Jurnal Pembelajaran Prospektif
Jurnal Pembelajaran Prospektif (JPP) is aimed at facilitating scholars, researchers, curriculum developers, educational practitioners, and teachers for publishing the original articles in the form of research paper, theory-based empirical paper, book review, and paper review. The topic areas are covering: Educational Research, Literacy works, Innovative Teaching and Learning Method, Curriculum and Material Development, Assessment, and Best Practice. Jurnal Pembelajaran Prospektif terbit 2 kali dalam setahun, yaitu bulan Februari dan Agustus.
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MENINGKATKAN HASIL BELAJAR MELALUI MULTIMEDIA GAME PDL BERBASIS MOBILE LEARNING BERBANTUAN PJBL DI SMP
Mokodompit, Aulia Vanisa
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49597
Based on the results of interviews with teachers at SMP Negeri 1 Tilango, information was obtained that the value of mathematics learning achievement in class VIII on the pyramid material was still low and did not meet the KKM (Minimum Passing Grade Criteria) that had been determined. One of the causes of low learning achievement is the use of inappropriate media. This study aims to improve students' mathematics learning achievement through the multimedia game Adventure in Limas (PDL) based on mobile learning and the Project Based Learning (PBL) model. The subjects of this study were students of class VIII-1 of SMP Negeri 1 Tilango in the 2020/2021 even semester academic year with a total of 20 students. This research was conducted in two cycles. Data collectiontechniques in this study used teacher’s activity observation sheets, students’ activity observation sheets and written tests. The results of this study indicated that through mobile learning-based PDL multimedia games assisted by the PBL model, it can improve students' mathematics learning achievement in the Limas flat-sided space building material.
ENINGKATAN HASIL BELAJAR TEKS PESERTA DIDIK MENGGUNAKAN MODEL PEMBELAJARAN DISCOVERY LEARNING DI SMP
., Haryatmo
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49562
This research started from the researcher's reflection on the low learning achievement of students in Class IXA on the procedural text material. The researchers conducted classroom action research (CAR) using the Discovery Learning Model on the procedural text material. The data collection technique used a test in the form of written test. The data collection instrument used aquestion sheet that had been prepared by the researcher as well as the teacher at the end of each lesson. The data analysis used in this study used an interactive model of qualitative data analysis (Miles & Huberman), which includes: data reduction, data presentation and conclusion drawing.These three components flow continuously and interact with each other, so it is known as interactive model analysis. The results of the study indicated that learning with the Discovery Learning model can be used to improve students’ learning achievement in procedural text material. Based on the table of students’ learning achievement in cycles I and II, it appears that in general better. In the first cycle with an average value of 69.25 to 75.89 in the second cycle, or an increase of 9.59%. While the number of students who achieved completeness in the first cycle was 18, and in the second cycle as many as 26. Based on the results of the study, it can be concluded that learning with the discovery learning model used in this study is able to improve students’ learning achievement in procedural text material for class IX A students at SMP Negeri 4 Ketapang.
UPAYA MENINGKATKAN HASIL BELAJAR MATERI REPRODUKSI SEL MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING DI SMA
Asminah, Siti
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49599
In biology subjects, biology material is considered difficult because the material is abstract and cannot be observed directly by students. In the syllabus, the basic competence for cell reproduction is to explain the relationship between the meiotic mitotic division process with indicators to identify the characteristics, stages of mitosis and meiosis and to differentiate the processes and theirfunctions. So it is necessary to observe activities through pictures. Based on the results of observations, in general, students like biology subjects with a percentage of >75%. From the results of these observations, it is known that 53.82% of the total students in class XII IPA did not reach the KKM (Minimum Passing Grade Criteria) for genetic material and cell reproduction. This still shows that more than 90% of students have not met the KKM of 80. For this reason, classroom action research (CAR) is needed to conduct. One of the learning models that can improve the achievement of students’ learning achievement is the PBL learning model because it can develop thinking skills,encouraging students to collaborate in solving problems to find solutions to the problems they face. By applying the PBL learning model in biology learning on cell reproduction material, it was found that in the first cycle there were 42.10% of students who scored below the minimum passing grade criteria (KKM > 80) who got an average score of 74.66. In the second cycle there was an increasein students’ learning achievement who got below the KKM only 10.52% of the total number of students, and students who scored above the KKM were 89.48% with the average score of all students was 82.72% . From the results of this study, it was concluded that the PBL learning model had a positive impact on improving the biology learning achievement of class XII IPA2 students on cellreproduction.
