Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Vol. 10 No. 1 (2026): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban

Development of a Roblox-Based Interactive Game for Arabic Vocabulary Learning in Islamic Senior High Schools

Siti Jubaidah (Universitas Negeri Jakarta)
Mohamad Sarip (Universitas Negeri Jakarta)
Siti Masyitoh (Universitas Negeri Jakarta)
Ahmad Rasyadan Rafif (Universitas Negeri Jakarta)
Wafa Menasri (Nour El Bachir University Center, El Bayadh)



Article Info

Publish Date
30 Jun 2026

Abstract

Arabic vocabulary mastery is essential for language proficiency, yet many Islamic senior high school students still struggle with conventional memorization-based instruction. Although immersive game-based learning has gained attention, empirical studies on Roblox for Arabic vocabulary instruction remain scarce, particularly in formal Islamic senior high schools. This study aimed to develop and evaluate an interactive Roblox game as a supplementary learning medium for Arabic vocabulary instruction. A Research and Development (R&D) approach employing the Four-D model (define, design, develop, and disseminate) was adopted. The participants consisted of 21 eleventh-grade students of Islamic Senior High School As-Syafi’iyah 02, Bekasi, and two expert validators. Data were collected through observations, interviews, questionnaires, and validation sheets, and analyzed using descriptive qualitative and quantitative techniques. The needs analysis revealed a strong demand for interactive learning media, with students expressing positive attitudes toward digital game-based learning. Based on these findings, a Roblox-based game, Pocket Arabic, was developed by integrating curriculum-aligned vocabulary materials, contextual learning tasks, challenges, rewards, and immediate feedback. Expert evaluation demonstrated high feasibility, with scores of 100% for content validity and 86% for media quality. Student responses reached 66.29%, indicating generally positive acceptance despite technical limitations. These findings suggest that Roblox is a feasible supplementary medium for Arabic vocabulary learning and offers practical contributions to technology-enhanced Arabic language education in Islamic Senior High Schools.

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Journal Info

Abbrev

Talim

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Ta’lim Al-Arabiyyah Jurnal Pendidikan Bahasa Arab & Kebahasaaraban is a peer-reviewed journal on Arabic education in the world. This journal is published by the Arabic Education Department, Faculty of Education and Teacher Training, Sunan Gunung Djati State Islamic University, Bandung, Indonesia, ...