Gustina Gustina
Universitas Islam Negeri Mahmud Yunus Batusangkar

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Dampak Perilaku Disruptif Siswa terhadap Kekondusifan Kelas IV Mata Pelajaran IPS di Sekolah Dasar Shela Antika; Yufi Latmini Lasari; Gustina Gustina
SIBERNETIK: Jurnal Pendidikan dan Pembelajaran Vol. 1 No. 1 (2023): Sibernetik: Jurnal Pendidikan dan Pembelajaran
Publisher : UPT Publikasi dan Penerbitan Universita San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/sjpp.v1i1.12

Abstract

Penelitian ini merupakan penelitian kualitatif. Perngumpulan data dilakukan menggunakan metode wawancara, dan observasi. Penelitian ini dilakukan dikelas IV SD ini bertujuan untuk menganalisis dampak prilaku disruptif siswa terhadap kekondusifan kelas. Prilaku disruptif merupakan prilaku menyimpang seperti ribut pada saat jam pembelajaran, bermain dengan teman, mengganggu trman yang sedang fokus mengikuti pembelajaran dan lalai dalam mengerjakan tugas yang telah diberikan oleh guru. Penyebabnya faktor psikologis pada anak, kurang perhatian dan motivasi yang diberikan guru, guru kurang adil terhadap siswa didalam kelas misalnya membeda-bedakan antara anak yang pintar dan anak yang kurang mengerti dalam pembelajaran, pola asuh orangtua yang tidak konsisten sehingga disekolah anak berprilaku disruptif dan sebagainya.
DEVELOPMENT OF AN EXPERIENTAL LEARNING CYCLE BASED PAI AND CIVIL LEARNING MODULE ON JAMA’AH AND MUNFARID SUNNAH PRAYER MATERIAL AT SMPN 1 KAPUR IX rilaanggraini01; Gustina Gustina; Ridwal Trisoni; Fadriati Fadriati; David David
Lingeduca: Journal of Language and Education Studies Vol. 5 No. 4 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/lingeduca.v5i4.4505

Abstract

This research is based on a problem that exists in SMP N 1 Kapur IX, namelythe lack of use of learning media in the form of modules for students to use inlearning activities. The media used in learning is teaching materials in the formof package books. The package books used do not support the active role ofstudents, so that students become passive and less focused, students feel boredand find it difficult to understand the lesson meter. The package book is notcomplete, it does not make students motivated to learn because the design inthe package book is not attractive. With the demikin it is important to have amedia for the development of a module that usually makes children interactive,active in learning. One of them is by using the Experiential Learning-basedLearning module where this module is equipped with a complete description ofthe material, besides that the module has an attractive design, has a displaywith a variety of vivid colors, images in accordance with the material in thesyllabus. The purpose of using the Experiental Learning Cycle-based Learningmodule is to increase students' motivation in learningThis research usesresearch and development by applying the ADDIE model. This developmentmodel consists of five stages, namely analysis, design, develobment,implementation and evaluation to design research (define, design, develop anddisseminate). Data collection instruments are observations, interviews,instruments and validation sheets. The modules that have been developed arethen validated and practiced tests. The data obtained is then analyzed todetermine its validity and practicality. The categorization of the results ofvalidity and practicality is based on the Likert scale, where the percentage isbetween 0%-20% with the invalid category, 21%-40% with the less validcategory, 41%-60% with the fairly valid category, 61%-80% with the validcategory, 81%-100% with the very valid category. The results of the studyshowed that the results of the validation of the Experiential Learning Cyclebased Learning Cycle module obtained a score of 88.88% with a validcategory. As for the practicality results, the Experiential Learning Cycle-basedLearning module obtained a score of 96% with a very valid category. Based onthe results of the validation and practicality test, this Experiental LearningCycle-based learning module is suitable for the character of Sunnah prayermaterials in congregation and munfarid.