BERHIAS MENCIPTAKAN LINGKUNGAN SEKOLAH SEHAT
., Suharti
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49563
Creating a healthy school environment is the most important thing that must be prepared by the education unit. A healthy school environment can be used as a fun learning resource for the achievement of optimal learning processes and outcomes. This Best Practice aims to determine the steps taken in an effort to create a healthy school environment. The location of the study was carried out at SMP Negeri 3 Jawai Selatan. In an effort to create a healthy school environment, the authors took activity steps called the BERHIAS Movement. BERHIAS is an acronym for Clean, Green, Beautiful, Beautiful, and Healthy. This movement is carried out regularly in schools so as to create a healthy school environment and is proven by satisfactory achievements with the title of Second Runner Up in the Healthy School Competition held by the local government of Sambas Regency in 2019
MENINGKATKAN HASIL BELAJAR ENTRY JURNAL MELALUI MODEL PROJECT BASED LEARNING DI SMP
Uni, Yulia
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49564
The purpose of this study was to determine the improvement in accounting learning achievement for class X accounting students at SMKN 1 Sanggau Ledo through project-based learning model. This research is classroom action research (CAR) to overcome the problems existing in the classroom.The research subjects used were students of class X Accounting at SMKN 1 Sanggau Ledo in the odd semester of the 2018/2019 academic year, 18 students. The research was conducted in two cycles and each cycle reflected on the given action. Data collection techniques used observation sheets,learning achievement tests, project assignments and documentation. The method for data analysis is descriptive quantitative analysis. The results of the study indicated that the implementation of learning through project based learning model in accounting subjects for journal entry materialscan improve learning activities and students’ learning achievement. This can be seen from the students’ learning achievement in the first cycle of 55.56% and increased in the second cycle to 83.33%. students’ learning achievement in cycle 1 with the average class was 63.56 where 10 students completed, out from from 18 students. While in cycle 2 the average class of students’learning achievement was 80.89 with 15 students whose grades that were declared to have been completed. The conclusion that can be drawn is that the application of the project based learning model has succeeded in increasing the learning achievement of accounting for journal entry materials so that it is feasible to be applied at SMKN 1 Sanggau Ledo.
UPAYA MENINGKATKAN KEMAMPUAN GURU DALAM PENGGUNAAN METODE PEMBELAJARAN MELALUI SUPERVISI KLINIS DI SDN 12 ALUR BANDUNG
., Mahud
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49565
The teacher's job is to diagnose learning needs, plan lessons, give presentations, ask questions, and evaluate teaching. Effective classroom management is a critical prerequisite for effective instructional activities so that a teacher can successfully manage the classroom, he should be able to anticipate student misbehavior and prevent such behavior from occurring. The schoolwith the title "Efforts to Improve Teacher Ability in Using Learning Methods Through Clinical Supervision at SD Negeri 12 Alur Bandung, Teluk Batang District, Kayong Utara Regency, 2019/2020 Academic Year". Improving the ability of teachers to use learning methods through clinical supervision is one solution that is quite effective. This can be seen from the final resultsof the study where teachers can master existing indicators in determining learning methods and look for methods that are truly appropriate and in accordance with learning objectives as well as the conditions of the classroom environment and the school environment itself which in turn provides benefits for improving student achievement. and improving school quality
PENINGKATAN PENGELOLAAN PERPUSTAKAAN SEKOLAH MELALUI SUPERVISI MANAJERIAL DI SEKOLAH BINAAN KABUPATEN MEMPAWAH
Suherni, Erni
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49566
School management realizes that in the interests of developing the quality of students, apart from receiving face-to-face learning and activities related to library / field testing, of course, a lot of compulsory and companion reading materials are needed. But in reality, students are only provided with a number of books that have been packaged according to the curriculum for each lesson. Thiscondition makes the school library does not have a clear program. This existence is understandable, because indeed in every school accreditation, the library is not designed to support the main needs. The function of the school library is essentially to provide information services for users of library services in schools. Information services are provided to support the smooth implementation oflearning activities. Through managerial supervision, it will improve the management of materials processing, services, and library program planning. In addition, a comparative study to other schools will be one solution to provide examples of library management standards.
PENGGUNAAN MULTIMEDIA GAME PDL BERBASIS MOBILE LEARNING TERHADAP HASIL BELAJAR SISWA DI SMP TILANGO GORONTALO
Domil, Diyanti
Jurnal Pembelajaran Prospektif Vol 6, No 2 (2021)
Publisher : Universitas Tanjungpura
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DOI: 10.26418/jpp.v6i2.49561
he factor of low student learning achievement is the lack of students' understanding of the material being taught. Other factors that affect students’ learning achievement come from the teacher himself, in terms of how the teacher provides learning to students, also about the accuracy of the selection ofmedia used in accordance with the material being taught so that students do not feel bored. Based on this background, the purpose of this study is to determine the improvement of students’ learning achievement by using mobile learning-based Adventure in Pyramid (PDL) multimedia games. The research method used is experimental with the results obtained F * = 22,903. After being compared to the value of F table = F(0.05;1;37) = 4.105, F*= 22.903 > Ftable = 4.105, then H0 was rejected. This shows that the learning achievement of students who are taught using Mobile Learning-Based Adventure in Pyramid (PDL) multimedia games are higher than the learning achievement ofstudents who are taught using powerpoint media on pyramid material.