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ComTech: Computer, Mathematics and Engineering Applications
ISSN : 20871244     EISSN : 2476907X     DOI : -
The journal invites professionals in the world of education, research, and entrepreneurship to participate in disseminating ideas, concepts, new theories, or science development in the field of Information Systems, Architecture, Civil Engineering, Computer Engineering, Industrial Engineering, Food Technology, Computer Science, Mathematics, and Statistics through this scientific journal.
Arjuna Subject : -
Articles 1,585 Documents
Peran Website Restoran terhadap Daya Tarik Konsumen Online Yulianto, Budi; Dewi, Lusiana Citra; Wijaya, Oky
ComTech: Computer, Mathematics and Engineering Applications Vol 5, No 2 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i2.2376

Abstract

Less-usability restaurant website will decrease its online sales. Restaurant website must easy to use and has good interface. The goals of the research are designing a restaurant website that can be online accessed by consumers and analyze its level of usability, interface, and multimedia elements. Outputs of the research are a restaurant website that delivers its information, place booking and delivery order facility, and location. Development methodology uses waterfall that contains system engineering, analysis, design, coding and testing, implementation, and maintenance. Conclusion of the research has shown that the developed website attracts online consumers, easily access to get information, good interface, and contains multimedia elements to supports restaurant in delivering newest product or information, as a good promotion tool that can be accessed 24 hours anytime and anywhere.
Pengaruh I-Branding pada Website Binus University terhadap Loyalitas Pelanggan Meyliana, Meyliana; E.W., Henry Antonius; Santoso, Stephen W.
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2665

Abstract

Implementing an appropriate branding strategy supports a company in putting its product or service to be customers’ top of mind. Aligned with the development of information technology, especially the Internet, merging branding with internet (i-branding) creates a unique characteristic for a company. It is very helpful for a company in competing in the free market. Therefore, it is important for a company to know information about customer perception in assessing i-branding that has been applied to its website. As an educational institution which is a pioneer in the use of information technology, Binus University concerns much about its branding on the official website (www.binus.ac.id). This study is conducted to assess the i-branding of Binus University on the point of view of its students as customers. This study uses Four Pillars of i-branding consisting the following variables: customer understanding, marketing communication, interactivity, content, and customer loyalty consisting of trust and satisfaction. The hypothesis is tested by correlation analysis and regression analysis. Based on correlation analysis, all hypotheses of H1 (no relation) is received and based on regression analysis,all hypotheses of H1 (bring effects) is received.
Gamification of Learning: Can Games Motivate Me to Learn History? Chowanda, Andry; Chowanda, Alan Darmasaputra
ComTech: Computer, Mathematics and Engineering Applications Vol 7, No 3 (2016): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v7i3.2503

Abstract

This article presented empirical finding of the effect of gamification for learning. Evidence in the findings of the empirical study that explores two education games that were developed earlier with a total of 64 participants was presented. The first game was a computer game with historical themes of Ken Arok and Ken Dedes of Singhasari Kingdom. The second game was an Android-based mobile game with Historicity of the Bible themes of Moses. Prior research showed that more than 50 percent of junior and senior high school students in Jakarta demonstrated their apathy to several subjects in their school. They also disclosed that they were having difficulty in following their class in particular with a difficult subject such as History subject. With the popularity of games, the gamification of learning was investigatd to enhance the interest of the students to master a particular subject. The results show that there is a statistical significance increase of the students score and interest in history subject in a group that was using the games to help them in the subject compared to a group that reading books about the particular subject alone 0.001. Furthermore, the participants also reported that playing games was helping them to remember difficult names and event timeline in the historical events   
Analisis dan Perancangan Sistem Informasi Penjualan, Persediaan dan Pembelian pada PT. XYZ Alianto, Hendra
ComTech: Computer, Mathematics and Engineering Applications Vol 2, No 1 (2011): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v2i1.2802

Abstract

Technological development that grows so rapidly and the mounting business competition force a company uses technology that can support the work activities quickly and precisely. At this time, the business processes run by XYZ Company is still done manually which hamper the running business processes. This research aims to analyze the company's current business processes, provide functional recommendations, and design an information system for sales, inventory, and purchasing goods that can support the company's operations. The research uses several methods such as literature study, analysis and design of information systems. The study produces an information system for sales, inventory, and purchases which is able to facilitate the transaction recording, up-to-date, and reliable. The results prove that the new system is able to help the company's performance in running several activities in sales, inventory records, and purchase monitoring to support business processes running more quickly and precisely. 
An Implementation of Location Based Service (LBS) for Community Tracking Yulianto, Budi; Layona, Rita
ComTech: Computer, Mathematics and Engineering Applications Vol 8, No 2 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i2.3749

Abstract

The case of lost or missing children when people go traveling or in the hustle often occurs due to lack of parental supervision. These problems can be solved using Global Position System (GPS)-based navigation technology Location Based Service (LBS). This research aimed to determine the position of members of the community (such as family) who were lost or missing by using mobile devices. Rapid Application Development (RAD) was used for system development, which comprised the step of requirement or planning, system design, development, and cutover. The result of this research is a GPS-based application that is able to display the position of members of the community, the route to the location, and the media discussion (comments). The conclusions show that the application provides an easy and useful function in finding the location of the community member, displays the route to the location, and allows the interaction in the form of communication.
Model Persamaan Simultan pada Analisis Hubungan Kemiskian dan PDRB Bekti, Rokhana Dwi; David, David; N, Gita; Priscillia, Priscillia; Serlyana, Serlyana
ComTech: Computer, Mathematics and Engineering Applications Vol 5, No 2 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i2.2277

