Pancasila Education continues to face challenges related to uneven student engagement and the suboptimal development of civic knowledge and civic disposition. Existing studies on gamification-based Wordwall have largely emphasized engagement or learning outcomes, while research integrating these two dimensions of civic competence through challenges, feedback, discussion, collaboration, and reflection remains limited. This study analyzes the implementation of gamification-based Wordwall to strengthen civic knowledge and civic disposition in Pancasila Education. A qualitative descriptive design supported by descriptive quantitative data was employed with 25 Grade VII students at SMP Negeri 19 Palu over four meetings. Data were collected through observation, a structured teacher interview, an objective test, a questionnaire, and documentation, and were analyzed integratively through interactive qualitative analysis, descriptive percentages, and triangulation. The findings show that 23 of 25 students (92%) met the civic knowledge achievement criterion, while civic disposition achievement reached 94%. Observation and interview data indicated developments in engagement, responsibility, discipline, tolerance, cooperation, social concern, and respect for others' opinions. These findings are not interpreted as causal evidence, but as a description of final achievement and the learning process. The study contributes by conceptualizing Wordwall as part of a learning ecosystem that connects civic knowledge with the practice of civic dispositions through integrated pedagogical activities.
Copyrights © 2026