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INDONESIA
INTEGER: Journal of Information Technology
ISSN : 2579566X     EISSN : 2579566X     DOI : -
Core Subject : Science,
This journal contains articles from the results of scientific research on problems in the field of Informatics, Information Systems, Computer Systems, Multimedia, Network and other research results related to these fields.
Arjuna Subject : -
Articles 308 Documents
Analisa Perbandingan Original Hadoop Cluster Dan Modifikasi Hadoop Cluster Favian, Iqbal Grady
INTEGER: Journal of Information Technology Vol 2, No 1 (2017): Maret
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (922.789 KB) | DOI: 10.31284/j.integer.2017.v2i1.94

Abstract

Saran Aksi Saham Dengan Pendekatan Fundamental Dan Teknikal Menggunakan Metode Learning Vector Quantization Neural Network Inggrayana, I Made Gery; Widodo, Wahyu; Hermanto, Luky Agus
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.66 KB) | DOI: 10.31284/j.integer.2016.v1i2.60

Abstract

Stock is one instrument that is traded in the capital market. Investment in the form of shares can also offer enormous profit, even though it is highly risky in the investment especially on weekly stock trade.; Based on this reason, a system is developed to help take action in transactions whether to buy, sell or hold the stock. This analysis system uses technical and fundamental approach by applying Learning Vector Quantization (LVQ). This research uses five inputs taken from technical analysis, namely: Open Price, High Price, Low Price, Close Price, and Volume. One more input from the fundamental approach is Last Price. This system test indicated 72% accuracy on the transaction actions.
Faktor Penerimaan Media Sosial Instansi Pemerintah di Indonesia Suryadharma, Bertung; Susanto, Tony Dwi
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.959 KB) | DOI: 10.31284/j.integer.2017.v2i2.174

Abstract

The presence of social media has a huge impact on life today. Social media get a special place on internet usage in Indonesia. As much as 87.4% of internet usage in Indonesia is used by the community to access social media. Government agencies in Indonesia have slowly utilized social media as a means of communication with the community. The concern is that social media users in Indonesia are very large, but public participation on government social media accounts is still low. This study aims to find out the causes or factors that influence public participation on government social media accounts that have never been studied previously. The study is based on literature studies and empirical studies to find the factors that influence public participation on government social media accounts. This research proposed a research model with six variables that represent factors influencing public participation to participate with government social media. Furthermore, the relationship between variables will be validated using the Structural Equation Model (SEM) -PLS method. The object of this research is the community that has become a participant on the government's social media account.The results of this study state that five out of six variables have proven to influence community participation to participate with the social media of the government. Keywords: social media, government, participation
Analisa Quality Of Service Dan Implementasi Voice Over Internet Protocol Dengan Menggunakan IPSEC VPN Melyana, Ingrid; Indriyani, Tutuk
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (590.753 KB) | DOI: 10.31284/j.integer.2016.v1i2.65

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At present technology, specifically in telecommunication sector, develops very rapidly, and mainly adopts Internet Protocol (IP) to support the communication network. In IP networks it involves voice communication commonly called Voice over Internet Protocol (VoIP). It the development of telephone communication using IP networks as paths of data transfer. As it is an open source, its network security becomes a crucial issues in VoIP. One of the ways to cope with the security problems is to adopt Intenet Protocol Security (IPSec) in VoIP networks. The communication trials used two different bandwidths – 375 kbps and minimum bandwidth standard – codec G.711 u. The result of the analysis showed that the trial using minimum bandwidth standard – codec G.711 u was not suitable to be applied in VoIP IPSec network, as in average it had package loss by 58.75%. Accordingly, the VoIP IPSec networks with 375 kbps bandwidth were more superior. In average, with delay rate (3,4956 ms), jitter (6,8894 ms) and package loss (0,00%). In conclusion, VoIP IPSec networks requires large bsndwidth, i.e. : minimally 375 kbps in its operation.
Perancangan Sistem Filtering Akses Website Dengan Menerapkan Otorisasi LDAP Grup Pada Proxy Server Prasetya, Noven Indra
INTEGER: Journal of Information Technology Vol 1, No 1 (2016): Maret
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (267.641 KB) | DOI: 10.31284/j.integer.2016.v1i1.56

Abstract

Improper use of the internet could negatively impact on users, especially students. This is because a lot of their time is spent just to access websites and online game services providers or friendship website known as social media, even used to access and download images or videos that fall into the category of pornography. Therefore, it needs a system that can be used to restrict access to the internet usage in the campus area, with the aim to overcome the problems that occur with the better. This study was undertaken to design a system that can be used to restrict user access to the website address which is intended to implement the system of filtering access to websites on the Proxy Server, as well as a way to authorize users based on the type of account that is used to access the Internet using a mechanism classification account based group on Lightweight Directory Access Protocol. If his account common types, then the user will not be able to access the game's website, social media, and even pornography. However, if his account special types, such as its example is a lecturer, then the user can access all websites except websites that contain pornography. So that the system is built is expected to reduce the use of the Internet that is not useful, especially campus environment, and the use of internet facilities can be beneficial to both for teaching and learning environment of the campus.
Pengukuran Penerimaan Pembelanja Daring terhadap E-Marketplace Menggunakan Modifikasi UTAUT Faroqi, Asif; P, Apol Subriadi
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (116.707 KB) | DOI: 10.31284/j.integer.2017.v2i2.179

