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ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
Arjuna Subject : -
Articles 873 Documents
“ULAR TANGGA OLAHRAGA” MEDIA PERMAINAN EDUKATIF UNTUK OLAHRAGA DENGAN MENGGUNAKAN SISTEM SIRKUIT TRAINING BAGI SISWA KELAS X SMA NEGERI AJIBARANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2018

Abstract

The goal is to develop and produce products such as Snakes and Ladders game model which refers to the sports-based student-centered learning.The analysis procedure includes product development product that will be created, developed the initial product, expert validation and revision, testing and revision of a small group, large group and test the final product. The data was collected using a questionnaire derived from the evaluation of experts and students. The data analysis technique used is descriptive percentages.From the test results obtained by the expert evaluation data, expert penjas 84% (good), learning experts I 88% (good), a learning II 82.6% (good), a small test group 89% (good), and the test field 92% (very good). From the available data it can be concluded that the learning model sport through Sport Snakes and Ladders game can be used for high school students of State Ajibarang Banyumas.Based on the above results, Sport Snakes and Ladders game effectively applied in sports.
PENINGKATAN PEMBELAJARAN LOMPAT TINGGI MELALUI PERMAINAN SIRKUIT FORMULA 1 PADA SISWA KELAS V SD NEGERI SUKODONO 1
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2019

Abstract

Research purposes to determine the increase in the high jump lessons through the game of Formula 1 Circuit In Class V students of SD Negeri 1 Sukodono Jepara regency. Fifth grade students study subjects SD Negeri 1 Sukodono Jepara, amounting to 22 students, consisting of 15 boys and 7 girls. This study uses classroom action research that consists of four stages: planning, action, observation and reflective. The research instrument using the observation sheet to record the attitudes and events that take place in learning. In this classroom action research, analysis technique used is descriptive techniques percentage form. In the first cycle of learning from as many as 13 students 22 students have achieved mastery while 9 students who have not completed and the second cycle as many as 20 students have achieved mastery learning while unfinished 2 students.Conclusions based on the results of the research data that the increase in the high jump learning through games.formula 1 circuit in SD Negeri 1 Sukodono is satisfactory.
PENGEMBANGAN MODEL PEMBELAJARAN ATLETIK MELALUI MODIFIKASI PERMAINAN FORMULA 1 (RUN, JUMP, THROW) PADA SISWA KELAS VII SMP N 5 PEMALANG TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2020

Abstract

The research objective of this development are : Produces athletic development model of learning through game modification Formula 1 ( Run , Jump , Throw ) in accordance with the characteristics of class VII SMP N 5 Pemalang Pemalang district .The samples in this study using a random sampling technique , from classes VII consists of ten classes , taken one class is randomly selected as a research class . The data was collected and the evaluation sheet kuesioner.Teknik data analysis is descriptive analysis of data in the form presentase.Sedangkan suggestions and reasons for choosing the answers were analyzed using qualitative analysis techniques .The development of research results obtained by the research group of small trials 89 % ( good ) with psychomotor value of 90 % ( good ) , cognitive 89 % ( good ) and affective 89 % ( good ) and the research field trials gained 93 % ( very good ) with psychomotor value 93 % ( very good ) , cognitive 91 % ( very good ) , and affective 94 % ( very good ) .Conclusions of the research results suggested some of the following : Model Formula 1 game ( Run , Jump , Throw ) that have resulted from this research can be used as learning material for students of class VII athletic SMP Negeri 5 Pemalang .
MODEL PEMBELAJARAN PENJASORKES MELALUI BERMAIN LONCAT KATAK PADA KELAS IV SEKOLAH DASAR
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2021

Abstract

The purpose of this study to produce a learning model Penjasorkes in accordance with the characteristics of the students and to contribute to the achievement of objectives pemebelajaran Penjasorkes. The data was collected using a questionnaire derived from the experts and two experts penjas learning, testing small groups (10 students), and a field test (28 students). Data such as the results of research on the quality of the products, suggestions for improvement of the product and the results of the questionnaires by students. Data analysis technique used is descriptive percent to uncover aspects koknitf, affective and psychomotor students after using the product. From the test results obtained by the expert evaluation data, expert penjas 80% (good), Learning experts I 82.66% (excellent), a Learning II 81.33% (excellent), a small test group 92.66% (very good), and field-testing 93.10% (excellent). From the available data it can be concluded that the model of learning through play Penjasorkes frog jump chilli plants utilizing this former farm can achieve pembembelajaran and can be used in fourth grade elementary school students.
MENINGKATKAN HASIL BELAJAR LARI SAMBUNG DENGAN PENDEKATAN BERMAIN PUZZLE PADA SISWA KELAS V SD NEGERI KUPU 02 KEC. WANASARI KAB. BREBES TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2022

