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Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa
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Articles 12 Documents
Search results for , issue "Vol 2, No 1 (2015): July" : 12 Documents clear
Pengaruh Media Playdough terhadap Keterampilan Menulis Permulaan Siswa Tunagrahita Annisa Nur Aziza; Ahmad Samawi
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (357.802 KB) | DOI: 10.17977/um029v2i12015p57-63

Abstract

The purpose of this research was to describe the effect of playdough media usage toward beginning writing skills for a student with intellectual disability. This research was using a Single Subject Research (SSR) with ABAB design. The research subject was a student with moderate (can be trained) intellectual disability, namely NV (9 years). Based on the results of this research concluded that there was significant effect of playdough towards the writing skills of students with moderate intellectual disability.Tujuan dari penelitian ini adalah untuk mendeskripsikan pengaruh media playdough terhadap keterampilan menulis permulaan. Metode penelitian ini menggunakan desain subjek tunggal (SSR) dengan desain ABAB. Subjek dalam penelitian adalah siswa tunagrahita mampu latih, yang berinisial NV (9 tahun). Hasil penelitian menunjukkan Adanya pengaruh yang signifikan antara pemanfaatan media playdough terhadap keterampilan menulis permulaan.
Pengembangan Tutorial Pembelajaran operasi Hitung Berbasis Teknologi Informasi Untuk Siswa Tunagrahita Renny Sulistyowati; Henry Praherdhiono
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.265 KB) | DOI: 10.17977/um029v2i12015p16-21

Abstract

Occasionally, students with intellectual disability are difficult to understand the abstract concept especially in Mathematics. This research aims to develop tutorial media by using Information Technology in Arithmetic Operation for 4th Grade Elementary school students. This research uses Hannafin and Peck model. Product in this research is a learning tutorial using Information Technology for 4th Grade Elementary students who have mental retardation. This product has observed to the media expert, material expert, and students. The result of this research showed that tutorial media using Information Technology is very suitable and appropriate to be implemented in arithmetic learning.Siswa tunagrahita sulitan memahami konsep yang bersifat abstrak khususnya matematika. Dasar tujuan Penelitian adalah guna mengembangkan media tutorial berbasis teknologi informasi operasi hitung kelas IV siswa tunagrahita. Model yang digunakan dalam penelitian adalah pengembangan Hannafin dan Peck. Hasil atau produk yang akan diperoleh adalah sebuah tutorial pembelajaran berbasis teknologi informasi yang berfungsi menjadi media untuk pembelajaran operasi hitung kelas IV tunagrahita. Produk diuji cobakan kepada ahli media, ahli materi dan siswa. Hasil uji coba menunjukkan bahwa media tutorial berbasis teknologi informasi secara umum layak difungsikan pada kegiatan belajar operasi hitung.
Media Permainan Teka-Teki Silang Untuk Pembelajaran Bahasa Inggris Siswa Tunarungu Sufi Jamilatu Nur Arofah; Mohammad Efendi
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (312.663 KB) | DOI: 10.17977/um029v2i12015p39-43

Abstract

Learning English for children with hearing impairment is not a simple thing. Children with hearing impairment have problems in terms of the language, poor of vocabulary. This research was aimed at developing a crossword puzzle game as a medium of learning English for 7th grade of hearing impairment children. This research used a model of research and development. The product of this development was a crossword puzzle game that is used as a medium of teaching and learning English grade VII of hearing impairment. The products tested to the media expert, material expert and students. The results of the trial showed that the crossword puzzle games in generally was feasible to be used in English learning. Revision was focused on clarity of instruction.Pembelajaran bahasa Inggris untuk siswa tunarungu bukanlah suatu hal yang sederhana, dikarenakan keterbatasan kemampuan menyimak. Penelitian ini bertujuan untuk mengembangkan permainan teka-teki silang sebagai media pembelajaran bahasa Inggris untuk kelas VII tunarungu. Berdasarkan uji coba produk terpadu kepada ahli media, ahli materi dan siswa, dapat disimpulkan bahwa permainan teka-teki silang secara umum layak digunakan dalam pembelajaran bahasa Inggris. Revisi berfokus pada kejelasan instruksi.
Pengaruh Penggunaan Media Permainan Dadu Terhadap Kemampuan Berhitung Pada Anak Tunagrahita Kelas 1 Tristanti Dewi Anggraini; Endro Wahyuno
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.769 KB) | DOI: 10.17977/um029v2i12015p22-26

