This research is based on a problem that exists in SMP N 1 Kapur IX, namelythe lack of use of learning media in the form of modules for students to use inlearning activities. The media used in learning is teaching materials in the formof package books. The package books used do not support the active role ofstudents, so that students become passive and less focused, students feel boredand find it difficult to understand the lesson meter. The package book is notcomplete, it does not make students motivated to learn because the design inthe package book is not attractive. With the demikin it is important to have amedia for the development of a module that usually makes children interactive,active in learning. One of them is by using the Experiential Learning-basedLearning module where this module is equipped with a complete description ofthe material, besides that the module has an attractive design, has a displaywith a variety of vivid colors, images in accordance with the material in thesyllabus. The purpose of using the Experiental Learning Cycle-based Learningmodule is to increase students' motivation in learningThis research usesresearch and development by applying the ADDIE model. This developmentmodel consists of five stages, namely analysis, design, develobment,implementation and evaluation to design research (define, design, develop anddisseminate). Data collection instruments are observations, interviews,instruments and validation sheets. The modules that have been developed arethen validated and practiced tests. The data obtained is then analyzed todetermine its validity and practicality. The categorization of the results ofvalidity and practicality is based on the Likert scale, where the percentage isbetween 0%-20% with the invalid category, 21%-40% with the less validcategory, 41%-60% with the fairly valid category, 61%-80% with the validcategory, 81%-100% with the very valid category. The results of the studyshowed that the results of the validation of the Experiential Learning Cyclebased Learning Cycle module obtained a score of 88.88% with a validcategory. As for the practicality results, the Experiential Learning Cycle-basedLearning module obtained a score of 96% with a very valid category. Based onthe results of the validation and practicality test, this Experiental LearningCycle-based learning module is suitable for the character of Sunnah prayermaterials in congregation and munfarid.
Copyrights © 2026