cover
Contact Name
Maulana Paramaditya Ananta
Contact Email
maulana@hikmahuniversity.ac.id
Phone
+6283189808302
Journal Mail Official
maulana@hikmahuniversity.ac.id
Editorial Address
Lab. Teknologi Pendidikan, Gd.D5, Lt.1 Fakultas Ilmu Pendidikan Universitas Negeri Malang Jalan Semarang No 5, Kota Malang Kode Pos 65145 Email: edcomtech.fip@um.ac.id
Location
Kota malang,
Jawa timur
INDONESIA
Edcomtech: Jurnal Kajian Teknologi Pendidikan
ISSN : 25489879     EISSN : 25992139     DOI : https://doi.org/10.17977
Core Subject :
Edcomtech is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in scientific disciplines of educational technology theories and practices. The covered topics are involved the foundation and philosophy of educational technology, design and implementation, assessment and evaluation, strategies and models of general and specific learning, research and development methods, research and development methods, emerging technologies, and technology integration in learning. Journal of Edcomtech is willing to facilitate writers to disseminate conceptual ideas, development, and research findings which are useful in the development of science, study programs, and educational technology profession.
Arjuna Subject : -
Articles 193 Documents
Integration Of Roblox Game As A Gamification Media For Developing Bartender Competence In Culinary Vocational Education: A Systematic Review Aditia Gustiana Gunawan; Alvina Fadila Maulida; R. Machmud Sugandi; Gina Khoirunnissa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 10 No. 1 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v10i12025p28-43

Abstract

This research uses the PRISMA 2020 review guideline to systematically review literature (2015–2025) related to Roblox and gamification-based environments in vocational culinary education that support bartender skills acquisition of cocktail and mocktail making. A review of 20 academic research papers shows that Roblox is associated with improved student engagement, procedural accuracy, creativity and professional skill development especially when combined with gamification elements like leaderboards, rewards and collaborative learning. Practical skills and motivation to learn are greatly enhanced in hospitality and culinary training contexts through video games or simulations. Yet, there remain several challenges to overcome including technology divide, expense of infrastructure; teacher preparedness and non-standardized assessment. In general, these results highlight the transformative nature of Roblox as a new medium for refreshing bartender pedagogy and call attention to opportunities and tensions that warrant further investigation in terms of scalability, long term retention retention,, and industry relevant assessment frameworks.
Digital Literacy and Civic Education in the Digital Era: A Bibliometric Analysis (2016–2025) Anastasya Anastasya; Iqbal Arpannudin
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 10 No. 2 (2025)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v10i22025p89-106

Abstract

This study aims to map digital literacy trends in civic education in the digital age  through bibliometric analysis. Data were collected from the Scopus database for the period 2016–2025 by applying the PRISMA protocol, resulting in 123 relevant articles. The analysis was conducted using R Biblioshiny and VOSviewer software to trace publication trends, dominant keywords, research themes, and patterns of collaboration between authors and countries. The results showed a significant increase in publications after the COVID-19 pandemic, with the largest contributions coming from the United States and Indonesia. The main focus of the study included digital citizenship, civic education, and media literacy, accompanied by related issues such as disinformation, fake news, and digital ethics. This research provides a new contribution by strengthening the theory of digital citizenship education as a development of the conventional civic education theory. The integration of digital literacy will expand the theoretical framework of learning, especially in citizenship education based on critical digital literacy, which is the ability to reflectively assess information and participate ethically in the digital public sphere.
Pemanfaatan Teknologi Bergerak Sebagai Media Pembelajaran Bagi Anak Usia Dini Saida Ulfa
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

Currently, mobile technology is experiencing rapid development that can be used by parents and educators as a learning tool, starting with the introduction of literacy and numeracy for early childhood. However, the use of this technology requires supervision, because behind the various advantages offered there are weaknesses. To support its effective use in learning environments for children, educators need to have extensive knowledge in order to be ready to make decisions about how to appropriately apply technology to meet the social, physical and cognitive needs of early childhood.
Penerapan Pemilihan Media Pembelajaran Zainul Abidin
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

