Sosiolium: Jurnal Pembelajaran IPS
Vol. 8 No. 2 (2026): Oktober

OPTIMALISASI EKOSISTEM SEKOLAH BERINTEGRITAS MELALUI MEDIA PEMBELAJARAN DIGITAL INTERAKTIF BERBASIS PLAY-WAY METHOD DI SMP KOTA SEMARANG

Asep Ginanjar (Universitas Negeri Semarang)
Noviani Achmad Putri (Universitas Negeri Semarang)
Galih Mahardika Christian Putra (Universitas Negeri Semarang)
Muhammad Wildan Khunaefi (Mankhu'
s Research)

Gina Aliyatul Jannah (Universitas Negeri Semarang)
Gustin Tegar Rinanti (Universitas Negeri Semarang)
Ramadhan Adhy Sulistyo (Universitas Negeri Semarang)



Article Info

Publish Date
30 Oct 2026

Abstract

Pembelajaran Ilmu Pengetahuan Sosial (IPS) di sekolah mitra menghadapi kendala keterbatasan media digital interaktif, dominasi metode ceramah dalam pengajaran, serta kurangnya integrasi kearifan lokal dan nilai-nilai integritas. Program ini mengembangkan media berbasis gim (game-based media) yang mengintegrasikan elemen-elemen tersebut. Program ini dilaksanakan bersama Musyawarah Guru Mata Pelajaran (MGMP) IPS Kota Semarang dan SMP Negeri 22 Semarang dengan menerapkan pendekatan Participatory Rural Appraisal (PRA). Jejak Integritas merupakan media permainan ular tangga raksasa berukuran 50 kotak yang terhubung dengan kode QR, Quizizz, Genially, dan Wordwall. Hasil respons Google Forms dari 30 siswa menunjukkan persepsi positif terhadap aspek keamanan papan permainan dan kejelasan visual (100%), serta akses kode QR, relevansi studi kasus integritas, pengalaman belajar, dan kolaborasi (96,7%). Temuan ini menunjukkan adanya penerimaan media secara positif, tetapi belum membuktikan perubahan karakter jangka panjang. Program ini menghasilkan media pembelajaran dan buku panduan permainan yang mendukung pembelajaran IPS secara kontekstual dan partisipatif.  Social Studies learning in partner schools faces limited interactive digital media, lecture-dominated teaching, and inadequate integration of local wisdom and integrity values. This program developed game-based media integrating these elements. Conducted with the Social Studies Teachers’ Working Group (MGMP IPS) of Semarang City and SMP Negeri 22 Semarang, the program applied the Participatory Rural Appraisal (PRA) approach. Jejak Integritas (Integrity Trail) is a giant 50-square snakes-and-ladders game linked to QR Codes, Quizizz, Genially, and Wordwall. Google Forms responses from 30 students showed positive perceptions of board safety and visual clarity (100%), and QR Code access, integrity-case relevance, learning experience, and collaboration (96.7%). These findings indicate positive media acceptance but do not establish long-term character change. The program produced learning media and a game guide supporting contextual, participatory Social Studies learning.

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Journal Info

Abbrev

sosiolium

Publisher

Subject

Education

Description

This journal provides space for academic and critical thinking to explore social studies learning (Pendidikan IPS--Junior high school course). Subjects suitable for publication include but not limited to; - Social studies Education (Pendidikan IPS--Junior high school course) - Learning media issues ...