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Teacher Empowerment in the Development of Artificial Intelligence (AI)-Based Learning Media in Meranjat Village Ogan Ilir Regency Umi Chotimah; Sri Artati Waluyati; Camellia; Rizki Maharani; Muhammad Alipraja; Rike Erlande; Dini Amziyah; Della Valentin; Yudisia Sofani Putra Rosadi; Siti Naila; Putri Patricia
Unram Journal of Community Service Vol. 6 No. 4 (2025): December
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v6i4.1277

Abstract

Training on the use of Artificial Intelligence-based learning media was held as part of teacher empowerment activities in developing such media. This community service activity was held by the Civic Education Study Program, Faculty of Teacher Training and Education, Sriwijaya University. The Community Service Team trained teachers at SMPN 1 Indralaya Selatan, Meranjat Village, Ogan Ilir Regency, to develop Artificial Intelligence (AI)-based learning media. This training and mentoring aimed to improve teachers' capabilities so they could create innovative and effective learning. The methods applied included counseling, training, and mentoring in direct practice using Artificial Intelligence-based media from Wayground AI, Canva AI, Avatar AI, Renderforest AI, LMS AI, and ChatGPT AI, as well as assessments through pretests and posttests to measure the increase in participants' understanding. The results showed a significant increase in understanding of creating Artificial Intelligence-based learning media, with the average post-test score of participants increasing from 37.7 to 80.03 from a total of 30 participants. The evaluation results showed high satisfaction from participants with the material provided and its relevance to needs in the field. The participants' response was very positive, as evidenced by their active discussions, willingness to experiment with the media, and commitment to creating learning products. The program is planned to continue with follow-up publications in newspapers, YouTube, and journals, as well as evaluation meetings and activity reports. It is hoped that this program will continue to empower teachers to improve and develop AI-based learning media in schools.
Digital Learning Assistance to Increase Creativity and Involvement of SMP Negeri 1 Indralaya Utara Students Camellia Camellia; Emil El Faisal; Sri Artati Waluyati; Kurnisar Kurnisar; Edwin Nurdiansyah; Muhammad Alipraja; Klarissa Yulianda; Faiza Andhira Khania; Try Satya Novriantara; Sulistya Angela Putri; Risko Sanjaya
Unram Journal of Community Service Vol. 7 No. 3 (2026): September
Publisher : Pascasarjana Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ujcs.v7i3.1822

Abstract

The use of digital technology in the learning process is able to support the creation of an interactive and participatory learning process. This Community Service (PkM) activity aims to assist students in utilizing digital media through the Canva and Kahoot! in learning Pancasila Education. The activity was held on Thursday, August 6, 2026 at SMP Negeri 1 Indralaya Utara with the involvement of 32 students in grade VIII D. The implementation of the activity used a participatory approach through the introduction of Canva and Kahoot!, the delivery of material "Pancasila as the Basis of the State", group discussions, presentations, digital poster making, and learning evaluation. Evaluation is carried out through pre-test, post-test, observation of student involvement, documentation, and satisfaction and usefulness questionnaires. The results of the evaluation showed an increase in the number of scores from 490 in the pre-test to 613 in the post-test, with the average score increasing from 15.31 to 19.15 or by 3.84 points. Student involvement is also seen through activeness in question and answer sessions, group discussions, presentations, and digital poster making. The implementation of activities still faces obstacles in the form of internet network instability and limitations of several student devices. The results of the activity show that digital learning mentoring is based on Canva and Kahoot! can be an alternative in supporting Pancasila Education learning that is more interactive and provides space for students to participate and produce digital products.