cover
Contact Name
Asep Erlan Maulana
Contact Email
dosen02716@unpam.ac.id
Phone
+6281299366151
Journal Mail Official
jiup@unpam.ac.id
Editorial Address
Ruang Gugus Mutu Fakultas Ilmu Komputer Universitas Pamulang - Kampus Viktor Lt. 3 Jalan Raya Puspitek No. 46 Buaran, Serpong, Tangerang Selatan, Banten, Indonesia
Location
Kota tangerang selatan,
Banten
INDONESIA
Jurnal Informatika Universitas Pamulang
Published by Universitas Pamulang
ISSN : 25411004     EISSN : 26224615     DOI : https://doi.org/10.32493
Core Subject : Science,
Jurnal Informatika Universitas Pamulang is a periodical scientific journal that contains research results in the field of computer science from all aspects of theory, practice and application. Papers can be in the form of technical papers or surveys of recent developments research (state-of-the-art). Topics cover the following areas (but are not limited to): Artificial Intelligence Big Data Business Intelligence Data mining Decision Support Systems Intelligent Systems Machine Learning Network and Computer Security Optimization Pattern Recognition Soft Computing Software Engineering
Articles 625 Documents
Pengukuran Rate Kualitas Villa-Vila Daerah Puncak Bogor dengan Logika Fuzzy Metode Tsukamoto Bramantara Yudha
Jurnal Informatika Universitas Pamulang Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i4.12726

Abstract

The growth of the villa rental business in the Puncak Bogor area is increasing and resulting in more stringent competition in this industry. Industrial entrepreneurs try to offer many advantages of facilities and services for customers. The previous quality measurement used a questionnaire method addressed to customers. This quality measurement method results are used for evaluation as a standard for the quality level of the villas. A requirement to get a good rating is the service of the villa in standard calculations using this method. The research was conducted to produce accurate quality calculations using fuzzy implementation using the Tsukamoto method. The working record of this method represents a monotonous fuzzy set on the membership function. Research on the analysis of the calculation of rental prices for villas in the Puncak area of Bogor with the fuzzy logic of the Tsukamoto method produces inference values for all rules according to the standard value calculation for the variable value of Villa quality standards. The value is based on the variable type of room, facilities and rental price.
Analisis Perbandingan Tingkat Stress Mahasiswa Saintek dan Soshum dalam Pembelajaran Daring pada Masa Pandemi Covid-19 Berbasis Internet of Things Erika Maulidiya; Iftihatul Aulia Rahmah; Putri Ridha Amalia; Ryan Ramel; siti sheilawati; Muhammad Alkaff
Jurnal Informatika Universitas Pamulang Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i4.14470

Abstract

The spread of COVID-19 has occurred in 2019, which has had an enormous impact on the world's population. The continuous spread of COVID-19 has caused several countries to reduce the transmission of COVID-19, one of which is implementing online learning at schools and universities. The impact that occurs on students due to home study policies makes some students feel anxious and depressed. There are two study groups at the University of Lambung Mangkurat, namely the Social Humanities (Soshum) and Science and Technology (Saintek). The student who majored in science, technology, and social science has a different way of finding the information needed and understanding every material available online. This problem is due to cultural differences in the applied learning system. These differences certainly cause different stress levels for each student majoring in science, technology, and social sciences. Therefore, this study was conducted to determine the difference in stress levels experienced by Lambung Mangkurat University students in science, technology, and social media while online. This study uses two stages to compare the results of student stress levels, including filling out the DASS42 questionnaire and direct testing with 3 IoT sensors, namely GSR, body temperature (GY-906 MLX90614 Infrared Temperature Sensor), and pulse rate (MAX30102 Pulse Oximeter & Heart-Rate Sensor). The application of the Fuzzy Logic method is used as a parameter measurement when measuring IoT-based stress levels.
Penerapan Algoritma K-Means Clustering untuk Menganalisis Penjualan pada Toko Ayu Collection Barbasis Web Wahyu Tities Pambudi; Arita Witanti
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.12380

Abstract

The main activity in business is to determine the amount of stock that must be maintained to analyze the profit of each item sold. Therefore, groups such as high and low sales categories are needed to consider the stock of goods in the sales process. Ayu Collection store is a store that sells various types of clothing and accessories that have not implemented the grouping of goods in its sales information system to provide the maximum and the minimum number of stock items to be sold at the store. The process of grouping goods is still done manually, which is based on observations from shop owners. Therefore, to maintain the stock of goods so that no items are empty, this study aims to support the process of determining the stock of goods by building a model that can group items into high and low categories in sales using k-means clustering. The group with the highest centroid will be the group with the highest selling rate, while the lowest centroid will be the group with the least demand in sales. The data used in this study was taken from sales data in 2017 and 2018. The clustering scenario uses the variable name of goods, data of incoming goods, data of goods out, and stock of goods. The results of this study are showing the value of system performance in grouping goods by 83.33%.
Perancangan Sistem Informasi Inventory pada PT. Alssa Corporindo Menggunakan Metode Pengembangan Sistem Waterfall Rahmatika Rahmatika
Jurnal Informatika Universitas Pamulang Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i4.13611