Abstract

With Limitation of thingking, certainly children with intellectual disability have some learning difficulties especially academic lessons. Children with intellectual disability have many characteristics, one of them is quickly bored and forget something easily. Dice game in this study refers to a game used by researchers in attempt to improve children with intellectual disability’s limited numeracy skill to calculate the dice that appears. In this study, researchers used quantitave approach with data test and documentation as data collecting thecnic. While study design in use was one group pretest-posttest design. It was concluded that the use of dice game media can improve numeracy skills.Dalam keterbatasan berfikir anak tunagrahita tentu mengalami kesulitan belajar terutama pelajaran akademik. Anak tunagrahita mempunyai karakteristik salah satunya adalah cepat bosan dan mudah lupa.Permainan dadu yang dimaksud dalam penelitian ini adalah permainan yang digunakan peneliti sebagai upaya untuk meningkatkan kemampuan berhitung saat anak tunagrahita yang terbatas pada menghitung mata dadu yang muncul. Dalam penelitian ini peneliti menggunakan pendekatan kuantitatif dengan teknik pengumpulan data test dan dokumentasi. Sedangkan desain penelitian yang digunakan adalah one group pretest-postest design. Kesimpulan penggunaan permainan dadu dapat meningkatkan kemampuan berhitung pada tunagrahita.
Pengaruh Penggunaan Media Gambar Seri terhadap Kemampuan Menulis Karangan Narasi pada Siswa Tunarungu Susi Nur Wahyuningsih; Wiwik Dwi Hastuti
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (303.411 KB) | DOI: 10.17977/um029v2i12015p44-49

Abstract

The write ability of hearing impairment students have problems in composing a sentence, and even harder to explore thoughts into an article. The purpose of this research was to knowing the effect of serial image media usage toward narrative essay writing ability for students with hearing impairment. This research was using research design Quasi Experiment with one group pre-test –post-test design model. This research used observation in data collection technique to know initially the ability of the students in pre-test and post-test. The results of of this analysis showed the use of media images effect the ability to write narrative essays for students with hearing impairment.Kemampuan menulis siswa tunarungu mengalami hambatan dalam menyusun suatu kalimat dan bahkan rumit dalam mengungkapkan ide pikiran pada sebuah tulisan. Tujuan penelitian ini, yaitu guna mengetahui pengaruh penggunaan media gambar seri terhadap kemampuan menulis karangan narasi pada siswa tunarungu kelas VII. Penelitian ini menggunakan rancangan penelitian Quasi Eksperimen dengan model satu kelompok (one group pre-test –post-test design). Penelitian ini menggunakan teknik pengumpulan data yaitu dengan observasi untuk mengetahui kemampuan awal siswa, pre-test dan post-test. Hasil analisis uji menunjukkan bahwa nilai maka Ho ditolak dan Ha diterima.
Pengaruh Media Gambar Seri terhadap Kemampuan Menulis Kalimat Sederhana Siswa Tunagrahita Prima Rizka Trisnanda; Abdul Huda
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.902 KB) | DOI: 10.17977/um029v2i12015p10-15

Abstract

The purpose of this study was to describe: (1) writing ability of students with Intellectual and development disabilities in class VII SMPLB on baseline phase, (2) writing ability of students with Intellectual and development disabilities class VII SMPLB on intervention phase, (3) the effect of picture series media towards writing ability of students with intellectual and development disabilities class VII SMPLB. This study used Single Subject Research (SSR) with the A-B-A, baseline phase-1 (A1) to Intervention (B) and continued to Baseline-2 (A2). Based on the results, it was concluded that there was the effect of picture series media towards simple sentences writing ability of a student with intellectual and developmental disabilities on class VII SMPLB.Tujuan penelitian ini diantaranya: (1) mendeskripsikan kemampuan menulis kalimat sederhana siswa tunagrahita kelas VII SMPLB pada kondisi baseline, (2) mendeskripsikan kemampuan menulis kalimat sederhana siswa tunagrahita kelas VII SMPLB pada kondisi intervensi, (3) mendeskripsikan pengaruh media gambar seri terhadap kemampuan menulis kalimat sederhana siswa tunagrahita kelas VII SMPLB. Penelitian ini menggunakkan rancangan penelitian Single Subject Research (SSR) dengan desain penelitian A-B-A, fase baseline-1 (A1) ke Intervensi (B) dan dilanjutkan ke baseline- 2 (A2). Berdasarkan hasil penelitian dapat disimpulkan bahwa ada pengaruh penggunaan media gambar seri terhadap kemampuan menulis kalimat pada siswa tunagrahita kelas VII SMPLB.
Efek Menggambar Kolase Terhadap Keterampilan Menulis Permulaan Siswa Tunagrahita Erfin Candra Dwihidayat; Usep Kustiawan
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.637 KB) | DOI: 10.17977/um029v2i12015p35-38

