programs.
Copyrights © 2026