Abstract

PT. Alssa Corporindo is a company engaged in the distribution of electronics and telecommunications. PT. Alssa Corporindo at all times supervises the recording of inventory. Inventory data processing is usually recorded in the general ledger based on the receipt of the purchase of goods from the supplier of goods. Recording is done so that the transaction of goods entering and leaving the warehouse can be known. So far, the recording of these transactions is done using paper media as transaction reports made by the warehouse department. Then the office administration section re-records these reports into the general ledger. The process of recording these transactions creates problems because errors often occur in recording or the information cannot be accessed quickly. Making reports of goods entering and leaving the warehouse is experiencing difficulties because there are more and more proof of receipts for each transaction. As a result of the inaccurate reporting data, the stock of goods is not in accordance with consumer demand. Searching for data on goods in the warehouse is very difficult because the documents between goods and physical goods are irregular. Based on these problems, research was conducted to overcome these problems. The research was conducted in system development using the WaterFall method. This research succeeded in building a new system to process inventory at PT. Alsa Corporindo.
Aplikasi Sistem Pakar untuk Diagnosa Penyakit pada Padi dengan Metode Forward Chaining Selly Nur Holifah; Apriliyan Mahardika S.; Rizky Tiwa Saputra; Umul Musfiroh Nurali; Aries Saifudin; Endar Nirmala
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.11831

Abstract

The development of information systems, more and more systems are needed that support in all fields, for example in the agricultural environment. One of the many information systems needed in agriculture is an expert system that can diagnose diseases in rice. Because there are still many people who still lack knowledge about the symptoms and diseases that can attack rice. So an application is made using the forward chaining method that can diagnose diseases in rice which can make it easier for the public to know the diseases that attack rice so they can immediately find solutions and reduce factors that can cause a decrease in the amount of rice staples for the wider community.
Rancang Bangun Komponen Sandbox pada Game Unity dengan Menerapkan Design Patterns dan Arsitektur Microservices Andhik Ampuh Yunanto; Fadilah Fahrul Hardiansyah; Adhiemas Andira Anantha Putra; Maulidan Bagus Afridian Rasyid; Ramadhany Candra Arif Putra
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.10805

Abstract

Currently the game has covered a very broad market needs where games offer video content, products, Virtual Reality, and special events and game competitions. This offer is what triggers an increase in sales and an increase in revenue in the gaming industry. Due to increasingly fierce competition, game development companies must develop their products quickly and precisely in order to compete in today's game industry. However, rapid product development and the application of proper architecture are also problems, especially the products being developed are games with simulation or sandbox themes that have a high level of complexity. So we need an application that helps game development, especially the development of the sandbox component. The purpose of this study is to provide a library that helps the development of the sandbox component, where this library will apply the Design Patterns and Microservices Architecture to simplify the maintenance and development period of the game after release. This research is also working with the company for the development and validation. This research will develop several sandbox components and will apply a Design Pattern to each component. This proposed method has been tested by users who are experts in developing games. The results show that the application of the proposed method can be implemented and can run well. And the system built also gets a score with an average above 80% and good feedback from expert users. So that this research is expected to become an application that can help programmers later in developing a game application that is good and appropriate. As well as the applications built in this study can also provide recommendations in terms of development methods.
Penerapan Metode Rapid Aplication Development pada Pengembangan Sistem Informasi Manajemen Aset Studi Kasus Quality Parking Anis Mirza; Melani Dewi Lusita
Jurnal Informatika Universitas Pamulang Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i4.12968

Abstract

Quality Parking is the main part of the Quality Service Group which is totally committed to providing quality Quality Parking services for all users as the manager of goods parking services. Quality Parking provides products from product providers to purchase products and redistribute them to customers but information on availability of goods is not yet clear. Information on the availability of goods according to the data collection and reporting process is still inefficient. Recording activities take a long time even though the information is very much needed. The recording process can experience an error in the calculation of goods so that the resulting report is less accurate. The inventory system that is running provides a gap for errors made by the admin such as the improper recording process between the data and the physical stock of goods. Based on these problems, the researcher intends to create a goods information system using computer technology that can speed up the activities of recording incoming and outgoing stock of goods. The system developed can provide convenience in recording and making inventory reports quickly and accurately. Research that has been done to create an inventory information system using the PHP computer programming language with MySQL database.
Fuzzy Reasoning untuk Analisa Keterkaitan Hubungan Jurusan di Sekolah Menengah Atas dengan Kemampuan Programming Mahasiswa Sri Mulyati; Endar Nirmala
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.8866

