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Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan
ISSN : 25992597     EISSN : 25992589     DOI : -
Core Subject : Health, Education,
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan Undiksha, adalah jurnal ilmiah yang diterbitkan oleh jurusan Penjaskesrek, Fakultas Olahraga dan Kesehatan, Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran Olahraga. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan Olahraga bagi masyarakat akademik. Jurnal ini terbit 3 kali setahun.
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Articles 5 Documents
Search results for , issue "Vol. 10 No. 2 (2022): Agustus 2022" : 5 Documents clear
The Impact of science and innovation to improve the teaching-learning process Antonio Jesus Perez Sierra; Antonio Jesus Perez Sierra; Ana Erika Gutierrez Valdez; Alberto Bautista Sanchez Oms; Alberto Miguel Morales Fabregas; Yanet Parrera Herrera
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan Undiksha Vol. 10 No. 2 (2022): Agustus 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjp.v10i2.46697

Abstract

When we talk about science and innovation, it is to refer to the main support of human activity, to transform the objective reality of the teaching contexts, the theoretical and empirical methods, allow us the logical reasoning of the processes and phenomena, to give answers to possible hypotheses, and make decisions and advance in thinking, cultural, artistic, social, and educational, as the basis of analytical, reflective and holistic instruction, according to its impact on the educational field. This study aims to know the impact that science and innovation have had on students of Physical Culture to improve the teaching-learning process. To achieve this, the research starts from a qualitative approach, based on a descriptive and longitudinal study. Different methods and instruments were used, such as the documentary review, the questionnaire, the survey, and the triangulation. In addition, the criterion of inclusion and exclusion. The most relevant findings contribute to linking the components (objectives, contents, and methods) with science and innovation to improve the teaching-learning process. In conclusion, pedagogical interventions provide solutions to teaching work as a significant means for teaching science and innovation.
Implementasi Model Pembelajaran Problem Based Learning untuk Meningkatkan Hasil Belajar PJOK Materi Penyakit Menular Covid 19 Rinto Primaraga Ibrahim; Made Satyawan; Gede Suwiwa
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan Undiksha Vol. 10 No. 2 (2022): Agustus 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjp.v10i2.51129

Abstract

The purpose of this research is to improve learning outcomes of PJOK on Covid-19 infectious disease material in class VII A of SMPN 1 Rogojampi through the implementation of the problem-based learning model. This type of CAR research (Classroom Action Research) with the teacher as a researcher, is carried out in two cycles consisting of planning, action, observation and reflection stages. The research subjects were students of class VII A of SMPN 1 Rogojampi totaling 33 students, consisting of 15 male students and 18 female students. Methods of data collection is done by using observation and test methods. Observation is used to determine the activeness of students in participating in learning and the test or assessment method used to retrieve data on PJOK learning outcomes after the implementation of learning problem base learning in the form of scores (scores). The results of the implementation of cycles I and II, data analysis and processing as well as indicators of success that have been carried out, show that the average student learning outcomes classically there is an increase in this classroom action research, namely 71.8 in the first cycle and 80.9 in the second cycle. Meanwhile, classical student learning completeness who scored above 75 reached 72.7% in the first cycle and 84.8% in the second cycle. In conclusion, the average student learning outcomes classically and classical student learning completeness increased after the implementation of the problem base learning model was applied to class VII A SMPN 1 Rogojampi students.
Pengembangan Video Permainan Tematik Untuk Peserta Didik Kelas 1 SD di Kecamatan Buleleng (Tema Diriku Subtema Aku Istimewa) I Nyoman Surya Aditya; I Ketut Budaya Astra; Ni Putu Dwi Sucita Dartini
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan Undiksha Vol. 10 No. 2 (2022): Agustus 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjp.v10i2.52416

