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Aesthetic Learning by Implementing Systemic Approach to Achieve Educationional Values in Performing Arts Kusumawardani, Dwi
Harmonia: Journal of Arts Research and Education Vol 19, No 2 (2019): December 2019
Publisher : Department of Drama, Dance and Music, FBS, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/harmonia.v19i2.20472

Abstract

This study is aiming at developing aesthetic learning design with a systemic approach to achieve educational value in performing arts. The study was conducted by employing research & development approach, consisting of stages, i.e. (1) identifying learning objectives, preceding by need assessments, (2) doing learning analysis, (3) analyzing students’ behavior and characteristics, (4) identifying specific learning objectives, (5) developing learning outcomes assessment tool, (6) developing learning strategy, (7) selecting and developing learning material, (8) designing and evaluating formative learning design, and (9) designing and conducting summative evaluations. The results of this study are a set of aesthetic learning implementation plan with a systemic approach that meets the development criteria. The aesthetic learning design has been tested and tried out; and is effectively able to achieve the learning objectives of the aesthetic course in university; namely, students are able to find the value of education in performing arts and foster aesthetic sensitivity.
Needs Analysis for the Development of a Training Module for Hypercontent Examination Emission Inspection at the Ministry of Transportation Kusumawati, Galuh Indri; Wirasti, R.A. Murti Kusuma; Kusumawardani, Dwi
Journal of Education Research and Evaluation Vol 4, No 4 (2020)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (224.24 KB) | DOI: 10.23887/jere.v4i4.29550

Abstract

The main factor of air pollution in Indonesia is motorized vehicles. Motorized vehicles operating on the road will produce exhaust gas emissions which result in air pollution. In overcoming exhaust gas emissions in vehicles, the Ministry of Transportation conducts training for exhaust emission inspection, and conducts training at one of the technical implementation units, namely the Indonesian Land Transportation Polytechnic (PTDI) STTD. The purpose of this study was to conduct a needs analysis to develop a hyper content learning module for training on exhaust emission examinations, using the R&D (research and Development) method using the Derek Rowntree model. The hyper content module is a module that combines hypertext, hyperlinks, and hypermedia, and the media used in the form of video, QR code, YouTube, and cloud computing. With the development of the hyper content module, it is possible to improve the understanding and learning outcomes of training participants in studying exhaust emissions from vehicles when compared to conventional learning.
The Use of E-Learning Using Web-Based Management Introduction In Pamulang University Ni’mah, Ni’mah; Khaerudin, Khaerudin; Kusumawardani, Dwi
International Journal for Educational and Vocational Studies Vol 2, No 9 (2020): September 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i9.3299

Abstract

Web-based e-learning in management introductory courses at Pamulang University, this study discusses studying e-learning in subjects at Pamulang University specifically on management introductory courses. This research was conducted at Pamulang University. This research was conducted in March 2020 until July 2020. The research method uses qualitative methods with primary data or secondary data. The results of this study indicate that the use of e-learning at Pamulang University has provided benefits for system improvement and for improving the quality of comfort. And e-learning learning has been implemented well by Pamulang University or more focused on management study programs. Because e-learning has become a mandatory part, Pamulang University continues to improve so that its utilization continues to improve. At least some of the things that are unique from this research are the University of Pamulang using e-learning as a whole. All subjects must be scheduled to represent lectures conducted face-to-face. This supports the un pam students to have a closeness with technology.
Effectiveness of use of Electronic Module in Sociology Subjects of Social Change for Equality Education Package C Hariyani, Mutia; Kusumawardani, Dwi; Sukardjo, Moch
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.37719