Abstract

Programming is one of the skills which is very important today, especially in the Internet of Things (IoT) technology. Applications are the top layer of IoT, so the capability of application creation is most important. The basis for making applications is an algorithm related to logic, namely the ability to solve problems. Currently, students' logic and programming skills are still very lacking by a percentage of 10% - 15% per class for a total of 35 people. Secondary education background is a provision for students in the college process. And students' secondary education backgrounds vary, such as science, social studies, accounting, automotive, RPL, Multimedia, TKJ, etc. If the informatics study program wants to get graduates with good abilities, it is necessary to consider a suitable educational background. The above is the basis of this research, namely knowing the influence of high school students' majors on their programming abilities. The method for this problem uses Fuzzy Reasoning. This method can solve problems that are uncertain or fuzzy with an approach to existing problems or data. The stages of the method are input (crisp), fuzzification, inference, defuzzification, and output (crisp). The data to be used are majors and two grades from subjects related to logic according to majors. The algorithm that be used in the Fuzzy Method is Mamdani. The output of the defuzzification is the value level of the majors in the Hight Scholl or Vocational School. Those are the order of most suitable for the Informatics Engineering Study Program (IT Study Program). The values obtained are processed using fuzzy similarity to get the similarity value or case suitability. The application of the method in this study resulted in the suitability value of the high school / vocational majors with the informatics engineering study program of 51.97%. It means that the student background is not suitable for the informatics engineering study program. While the accuracy rate is 63.46%.
Analisis Kinerja Internet Hotspot dengan Menerapkan Bandwidth Management Menggunakan Mikrotik User Manager di Kedai KARMILA Jauharul Mafakhiri
Jurnal Informatika Universitas Pamulang Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i4.12566

Abstract

Hotspot networks represent the latest developments in information technology where data exchange is carried out without using cables. Good hostspot network infrastructure will affect the quality of the internet that the user feels when using it. Device such as Access Point is used in a hotspot network that connects users to the Internet. In this study, the implementation of the hotspot network installation consisted of router devices using the Mikrotik RouterBoard 750G with the Mikrotik RouterOS v4.90 next update to v5.20 . Mikrotik device access using applications and user manager access using browser. The result of this research is an effort to control network traffic so that bandwidth is maximized and network performance is better maintained. With the bandwidth management feature, every hotspot service provider can maximize internet usage more effectively.
Geographic Information System for Student Distribution Area Mapping Andi Nurkholis; Mega Desi Diah Ayu
Jurnal Informatika Universitas Pamulang Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i4.14383

Abstract

Determining MTs Muhammadiyah Metro school's promotion location is often constrained because it has difficulty digging up information on the student's distribution. One of the reasons schools find it difficult to dig up student distribution information is that there is no digital mapping, so that isn't easy to carry out promotion in the right location. This study aims to develop a geographic information system for students' areas visualizing distribution maps. System development is carried out by applying the prototype method. The results showed that GIS could help schools determine students' distribution based on markers with different colors. The GIS test uses the ISO 25010 software testing quality standard consisting of eight aspects and the black-box method to examine system functionality. ISO 25010 testing obtained a value of 86.75%, which, based on the interpretation criteria range, is very feasible. The black-box test result show that the system can function properly as evidenced by a righteousness rate of 100%.

Filter by Year

2016 2025


Filter By Issues
All Issue Vol 10 No 3 (2025): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 10 No 2 (2025): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 10 No 1 (2025): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 4 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 3 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 2 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 9 No 1 (2024): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 4 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 3 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 2 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8, No 2 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8 No 1 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 8, No 1 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 4 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 3 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7 No 2 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 2 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7, No 1 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 7 No 1 (2022): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6 No 4 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 2 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 6, No 1 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 4 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 3 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 2 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 5, No 1 (2020): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 4 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 3 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 2 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 4, No 1 (2019): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 4 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 3 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 2 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 3, No 1 (2018): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 4 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 3 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 2 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 2, No 1 (2017): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 1, No 2 (2016): JURNAL INFORMATIKA UNIVERSITAS PAMULANG Vol 1, No 1 (2016): JURNAL INFORMATIKA UNIVERSITAS PAMULANG More Issue