Abstract

One of the fastest growing e-commerce business model is e-marketplace. Competition between e-marketplace also took place tight, thus causing an e-marketplace more successfull than other e-marketplace. An e-marketplace is said to be successful and can survive if accepted by users, both from buyers and sellers. Therefore understanding the motivation of people in using e-marketplace is necessary. Most of the existing research has analyzed this only from the external motivation of e-marketplace acceptance by users. This study discusses intrinsic and extrinsic motivation that impact on the acceptance of e-marketplace by internet users, espesially online shoppers in Indonesia. This study uses the expanded of Unified Theory of Acceptance and Use of Technology by adding a shopping enjoyment construct as part of the flow theory to represent the intrinsic motivation of e-marketplace users. The sample of this study takes the subject of students, workers and housewives. This is based on the result of a 2015 APJII survey which state that the largest internet users in Indonesia is a worker or a self-employed (62%), housewives (16,6%) and students (7,8%). The results of this study are expected to provide information about the motivation of acceptance of e-marketplace by internet users, espesially online shoppers. It is expected to be an input for e-marketplace service providers to make improvements to its service.Keywords: UTAUT, Technology Acceptance Theory, E-marketplace, Shopping enjoyment
Analisis Sentimen Calon Gubernur DKI Jakarta 2017 Di Twitter Buntoro, Ghulam Asrofi
INTEGER: Journal of Information Technology Vol 2, No 1 (2017): Maret
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (487.3 KB) | DOI: 10.31284/j.integer.2017.v2i1.95

Abstract

Rancang Bangun Game Adventure Gyro Berbasis Android Menggunakan Model Rational Unified Process (RUP) Santoso, Edy; Sulistyowati, Sulistyowati; Rachman, Andy
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (738.181 KB) | DOI: 10.31284/j.integer.2016.v1i2.61

Abstract

People nowadays mostly use mobile device for their daily needs such as for playing game, Smartphone with android OS because they can play it anywhere. The game of Adventure Gyro was about the adventure of a child to save animal. The writer intended to make game as entertainment media because this contained message to save animal in our surroundings using rational unified process (RUP) model that consist of some phases such as; inception, elaboration, construction, transition. The early design of game was made in first phase, inception. The further design of game plot was conduction in elaboration phase. Then, game was made for sure in construction phase. The next was transition phase to test the game. After test conducted, the questionnaire on adventure gyro was given to 30 users who tried this game. From the result, it was found that the usability of this game was 85%, information quality was 79%, and interaction quality was 75%. Therefore, it can be concluded that this game is proper to be used.
Pemodelan Perhitungan Cadangan Batubara Dengan Perangkat Lunak Pada PT. Mitra Abadi Mahakam Provinsi Kalimantan Selatan Sari, Avellyn Shinthya; Basuki, Minto; Iriawan, Satria Ambara
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (376.147 KB) | DOI: 10.31284/j.integer.2017.v2i2.175

Abstract

This company needs reserves calculation before doing mining activities such as coal deposit model construction, coal reserves calculation. and Stripping Ratio (SR) value calculation. As a result, it obtains the number of coal reserves which will coal deposit model. This fact became the background of the study. The reserves calculation was carried out by Triangular Method supported by Minescape software. The coal reserves calculation and coal deposit model of Mitra Abadi Mahakam Ltd.. The research result was a coal model which can be seen from the pictures on map attached in this final project report. The coal reserve was 2,347,827.44 tons, while the overburden volume of mining activity site was 8,318,130.05 BCM" and the Striping Ratio was 3.5. Keywords: coal, model, reserve, overburden
Sistem Dinamik Ujian Nasional Berbasis Komputer Untuk Meminimalkan Resiko Kecurangan Serta Meningkatkan Efektifitas Dan Efisiensi Anggaran Arief, Rachman; Suryani, Erma
INTEGER: Journal of Information Technology Vol 1, No 2 (2016): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.68 KB) | DOI: 10.31284/j.integer.2016.v1i2.66

Abstract

The Ministry of Education Indonesia held a national examination for high school students every year with the aim of assessing the achievement of competency standards on specific subjects nationally and as the basis of selection into the next education level. Fraud in paper-based  implementation of National Examination often found, although it can not be completely eliminated but it can be minimized. National Exam-based computer is one of the policies that can be used to reduce the risk of fraud or violations committed by students, teacher, schools and others who intentionally used for a particular purpose. National Exam-based computer will also improve the effectiveness and efficiency of the budget, because it does not use paper media that will be replaced with computer media and its oversight will be easier. In this research scenario will be simulated implementation of National Examination using a computer-based modeling of dynamic systems. Hopefully, through modeling of dynamic systems can be known factors that cause fraud or breach, as well as a variable in the National Exam that can be analyzed to improve the effectiveness and efficiency of the budget, so the goal of the National Examination can be achieved in order to improve the quality of education in Indonesia.

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