Abstract

Electronic modules have an important role because they can help the learning process of students. The problems obtained can be seen from the motivation and learning outcomes that cannot be said to be optimal, one of the causes is the lack of learning media used. With the use of electronic modules, abstract material can be concreted and make students interested and motivated in learning and can improve learning outcomes. The purpose of this study was to test the effectiveness of the electronic module on cognitive learning outcomes on social change material in the Education package C program. The research approach used was a quantitative approach. The type of research used is Pre-Experimental. The design used in this research is One Group Pretest-Posttest. The research subjects were students of class XII package C program, totaling 38 students with 17 males and 21 females. Methods of data collection by observation, interviews, and tests. The instrumentes used are in the form of an objective test with a total of 10 items. The analysis of improving learning outcomes was analyzed using the N-Gain formula. N-Gain is used to calculate the increase in learning outcomes. Based on the N-gain analysis, student learning outcomes show a value of 0.60 in the medium category and the value of the effectiveness of N-gain in percent is 60 with an effective enough category. So learning by using electronic modules can improve student learning outcomes.
Mixed Training Program: Helping Seesaw to Develop Blended Learning at the Community Learning Center Sari, Ruhyat Wulan; Khaerudin, Khaerudin; Kusumawardani, Dwi
Journal of Education Reseach and Evaluation Vol 6, No 1 (2022): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v6i1.38800

Abstract

This study aims to produce a mix training program with the help of seesaw to develop blended learning designs, obtain data on feasibility tests and test the effectiveness of the mix training program. The type of research used is research and development with a systems approach that refers to the ADDIE and PEDATI models. Methods of data collection by questionnaires, interviews, observation, study documentation and tests. The data is then analyzed by quantitative data analysis techniques and qualitative data analysis techniques. The results of the study generally indicate that the quality of the prototype training program mix produced based on expert reviews from aspects of learning design, learning materials and media is 80.00%, 93.33%, and 86.66%. Meanwhile, based on the results of one to one and small group trials, the quality of the prototype produced was 85.38%. Based on the results of the expert review and user trials, it can be concluded that the prototype of the designed mixed training program is very feasible to use. Meanwhile, after implementing the seesaw-assisted mix training program to develop blended learning designs at the Community Learning Activity Center, the N-Gain score was 0.62 in the medium category, and the N-Gain score percentage value was 61.70% in the quite effective category. Thus, this mixed training program can improve the performance of the equivalence education tutors of the Community Learning Activity Center to develop blended learning designs.
Pengembangan Media Pembelajaran Berbasis Permainan Kartu Truth or Dare dalam Pembelajaran Tari di Sanggar Gandrung Dance Studio Kategori Usia 26-45 Tahun untuk Meningkatkan Kemampuan Menari Erika Kharisma Damayanti; Kusumawardani, Dwi; Haerudin, Deden
Jurnal Pendidikan Tari Vol 3 No 1 (2022): Teknologi Digital dalam Pembelajaran Tari dan Penciptaan Tari
Publisher : Program Studi Pendidikan Tari FBS UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPT.318

Abstract

The research method used is Research and Development using the 4D model proposed by S. Thiagarajan. there are 4 steps carried out 1) define; 2) design; 3) development. The data were collected by using observation data collection techniques, qualitative interviews, and quantitatively analyzed questionnaires. The results of the validation of the experts and the responses of the students stated that the learning media based on the Truth or Dare card game was very feasible in learning dance at Sanggar Gandrung Dance Studio, the learning outcomes reached 86% mastering the dance material provided and the students' dancing skills increased. In conclusion, this game media is a new innovation to be used in dance learning can help students learn dance knowledge and skills.
Meningkatkan Karakter Kerjasama Melalui Model Pembelajaran Berbasis Proyek pada Materi Manajemen Produksi Seni Pertunjukan. Ramadani, Zulri; Kusumawardani, Dwi; Mutiara Sari, Kartika
Jurnal Pendidikan Tari Vol 3 No 1 (2022): Teknologi Digital dalam Pembelajaran Tari dan Penciptaan Tari
Publisher : Program Studi Pendidikan Tari FBS UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPT.313

