Bahasa Indonesia Prima
Vol. 4 No. 2 (2022): Bahasa Indonesia Prima (BIP)

COLLEGE STUDENTS' VIEWS ON COMPLETING THE TEST THROUGH GAME-BASED LEARNING

Sitorus, Friska Ria (Unknown)
Silalahi, Wolter Parlindungan (Unknown)
Naibaho, Pestaria (Unknown)



Article Info

Publish Date
18 Nov 2022

Abstract

Recently, game-based learning has been increasingly popular in education to increase the colleges' student participation in learning activities, especially conducting tests. This study examined the college students' learning experiences by conducting a pretest and posttest through the Kahoot application. This study recruited four college students aged twenty to twenty-two to participate who were selected purposely to provide "information-rich" cases. Focus group discussions were conducted to obtain rich information to solve the research question and analyzed through four steps: analyzing interview data, writing memos, creating the final report, and organizing the structure. The findings highlight three themes to describe such as (1) the implementation of game-based learning, (2) Students' challenges using Kahoot, and (3) The positive students learning outcomes of using Kahoot. The implementation of Kahoot can create a more attractive, exciting, and quality test atmosphere because students answer questions purely within a limited time setting. This activity also encourages students to repeat the previous material to think faster in submitting answers to the Kahoot!

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Journal Info

Abbrev

BIP

Publisher

Subject

Arts Education Languange, Linguistic, Communication & Media Transportation Other

Description

Jurnal Bahasa Indonesia Prima: Jurnal Bahasa, Sastra, Pendidikan, Pengajaran, Sosial, dan Pengabdian Kepada Masyarakat menerbitkan manuskrip penelitian, kajian teori, dan hasil pengabdian masyarakat, di bidang pendidikan, pengajaran, bahasa, sastra, linguistik, dan ilmu sosial. Bahasa Indonesia ...