This resarch aims to design and produce interactive learning media using Construct 3 for Mathematics at SMP N 6 Bukittinggi. The study was motivated by the limited use of learning media capable of enhancing student’s interest and understanding during the Mathematics learning process. The designed learning media incorporates instructional content, quizzes, and games. The research employs the Research and Development (R&D) method using the 4D model, which consist of the define, design, develop and disseminate stages. The research subjects included students and mathematics teachers at SMP N 6 Bukittinggi. Data collection technique involved observation, questionnaires, and interviews. The result indicate that the Construct 3 – based learning media developed ini this study is valid, practical and effective and is capable of enhancing student engagement and understanding. Consequantely, this learning media can serve as an alternative tool for Mathematics instruction at SMP N 6 Bukittinggi.
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