ABSTRACT This study aims to determine the effect of implementing Augmented Reality (AR)-based learning media on students’ activeness in Pancasila Education at SMK 2 Mei Bandar Lampung. The research employed a quasi-experimental method involving an experimental class and a control class. Data were collected through questionnaires, observations, and interviews, and analyzed using the Independent Sample t-Test. The results showed a significant difference between the two classes with a significance value of < 0.05. The students’ activeness in the class using AR-based learning media was higher than that in the class using conventional methods. Therefore, AR-based learning media is proven to be effective in enhancing students’ activeness through more interactive and engaging learning processes.
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