Abstract

This study aims to analyze the learning process and outcomes of the application of project-based learning in performing arts production management materials to improve students' cooperative character. The problem in this research is student attitudes and learning that have not led to activities that require cooperation. This study uses the classroom action research method (CAR) from Kurt Lewin. Two cycles were used in this study. In each cycle there are four stages, namely planning (Planning), action (Action), observation (Observing), and reflection (Reflecting). The research took place from January to June 2022 at SMA Negeri 1 Silangkitang, South Labuhanbatu, North Sumatra, through courageous learning because it was still during the Covid-19 pandemic. Data was collected through data collection in the form of questionnaires, observations, interviews, and documentation. The results showed that applying project-based learning models in performing arts production management materials could increase the attitude of cooperation based on the results in the pre-cycle by 57.5%, the first cycle increased by 86.04%, and the second cycle by 95.10%. The conclusion of this study is the use of project-based learning models in performing arts production management materials to improve the character of successful student collaboration and increase each individual student.
Meningkatkan Kemampuan Eksplorasi Gerak Tari Dengan Metode Karya Wisata Pada Siswa Remaja Sanggar Tari Sekar Putri di Depok Jawa Barat Syella Yuliamanesti, Afridha; Kusumawardani, Dwi; Setiawati, Rahmida
Jurnal Pendidikan Tari Vol 3 No 1 (2022): Teknologi Digital dalam Pembelajaran Tari dan Penciptaan Tari
Publisher : Program Studi Pendidikan Tari FBS UNJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPT.316

Abstract

The students of Sanggar Sekar Putri have not been able to explore dance moves well. This study aims to describe the field trip method's application process to enhance the ability to explore dance moves and improve students' ability to explore dance moves. The study was conducted because the Sanggar Tari Sekar Putri Depok (Sekar Putri Dance Studio in Depok) students' ability to explore dance moves was low. Kemmis' and Mctaggart's action research method, as well as the application of the field trip learning method, was used in this study. This study was conducted in two cycles, with each cycle consisting of four stages: planning, action, observation, and reflection. Observation, interviews, and tests were used as the data collection techniques. The study involved collaborators in assessing and evaluating the field trip method's outcomes to improve the ability to explore dance moves. The results showed that the field trip method's application could improve the teenage students' ability to explore dance moves based on the results of the pre-cycle score of 49.8, with the first cycle increased to 65.9, and the second cycle increased to 81.2.
Trends and collaborations in case-based learning for online health education: a bibliometric analysis (2014-2024) Budiawan, Agung; Wirasti, Murti Kusuma; Kusumawardani, Dwi
Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Vol 10, No 2 (2024): Jurnal EDUCATIO: Jurnal Pendidikan Indonesia
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1202424854

Abstract

Case-based learning is one of the interactive learning methods that uses real case scenarios or simulations to involve students in the active learning process. This study aims to map and analyze publication trends related to using case-based learning (CBL) in online health education from 2014–2024. This study focuses on publication trends and author collaborations without directly assessing the effectiveness of CBL. Using bibliometric analysis methods on data taken from the Scopus database, this study analyzes the frequency of publications, emerging topics, and collaboration networks between authors, with tools such as VOSviewer for visualization of collaboration maps and topic trends. The results show that publications on CBL have increased significantly since 2018, with a peak occurring between 2020 and 2023. This increase is closely related to changes in education policies during the COVID-19 pandemic, which have encouraged the adoption of interactive methods in distance learning, especially in the health sector. In addition, integrating educational technologies such as digital simulation platforms and artificial intelligence (AI) has strengthened the adoption of CBL in online environments. This study also found a collaboration network between authors with Al-Omran Mohammed as a central figure in international collaboration. These findings provide implications for educators, institutions, and policymakers to expand the application of CBL methods and train educators in designing effective case-based curricula.
Effectiveness of Use of Electronic Module in Sociology Subjects of Social Change for Equality Education Package C Hariyani, Mutia; Kusumawardani, Dwi; Sukardjo, Moch
Journal of Education Technology Vol. 5 No. 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.37719

Abstract

learning process is still conventional in the use of learning methods and media to affect student learning outcomes. With the use of electronic modules, abstract material can be concretized, making students interested and motivated in learning, and improving learning outcomes. The purpose of this study was to test the effectiveness of the electronic module on cognitive learning outcomes on social change material in the Package C Education program. The research approach used was quantitative. The type of research used is Pre-experimental. The design used in this research is One Group Pretest-Posttest. The research subjects were students of class XII package C program, totalling 38 students with details of 17 males and 21 females—data collection methods by observation, interviews, and tests. The instrument used is an objective test with a total of 10 items. The analysis of improving learning outcomes was analyzed using the N-Gain formula. The study results are based on N-gain analysis, and student learning outcomes show a value of 0.60 in the medium category, and the value of the effectiveness of N-gain in per cent is 60 with a moderately effective category. So that learning by using electronic modules can improve student learning outcomes.