The use of digital technology in the learning process is able to support the creation of an interactive and participatory learning process. This Community Service (PkM) activity aims to assist students in utilizing digital media through the Canva and Kahoot! in learning Pancasila Education. The activity was held on Thursday, August 6, 2026 at SMP Negeri 1 Indralaya Utara with the involvement of 32 students in grade VIII D. The implementation of the activity used a participatory approach through the introduction of Canva and Kahoot!, the delivery of material "Pancasila as the Basis of the State", group discussions, presentations, digital poster making, and learning evaluation. Evaluation is carried out through pre-test, post-test, observation of student involvement, documentation, and satisfaction and usefulness questionnaires. The results of the evaluation showed an increase in the number of scores from 490 in the pre-test to 613 in the post-test, with the average score increasing from 15.31 to 19.15 or by 3.84 points. Student involvement is also seen through activeness in question and answer sessions, group discussions, presentations, and digital poster making. The implementation of activities still faces obstacles in the form of internet network instability and limitations of several student devices. The results of the activity show that digital learning mentoring is based on Canva and Kahoot! can be an alternative in supporting Pancasila Education learning that is more interactive and provides space for students to participate and produce digital products.
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