Abstract

Simultaneous model is a model for some equation which have simultaneous relationships. It was often found in econometrics, such as the relationship between Gross Domestic Regional Product (GDRP) and poverty. GDP is a common indicator that can be used to determine the economic growth occurred in region. Meanwhile, poverty is one of the indicators to measure the society welfare. Information about these relathionships were important to perform the relathionsips between GDP and poverty. So this research conducted an analysis to obtain simultaneous models between GDRP and poverty. Estimation of the parameters used is Two-Stage Least Squares Estimation (2SLS). The data used are 33 provinces in Indonesia at 2010. By α = 5%, it was conclude that variable which significant effect on GDRP is poverty, export, and import. Meanwhile, the variables that significantly affect poverty are population. The simultaneous model (α = 5%) also conclude that there is no simultaneous relationship between GDRP and poverty. However, with α = 25%, there is a simultaneous relationship between GDRP and poverty.
Pengaruh Knowledge Management terhadap Performa Kinerja Organisasi: Studi Kasus pada PT Ericsson Indonesia Stephanus, Stephanus
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 1 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i1.2443

Abstract

Human resources are the most important asset as the primary determinant of long-term corporate success. Therefore, any efforts to improve the effectiveness and performance of employees in a company or organization are also important factors in improving the the company's capacity of available Intellectual Capital. In addition, learning environment holds important implications for improving organizational performance in a company, especially when associated with knowledge Management that can be used as a learning enabler undertaken by their employees. This paper discusses the relationships between the learning environment and the increase of organizational performance associated with the company’s knowledge management.
Pengendalian Kualitas Produk Lembaran Serat Semen Rata di Pt Bakrie Building Industries Dengan Metode DMAIC Chie, Ho Hwi; Ambadar, Muhammad Zaky; Hidayat, Wahyu; Abdillah, Sutan Rieza
ComTech: Computer, Mathematics and Engineering Applications Vol 1, No 2 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i2.2697

Abstract

Producing quality products to match customer expectations is an important thing that needs to be done by every company that produces any product, to gain public appreciation and sell their products on the market. Therefore companies need to have a strong commitment in improving and maintaining product quality. The study related to product quality of flat sheets of fiber cement or more commonly known as versaboard produced by PT. Bakrie Building Industries show that there are 9 (nine) types of defects that can degrade the quality of production. Most dominant defects occured on 3 (three) versaboard products, the crack (2.03%), broken end (0.80%) and side trim (0.35%) during observation. Sigma level of products is obtained at 4:16 at a cost saving of due to defects of Rp.14.645.600, 00. Defects that occur tend to be caused by methods, people, machines, and materials used. Efforts to reduce the level of defects are done by making the SOP of the break-up method, and manufacture of cutter flow diagram. REBA score calculation results (Rapid Entire Body Assessment) in the removal and break-up reduction is obtained at 8 with a high level of risk should lead to improving the position of the operator using the Rapid Entire Body Assessment (Reba) so that operators can work more carefully and responsibly.. 
Pemanfaatan Augmented Reality Dalam Memvisualisasikan Produk Perumahan Melalui Internet Suryawinata, Bonny A
ComTech: Computer, Mathematics and Engineering Applications Vol 1, No 2 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i2.2583

Abstract

To attract house buyers, many ways is done by the developers to promote their products, such as by using multiple marketing medias namely television, radio, internet, newspapers or distribute flyers during the exhibition. It is not uncommon that the said use of multiple media elements still make prospective buyers feel confused, because they can not imagine the shape of the house, since all they see is a flat two dimensional (2D) object. To obtain detailed product information house of course they have to visit the exhibition or housing sales office that would spend the time and cost. This is why the authors proposed an application that can display 3D images over the Internet by using Augmented Reality technology, so that prospective home buyers can access these applications anytime and anywhere. 
Pengembangan Aplikasi Penjadwalan Wisata Harian pada Smartphone dengan Pendekatan Scrum Prasetio, Yen Lina; Hanafiah, Novita; Yosanny, Agustinna; Yolanda, Catharine; Musbar, Febrina Piecella; Septianto, Denny
ComTech: Computer, Mathematics and Engineering Applications Vol 5, No 2 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i2.2175

Abstract

The technology development affects people activites especially in this 20th century. Mobile phone ischanged into smartphone and travelling becomes a new lifestlye. A Tourism scheduler with a reminder is created from this research to fulfill the new trend of people lifestyle. The travelling data is stored in the system and some information such as the point of interest of an area, hotel, and transportation to reach the area are provided. Waterfall model becomes the method to build this system. Hence, an application that can create a trip for the user is completely built in Blackberry application system, consist of the trip information. The history feature provided in this application can be an advantange for the user to choose the new travelling destination. Moreover, the application has a good interface follow the eight golden rules and has a good performance that helps the tourists/users to create their own schedule and set the reminder for them.

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