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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 13 Documents
Search results for , issue "Vol 5, No 3 (2021): Augustus" : 13 Documents clear
The Role of LSP P3 Junior Spa Therapist Competency Certification on Work Readiness and Absorption of the Tourism Industry Nawanksari, Septiari; Sudira, Putu; Mutohhari, Farid
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.35298

Abstract

The tourism industry, which is a promising sector for the spa business, does not only require hard skill competencies, but also requires mature work readiness and high absorption. LSP P3 competency certification is one of the important programs to improve work readiness and labor absorption of spa therapists in the tourism industry. This study aims to analyze how much influence the competence certification of Junior Spa Therapist LSP P3 on Asesi's work readiness and Asesi's absorption in the tourism industry in the spa sector. Ex-post facto research with a quantitative approach. A total of 66 respondents of spa therapists were included in this study as a sample. Data were collected through a questionnaire with a 4 Likert scale questionnaire instrument. Data analysis was performed using regression analysis and SEM analysis. The results showed that the LSP P3 Junior Spa Therapist competency certification had a significant effect on Asesi's work readiness and Asesi's absorption in the tourism industry in the spa sector. The competency certification program must further improve the quality of its implementation. Education and training institutions must organize various competency certification programs that are even more optimal, especially when competency tests must be carried out intensively in accordance with the perceptions of the spa therapist workers.
Effectiveness of use of Electronic Module in Sociology Subjects of Social Change for Equality Education Package C Hariyani, Mutia; Kusumawardani, Dwi; Sukardjo, Moch
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.37719

Abstract

Electronic modules have an important role because they can help the learning process of students. The problems obtained can be seen from the motivation and learning outcomes that cannot be said to be optimal, one of the causes is the lack of learning media used. With the use of electronic modules, abstract material can be concreted and make students interested and motivated in learning and can improve learning outcomes. The purpose of this study was to test the effectiveness of the electronic module on cognitive learning outcomes on social change material in the Education package C program. The research approach used was a quantitative approach. The type of research used is Pre-Experimental. The design used in this research is One Group Pretest-Posttest. The research subjects were students of class XII package C program, totaling 38 students with 17 males and 21 females. Methods of data collection by observation, interviews, and tests. The instrumentes used are in the form of an objective test with a total of 10 items. The analysis of improving learning outcomes was analyzed using the N-Gain formula. N-Gain is used to calculate the increase in learning outcomes. Based on the N-gain analysis, student learning outcomes show a value of 0.60 in the medium category and the value of the effectiveness of N-gain in percent is 60 with an effective enough category. So learning by using electronic modules can improve student learning outcomes.
Learning Multimedia Based on RPG Maker MV Material for Circumference and Area of Flat Shapes for Elementary School Students Dewi, Ni Luh Putu Jayanti; Sujana, I Wayan
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34462

Abstract

Based on the pre-research, it is known that the implementation of learning during the Covid-19 pandemic causes students to become bored quickly and online learning multimedia is not yet available. To overcome this, development research is carried out to produce designs and learn multimedia that are suitable for use after going through the material expert test, learning media experts test, learning design experts test, individual trials, and small group trials. This research develops circumference and area of flat shapes for fourth-grade elementary school students based on RPG Maker MV by using the Hannafin and Peck model. The types of data used are qualitative and quantitative, with data collection methods and instruments namely questionnaires. Data analysis methods and techniques used are descriptive qualitative and descriptive quantitative analysis. The results of this development research are: 1) The design of learning multimedia based on RPG Maker MV is made for elementary students using the Hannafin and Peck model, 2) Feasibility of learning multimedia based on RPG Maker MV for circumference and area of flat shapes in elementary school students which include: (a) Material expert test get a percentage of 90% with very good qualifications (very feasible), (b) Learning media expert test get a percentage of 96.7% with very good qualifications (very feasible), (c) Learning design expert test get a percentage of 95% with very good qualifications (very feasible), (d) The individual trials get a percentage of 96.7% with very good qualifications (very feasible), (e) The small group trial get a percentage of 95.6% with very good qualifications (very feasible). So it can be concluded that the resulting learning multimedia is very feasible to be used in the learning process.

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