Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
Vol. 4, No. 7

Modifikasi Permainan menggunakan Blended Learning Mata Pelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan

Masgumelar, Ndaru Kukuh (Unknown)
Dwiyogo, Wasis Djoko (Unknown)
Nurrochmah, Siti (Unknown)



Article Info

Publish Date
31 Jul 2019

Abstract

This research was aimed to conducted with the aim of developing game modification products using blended learning and testing their effectiveness in the learning process. The method used in this study refers to the blended learning development model using research subjects 80 high school students and 4 expert validators. The procedure used includes 3 stages (1) analysis, (2) design, and (3) evaluation. The results of research and development include in the form of printed books equipped with QR code, interactive multimedia, and edmodo.

Copyrights © 2019






Journal Info

Abbrev

publication:jptpp

Publisher

Subject

Education

Description

JPTPP publishes research on educational technology integration and higher-order thinking skills (HOTS) in teaching and learning, alongside related studies in instructional design, curriculum, and ...