Abstract

The aims of this research were to describe: (1) the implementation of drawing college in improving the ability of beginning writing (2) the improvement of beginning writing ability through the implementation of drawing. This research was Classroom Action Research (CAR). The result showed that (1) the implementation makes students actively involved in the learning process (2) the implementation of collage drawing could improve the ability of beginning writing for students with an intellectual disability in the 2nd Grade SDLBTujuan dari penelitian ini mendiskripsikan : mendeskripsikan efek menggambar kolase dalam meningkatan kemampuan menulis permulaan pada siswa tunagrahita. Subyek penelitian adalah siswa kelas II SDLB Muhammadiyah Jombang, Jatim. Hasil penelitian ini menggunakan pendekatan penelitian tindakan kelas (PTK). Hasil penelitian ini menunjukkan penerapan menggambar kolase membuat siswa berperan aktif dalam pembelajaran, serta dapat meningkatkan kemampuan menulis permulaan pada siswa tunagrahita.
buku panduan pantomim; kemandirian anak tunarungu tunarungu Tri Hardiyanti Intan P; Pramono Pramono
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (313.837 KB) | DOI: 10.17977/um029v2i12015p30-34

Abstract

This study aims to develop a guidebook of pictorial pantomime makeup book which is useful to improve the self-help of children with hearing impairment. Research and Development (R & D) by Borg & Gall is used in this study. Picture guides are used as a medium for learning skills for deaf students. The completed book is tested on the validity of the mediator, the material is then tested to media experts, material experts, practitioners and students. From the results of tests conducted show that the book is valid and can be used for deaf studentspenelitian ini bertujuan untuk mengembangkan buku panduan tata rias pantomim bergambar yang berguna untuk meningkatkan kemandirian anak tunarungu. Research and Development (R & D)oleh Borg & Gall adalah metode penelitian yang digunakan dalam penelitian ini. Buku panduan bergambar digunakan sebagai media untuk pembelajaran keterampilan bagi siswa tunarungu. Buku yang sudah selesai di uji kevalidanya dari ahli medi, materi kemudian diujicobakan kepada ahli media, ahli materi, ahli praktisi dan siswa. Dari hasil ujicoba yang dilakukan menunjukkan buku tersebut valid dan dapat digunakan bagi siswa tunarungu
Efektivitas Media Kereta Api Tiga Dimensi terhadap Kemampuan Menyebutkan Bangun Ruang pada Siswa Tunarungu Tia Antania; Sulthoni Sulthoni
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (329.046 KB) | DOI: 10.17977/um029v2i12015p1-4

Abstract

penelitian ini bertujuan untuk mendapatkan deskripsi tentang keefektivitasan media kereta api bagi siswa tunarungu kelas IV. Metode penelitaian yang digunakan adalah Single Subject Research (SSR) dengan model desain A-B-A. Berdasarkan pengolahan data diperoleh mean level pada fase baseline-1 sebesar 25%, mean level pada fase intervensi sebesar 84,4%, dan mean level pada fase baseline-2 sebesar 79,8%. Dalam perhitungan persentase overlap antara fase baseline-1 ke fase intervensi sebesar 0%. Kesimpulan dari penelitian ini bahwa media kereta api tiga dimensi terbukti afektif terhadap kemampuan menyebutkan bangun ruang pada siswa tunarungu kelas IV. This study aims to obtain a description of the effectiveness of railway media for students with hearing impairment grade IV. The research method used is Single Subject Research (SSR) with A-B-A design model. Based on data processing, the mean level in the baseline-1 phase is 25%, the mean level in the intervention phase is 84.4%, and the mean level in the baseline-2 phase is 79.8%. In the calculation of the percentage overlap between the baseline-1 phase to the intervention phase of 0%. The conclusion of this research that three-dimensional railway media proved effective to the ability to mention wake up space in grade 4 students of deaf.
Meningkatkan Kemampuan Menulis dan Membaca Siswa Tunanetra Melalui Puzzle Braille Fahryzal Oktova Anggara Styaputra; Umi Safiul Ummah
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 2, No 1 (2015): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.847 KB) | DOI: 10.17977/um029v2i12015p27-29

Abstract

The Development of Braille Puzzle Media for Increasing The Ability of Reading and Writing for Children With Visual Impairment of 4th Grade In Elementary Special Education.The purpose of this research is developping a media that can be used to increase the reading and writing ability ofchild with visual impairment on fourth grade in elementary special education. This research was adapted by steps of Sugiyono’s model consisting of eight steps. The result of media experts 88% , matter experts 90%, practicy experts 82%, small group testing 82%. So this product braille puzzle otherwise very worthy to be used.Tujuan pengembangan ini adalah menghasilkan sebuah media sebagai sarana melatih kemampuan membaca dan menulis siswa tunanetra. Penelitian ini mengadaptasi langkah-langkah pengembangan dari Sugiyono yaitu terdiri dari 8 tahap. Hasil penilaian ahli media 88%, ahli materi 90%, ahli praktisi 82%, dan hasil uji coba kelompok kecil82%. Dengan itu produk puzzle braille dinyatakan sangat layak digunakan.

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