JUKEJ: Jurnal Kesehatan Jompa
Vol 5 No 3 (2026): JUKEJ: Jurnal Kesehatan Jompa

Hubungan Durasi Bermain Game, Regulasi Diri, Frekuensi Bermain, dan Prokrastinasi Akademik dengan Kecanduan Game Online pada Remaja

Isra Ledina Sari (Universitas Teuku Umar)
Susy Sriwahyuni (Universitas Teuku Umar)
T.M. Rafsanjani (Universitas Teuku Umar)
Maiza Duana (Universitas Teuku Umar)
Rubi Rimonda (Universitas Teuku Umar)



Article Info

Publish Date
30 Sep 2026

Abstract

Advancements in information technology have fostered a new culture with its own distinct values ​​and norms, offering adolescents a wider range of social interaction options, such as spending time together. The WHO defines gaming addiction as a pattern of gaming behavior—whether online or offline—characterized by signs such as an inability to control the urge to play, prioritizing gaming over other activities or interests, and persisting in gaming despite being aware of its negative consequences. This study aims to determine whether there is a relationship between gaming duration, self-regulation, gaming frequency, and academic procrastination and online gaming addiction among students at SMA Negeri 1 Meulaboh. The study employs a quantitative method with an analytic observational approach and a cross-sectional design. The sample consists of 221 students selected using purposive sampling. Data were collected via an online questionnaire developed by the researcher based on established operational theories and subjected to validity and reliability testing; the data were subsequently analyzed using Chi-Square and Binary Logistic Regression. The study results indicate that gaming duration (p=0.001; PR=3.424; OR=4.270; Phi=0.239), self-regulation (p=0.018; PR=3.015; OR=3.876; Phi=0.179), gaming frequency (p<0.001; PR=5.714; OR=11.400; Phi=0.304), and academic procrastination (p<0.000; PR=14.286; OR=18.390; Phi=0.342) are significantly associated with online game addiction. Multivariate analysis reveals that academic procrastination is the most dominant factor (Exp(B)=8.246), followed by gaming frequency (Exp(B)=4.297). It can be concluded from this study that behavioral factors are significantly related to online game addiction among students, with academic procrastination being the most dominant variable.

Copyrights © 2026






Journal Info

Abbrev

jkj

Publisher

Subject

Health Professions Medicine & Pharmacology Nursing Public Health Veterinary

Description

JUKEJ: Jurnal Kesehatan Jompa, merupakan jurnal open source, dengan fokus pada rumpun ilmu kesehatan termasuk ranah preventif, promotif, kuratif dan rehabilitatif yang menerbitkan artikel hasil penelitian asli maupun artikel hasil tinjauan pustaka, mencakup: Penelitian medis dan klinis, Penelitian ...