Abstract

The purpose of this study was to determine the increase in learning outcomes approach run continued with a puzzle in class V Elementary School District 02 Kupu Wanasari Brebes Academic Year 2012/2013. Techniques of data analysis done descriptively and through a predetermined formula counts. Research is successful if students achieve mastery and student learning outcomes from the first cycle to the second cycle.The results showed that the running game continued application of learning through play applications compiled puzzle, the fifth grade students of SD Negeri 02 Kupu Wanasari Brebes district. Student success in the first cycle of 68.97% (20 students completed; 9 students have completed the class average score 73.5) and the success of the second cycle of 100% (29 students finished with an average value of 83 classes) so that experienced increase from cycle I to cycle II of 31.03%.In connection with the above conclusion, that run continued learning provided by the teacher using a puzzle approach can improve the ability of the students continued running.
UPAYA MENINGKATKAN PEMBELAJARAN BOLA VOLI MENGGUNAKAN PENDEKATAN BERMAIN BOLA LIAR PADA SISWA KELAS IV SDN GAMER 01 KOTA PEKALONGAN TAHUN PELAJARAN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2023

Abstract

This study uses a Class Action Penilitian with the aim of improving learning outcomes volleyball serve under a loose ball play approach to improve the quality of student learning outcomes in the following learning process as indicated by the results of test performance, student attitudes and behavior of students better.From the results of research conducted, an increase in student learning outcomes of cycle 1 and cycle 2, both from an increase in the average value of service learning under volleyball mastery of learning outcomes and value. The average value of cycle 1 (75.33%) and the average cycle 2 (81.19%), so the increase from cycle 1 to cycle 2 is 5.86%. Increased movement to the bottom of the learning volleyball serve volleyball can be seen from the KKM (70.00) or 83.33% after the completion of the action in cycle 1 students who pass the value of learning as much as 10 of the 16 students (62.50%) and in cycle 2 were completed by 14 of 16 students completed a whole or by 83.33%.This is the conclusion of researchers suggest that service down to greater learning outcomes approach to playing volleyball through a loose ball in the fourth grade students of SD N Gamer 01 Lessons Pekalongan year 2012/2013, including both categories.
UPAYA MENINGKATKAN PEMBELAJARAN SENAM IRAMA MELALUI METODE BAGIAN PADA SISWA KELAS V SD NEGERI 02 PADURAKSA KECAMATAN PEMALANG KABUPATEN PEMALANG TAHUN AJARAN 2012/ 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2024

Abstract

This study aims to determine the effectiveness of dealing with the matter of shape formation stages 1 to 4 or 1 to 8 to improve learning outcomes rhythmic gymnastics at the fifth grade students of SD Negeri 02 Paduraksa of Pemalang Regency academic year 2012/2013.Data collection techniques used observation and tests.The results show that student achievement is not yet complete on the existing prasiklus 9 students or 30.00%, in the first cycle decreased to 6 students or 20.00% and the second cycle students decreased to 2 or 6.67%. Student achievement that have been completed on prasiklus there are 21 students or 70.00% in the first cycle increased to 24 students or 80.00% and the second cycle to 28 students or 93.33%.Conclusion This study shows that through the method can improve the ability of part rhythmic gymnastics, the fifth grade students of SD Negeri 02 Paduraksa of Pemalang Regency academic year 2012/2013.
SURVEI MANAJEMEN WAHANA OUTBOUND DI PANCASAN DREAM LAND PARK KABUPATEN BANYUMAS TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 10 (2013): October 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i10.2025

