Edcomtech: Jurnal Kajian Teknologi Pendidikan
Vol. 7 No. 1 (2022)

Alternatif Pembelajaran Aktif di Era Pandemi melalui Metode Pembelajaran Game Based Learning

Muhammad Ari Kusuma (STKIP PGRI Nganjuk)
Djoko Dwi Kusumajanto (Universitas Negeri Malang)
Rima Handayani (Universitas Negeri Malang)
Indra Febrianto (Universitas Negeri Malang)



Article Info

Publish Date
01 Apr 2022

Abstract

This article aims to see how the use of digital technology through game-based learning methods is effective in the COVID-19 pandemic era by using interesting learning so that students who are learning remain active. This type of research is literature review research using literature study that utilizes literature as the primary object in research. By utilizing technology in learning using game-based learning methods, it can provide more active, interesting, effective and efficient learning during the COVID-19 pandemic.

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Journal Info

Abbrev

edcomtech

Publisher

Subject

Description

Edcomtech is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of ...