Abstract

Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran baru berupa video permainan tematik untuk peserta didik kelas 1 SD di Kecamatan Buleleng. Jenis penelitian yang digunakan adalah penelitian pengembangan dengan metode pengembangan ADDIE. Subjek penelitian pengembangan ini merupakan guru dan murid Sekolah Dasar yang terbagi di 9 gugus di Kecamatan Buleleng. Teknik pengambilan data yang digunakan adalah Teknik pengambilan data secara wawancara, dan instrument pengambilan data menggunakan kuisioner. Adapun tahap – tahap yang terdapat dalam penelitian ini diantaranya adalah tahap analisis (analyze), desain (design), dan tahap pengembangan (development). Hasil dari penelitian pengembangan ini adalah berupa produk media pembelajaran berupa video permainan tematik yang sudah diuji dalam uji validitas ahli dengan mendapat nilai rata – rata 90,5 % dengan predikat sangat baik berdasarkan Konvensi tingkat pencapaian dengan skala 5 . Dengan hasil penilaian di atas dapat disimpulkan bahwa hasil dari Pengembangan Video Permainan Tematik Untuk Peserta Didik Kelas 1 SD di Kecamatan Buleleng (Tema Diriku Subtema Aku Istimewa) dikatakan sangat layak sebagai media pembelajaran.
Pengaruh Model Permainan Lompat Banner Adi Terhadap Hasil Belajar Lompat Jauh Siswa Kelas II SD N 2 Puding Besar Andriadi; Adi Saputra
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan Undiksha Vol. 10 No. 2 (2022): Agustus 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjp.v10i2.52418

Abstract

Tujuan penelitian ini untuk mengetahui pengaruh model permainan lompat banner ADI terhadap hasil belajar lompat jauh siswa kelas 2 SDN 2 Puding Besar. Metode penelitian yang digunakan adalah metode eksperimen murni (true-eksperimental research). Dalam penelitian ini yang menjadi populasi adalah seluruh siswa kelas II SDN 2 Puding Besar yang berjumlah 40 siswa. Teknik pengambilan sampel menggunakan teknik purposive sampling dan diperoleh sebanyak 20 siswa yang akan menjadi kelompok eksperimen yang di beri perlakuan berupa model permainan lompat banner ADI. Setelah diberikan perlakuan selama 4 kali pertemuan ternyata kelompok eksperimen mengalami peningkatan yang signifikan. Berdasarkan Analisa data uji hipotesis didapat selisih mean = 4.9 menunjukan selisih dari pretest dan posttest dan hasil t-hitung = 4.388 sedangkan t-tabel = 2.093 artinya t-hitung ˃ t-tabel (4.388 ˃ 2.093), df = 19 dan p-value = 0.00 < 0.05 yang berarti terdapat pengaruh yang signifikan antara sebelum dan sesudah adanya perlakuan model pembelajaran lompat banner ADI berbasis permainan. Jadi, hipotesis yang menyatakan bahwa “ada pengaruh model permainan lompat Banner ADI terhadap hasil belajar lompat jauh pada siswa kelas II SD Negeri 2 Puding Besar”. Terbukti. Jadi kesimpulannya model permainan lompat Banner ADI dapat meningkatkan hasil belajar lompat jauh pada siswa kelas II SDN 2 Puding Besar.
Evaluasi Program Pendidikan Jasmani Olahraga dan Kesehatan Materi Aktivitas di Air di SMP Negeri 14 Pekanbaru Iqbal Risman; Argantos
Jurnal Pendidikan Jasmani, Olahraga dan Kesehatan Undiksha Vol. 10 No. 2 (2022): Agustus 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjp.v10i2.52419

Abstract

This study aims to determine the implementation of the physical education learning program for sports and water activities at SMP Negeri 14 Pekanbaru using an evaluation approach to the Context, Input, Process, Product, and Outcome (CIPPO) model. The subjects of this study were the principal, and (SPEH) teachers, and students. Data collection is done by Documentation, Observation, and Interview. Descriptive analysis data were analyzed by qualitative descriptive technique. The results showed that the evaluation of the context, the learning materials used were relevant to the 2013 curriculum, but the technical implementation was not carried out as a whole; The input shows the educational background of the teacher in accordance with the qualifications of the SPEH teacher and the background of the students being able to carry out learning, the SPEH infrastructure facilities that support activities in the water are not provided by the school. The process includes the implementation of SPEH learning that has been going quite well; The product of student learning outcomes and the average class value are in the good enough category; Outcome is the impact on students the importance of learning PJOK for health and daily life. In general, the learning program has been guided by (BSNP), but not yet fully in accordance with national education standards, which include conformity with the implementation of learning with the delivered lesson plans, PJOK facilities and infrastructure, water activity materials are still inadequate, as well as the implementation and method of giving SPEH learning scores. also not up to standard.

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