Abstract

The purpose of this research is to know the management consists of planning, organizing, directing and monitoring the outbound in the Pancasan Dream Land Park Regency of Banyumas by 2013.Research methods used include observation, interviewing, documentation,. The target of this research is the General Manager, coordinating financial and equipment as well as visitors.Results of the study 1) planning process conducted by the management Pancasan Dream Land Park has been running in accordance with the functions of management organization Management 2) already implement the basics of a good organization. 3) Process a briefing conducted by a General Manager 4) Supervision carried out by the management Pancasan Dream Land Park has been running according to their functions.The conclusion that the process of planning, organizing, directing, and supervising the management of the outbound in the Pancasan Dream Land Park Regency of Banyumas by 2013, and have executed management functions and processes, as appropriate.
PENINGKATKAN PEMBELAJARAN GERAK DASAR MELALUI MODEL PERMAINAN INOVATIF PADA SISWA KELAS III SD NEGERI BALAPULANG KULON 05
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2463

Abstract

Issues raised in this study is how to improve the learning outcomes of basic motion through an innovative gamefor the third grade students of SD Negeri 05 Balapulang Kulon?. The purpose of this study was to determinethe basic motion improvement of learning outcomes through innovative game model for third-grade students ofSD Negeri 05 Balapulang Kulon. Subjects were observed and Class III Elementary School StudentsBalapulang Kulon 05 Semester II in 2013, amounting to 22 students. Object of this study is the result oflearning the basic motion through an innovative approach to the game. The research was conducted in May of2013 that took place in the elementary school yard Balapulang Kulon 05. This study uses classroom actionresearch in the form of shaped penkajian process cycle, which consists of four stages: planning, action,observation and reflective. The research instrument using the check list to record the attitudes and events thatoccur in learning deemed important and have been set will be investigated. From the observations obtainedwith the help of a check list can be obtained that the percentage of cognitive abilities, affective and psychomotorof Elementary School Students in Grades III Balapulang Kulon 05 before the research is 68%, 64%, and 59%.After learning in cycle 1 was given an increase in cognitive ability increased to 73%, 77% affective abilities andpsychomotor skills 68%. Because there are aspects that have not reached mastery, then held a second cycle that is otherwise completed all aspects of the cognitive 86%, 91% affective, and psychomotor 86%. Conclusion isthrough learning Penjasorkes using innovative modeling approach can improve learning outcomes for studentsachieve mastery learning all aspects: cognitive, affective, and psychomotor in Class III Elementary SchoolBalapulang Kulon 05 Semester II Academic Year 2012/2013. Some suggestions include researchers, teachersshould consider the use of Penjasorkes SD innovative approach to the game because it has been proven toimprove learning outcomes of students achieve mastery learning in learning basic movement. In the applicationof learning Penjasorkes using innovative approaches in order to achieve the game that teachers need to planoptimal learning scenarios that put more on the active involvement and fun of all students in learning activities.
UPAYA PENINGKATAN GERAK DASAR MELALUI PERMAINAN ROK GEBUG PADA SISWA KELAS V SD NEGERI DUKUHJATI KIDUL 02 KABUPATEN TEGAL TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2464

Abstract

Issues raised in this study is How to Increase the Basic Motion Game through Rok Gebug In Class V studentsof SD Negeri Tegal Dukuhjati Kidul District 02 in 2013.Object of this study is the fifth grade students of SDNegeri 02 Dukuhjati Kidul Regency Tegal number of 32 students. To obtain the appropriate data in this studyusing PTK (Classroom Action Research). For TOD consists of four stages: planning, action, observation andreflection. The research instrument using the check list to record the attitudes and events that occur in learningdeemed important and has been set to be investigated. From the observations obtained with the help of a checklist can be obtained that the percentage of cognitive abilities, affective and psychomotor of fifth grade elementaryschool students Dukuhjati Kidul Regency Tegal 02 shows that in the first cycle of cognitive learning outcomesof students reached 68.75%, student learning outcomes the affective aspect reached 70.62% and psychomotoraspects of learning outcomes reached 56.25%. After the improvement of the learning activity in the second cyclethen an increase in student learning outcomes for all aspects, ie to be 84.68% cognitive, affective aspects to be79.06% and a 82.61% psychomotor aspects. Some researchers suggest among other things, learning basicmovements with skirt gebug game approach can be an alternative to be applied. Because it can provide directlearning experiences to students through the play and the development of scientific skills and a good attitude forstudents. Also can be used as an alternative to overcome the lack of infrastructure support at school so it can be applied as a learning variations.

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