The process of selecting instructional media is basically one of the learning technology applications. In the initial activity, the selection must be carefully planned and determined, and specially designed to solve the learning problem at hand. The application of the selection of learning media which is carried out carefully and then used and utilized properly, will in turn improve the quality of learning.
Konsep dan Masalah Penerapan Metode Pembelajaran: Upaya Peningkatan Mutu Pembelajaran Melalui Konsistensi Teoretis-Praktis Penggunaan Metode Pembelajaran Agus Wedi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

One of the indicators that causes the low quality of learning in schools is the theoretical inconsistency — the practical use of learning methods. In the context of the implementation of learning in which the method is an integral part of it, the fundamental problem is none other than the failure to implement the learning method optimally as mandated at the theoretical level. This is where the need for revitalizing theoretical consistency - the practical use of learning methods.
Rancangan Pembelajaran dan Teknologi Dalam Militer Susilaningsih
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

Teaching design in the military field shows an increasing trend and has a broad impact. The increase in military training models is due to several factors including the application of learning and technology in military training. Training design models are a vital and long-term investment to help military personnel acquire the necessary skills and knowledge.
Pengembangan Media Portofolio Elektronik Melalui Teknologi Self Video on Demand On-Line (Svodoo) Sebagai Penguatan Aspek Sosial dan Emosional Bagi Calon Guru Di Lingkungan LPTK Sihkabuden; Arafah Husna; Henry Praherdhiono
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

Teacher candidates in the LPTK require special attention in their assessment methods. Primary responsibility for teacher change rests on the preparation program for prospective teachers in higher education (Lombardi and Hunka, 2001). Prospective teachers in the LPTK have a variety of complex dimensions. So it requires social and emotional learning content that is able to effectively acquire all the potential of prospective teachers in order to provide the knowledge, attitudes and skills needed to recognize and manage emotions, develop concern for others, make responsible decisions, build relationships, and handle academic situations. who have a positive attitude. The application of SVODO technology in learning and learning can be categorized as a simple and realistic media portfolio. Davidson and Rasmussen's (2007) Development Model was chosen based on its suitability to the characteristics of developing an On-line learning management system.
Model Pembelajaran IPS yang Menggunakan Unsur-Unsur Penting Kehidupan Nyata Masyarakat Sebagai Sumber Belajar Dedi Kuswandi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

The purpose of this research is to reveal and describe the efforts made by elementary teachers in designing, developing and implementing social studies learning that uses elements of the interests of community life as a learning resource. A qualitative approach with observation and interview techniques was used as a data collection tool. The results showed the findings that the use of real-life elements of society can improve students 'critical thinking skills, mastery of social studies learning materials, and can develop students' habituation, morals and self-confidence.
Aplikasi Kolaborasi Penulisan dan Penyuntingan Berbasis Web untuk Peningkatan Mutu Karya Ilmiah Mahasiswa Arafah Husna; Sihkabuden; Eka Pramono Adi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

The student community needs a vehicle to construct knowledge in the form of collaborative scientific writing. Students in the Department of Educational Technology, State University of Malang must have the opportunity to make contributions that will improve the quality of learning and have an impact on society. Managing scientific writing knowledge in a collaborative manner is the main opportunity to achieve significant improvements in student performance in the Department of Educational Technology, State University of Malang. How to develop specific scientific writing collaborative media for students in the Department of Educational Technology, State University of Malang and how to conceptualize Web technology. 2.0 with Wiki and the facilities in it enable students in the Department of Educational Technology, State University of Malang to create, publish and share digital content in new social communities and communities that may already exist. Research objectives are to produce a scientific writing collaboration system model between students in the University of Educational Technology Department environment Negeri Malang is web-based and publishes scientifically regarding the management of student collaboration. The method of developing the Learning model uses the Davidson-Shivers and Rasmussen (2007) model and is selected based on its suitability to the needs of system development characteristics.
Studi Multikasus: Epidemi Perilaku Merorok di Kalangan Remaja dan Implikasinya dalam Pendidikan Mohammad Efendi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 1 No. 1 (2016)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

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Abstract

This study describes quantitatively smoking behavior among adolescents through a multi-case study. Based on the information analyzed, it can be concluded that the prevalence of smoking behavior among adolescents is at an alarming threshold, because in terms of quantity the frequency range ranges from 15-50%. Determinants of the development of smoking behavior, especially due to the influence or pressure from the environment and learning through mass media. For this reason, it is advisable to education authorities to minimize the frequency of growth and development of smoking behavior among children and adolescents.

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