This study aims to analyze the effect of the Team Games Tournament (TGT) learning model on elementary school students’ learning interest in Islamic Religious Education (PAI). This study employed a literature review method with a qualitative descriptive approach. The data sources were obtained from relevant journal articles, conference proceedings, undergraduate theses, and academic books accessed through academic databases such as Google Scholar, Garuda Kemendikbud, dan ERIC. The literature selection process was conducted using a simplified PRISMA approach based on predetermined inclusion criteria. The data were analyzed using content analysis techniques. The findings indicate that the Team Games Tournament (TGT) learning model has a positive effect on increasing elementary school students’ interest in learning Islamic Religious Education. The implementation of the TGT model is able to create an active, enjoyable, and interactive learning environment through group collaboration, educational games, and academic tournaments. This model also enhances students’ participation, motivation, cooperation, and communication skills. Furthermore, the TGT model is considered suitable for the characteristics of elementary school students, who generally enjoy playing activities and collaborative learning. Therefore, the TGT learning model can serve as an innovative instructional alternative to improve students’ learning interest in Islamic Religious Education subjects.
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