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INDONESIA
ACTIVE: Journal of Physical Education, Sport, Health and Recreation
ISSN : 2460724X     EISSN : 22526773     DOI : -
Core Subject : Health, Education,
Journal is a peer-reviewed, four-color, professional journal. Continuously published since 2012, Active serves as an authoritative, professional source for educators in physical education, sports, health, and recreation in all settings. It provides the information needed to assist students and clients in learning motor skills, improving fitness, and pursuing physical activity and sport participation safely and appropriately. Active features articles about teaching methods, curriculum, teacher preparation, professional issues, coaching, youth sports, fitness, recreation, and heatlh. Regular departments offer teaching tips, analysis of lawsuits, technology updates, and viewpoints about the professions.
Arjuna Subject : -
Articles 873 Documents
SURVEI MANAJEMEN ARUNG JERAM DI SERAYU ADVENTURE INDONESIA KABUPATEN BANJARNEGARA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2465

Abstract

The background of this research is, Serayu Adventure Indonesia is a rafting operator who first stood inBanjarnegara district, Central Java, officially licensed from FAJI, as well as having a professional guide-guide.Masalahan focus in this study: 1) How program planning activities Rafting Adventure in Indonesia SerayuBanjarnegara? 2) How perngorganisasian people who handle whitewater rafting in Indonesia AdventureSerayu Banjarnegara? 3) What is the direction of the implementation of the program activities RaftingAdventure in Indonesia Serayu Banjarnegara? 4) How to supervise the implementation of program activitiesrafting in Indonesia Adventure Serayu Banjarnegara? This study uses a qualitative descriptive approach. Thisresearch sites in Serayu Adventure Indonesia, Banjarnegara district. Objectives of this research are, Manager,Treasurer, Person-technical person in the field, Guest, and rafting instructor. Data collection methods are used,namely, observation, interviews, and documentation. The results of this study are, 1) Serayu AdventureIndonesia already have a clear plan of work program in accordance with its vision and mission. 2) InIndonesia Adventure keorganisasiannya Serayu management has setrutur organization and a clear division oftasks. 3) The process of directing in management Serayu Adventure Indonesia implemented directly by amanager. 4) Monitoring systems management activities Serayu Adventure Indonesia made in accordance withthe steps of the research process is pengendalian.Simpulan, 1) Planning made by management SerayuAdventure Indonesia goes according to the stages of the planning process, 2) Organizing conducted byAdventure Indonesia Serayu management run in accordance with organizational basics, 3) processmanagement directives are carried out Serayu Adventure Indonesia made directly by a manager or head, 4)Monitoring conducted by the management Serayu Adventure Indonesia run in accordance with the processcontrol measures . The suggestions are: 1) Making programs more creative and add a vehicle of interest, 2) Headds so much ease vice chairman of a manager's performance. 3) to facilitate operational ditambahnyapengarungan.4 boat) rides ditambahnya children untul attract more visitors.
PENINGKATAN KETERAMPILAN GERAK DASAR MELALUI MODIFIKASI PERMAINAN SIRKUIT
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2466

Abstract

Learning model is utilized to design a plan of teaching. In the learning process Penadidikan physical healthand recreation for the material basis of the motion in Public Elementary School District 02 Cikura Olean Tegalis low under Teaching Mastery criteria, though the teacher tried to teach well. One way that can be done toimprove student learning outcomes learning model created with game modifications circuits. The researchproblem is how efforts to improve student learning outcomes Elementary School third grade Cikura 02. Thepurpose of this research is to find out as modifying the game circuitry improving basic movement skills for gradeIII Elementary School Cikura 02. The research was conducted in the Elementary School District 02 CikuraOlean, the sample in this study was a third-grade students who totaled 35 students. This research is a classaction consisting of four stages: planning, action, observation and reflection. Observational data collectiontechniques in the activity of students in learning basic movement and questionnaires were used to determine the students' response to the motion base model of learning through game modification circuit. Motion analysis ofthe observed data base of students in the first cycle obtained yield was 81.43%, while in the second cycle resultsobtained 87.71%. Observed data psychomotor performance in the first cycle results obtained 81.49% while87.54% in the second cycle, the first cycle for affective gained 82.29% in the second cycle results obtained87.77% and for the observation of cognitive performance is obtained results obtained in the first cycle results79.31%, while in the second cycle results obtained 85.71%. So the average student activity observed in the firstcycle results obtained 81.10%, while in the second cycle results obtained 85.00%. Learning research has beencarried out through 2 cycles increased. 87.70%. From these data an increase of 6.07%. The conclusion of thisstudy is learning basic motor skills through game modification circuit can be used as an alternative learningmodel of physical education and recreation health so as to overcome the shortcomings of existing facilities andinfrastructure in schools and can make learning models that appeal to students so that students are moreenthusiastic about learning.
SURVEI PEMBINAAN OLAHRAGA TENIS USIA DINI SEKOLAH TENIS NEW ARMADA KABUPATEN MAGELANG
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2467

Abstract

The research aims to determining the implementation of tennis coaching to young children at New ArmadaSchool Tennis, Magelang regency. This research conducted a descriptive qualitative approach. The researchsubjects include administrators, coaches, athletes and athletes’ parents. The writer took the data by usinginterviews, observation,and documentation. Data analysis was done by data collection, review of the data, datareduction, data presentation and data verifications. Then the results showed that: (1) coaching that was donewere promoting and young children development has been running well, but the talent scouting has not beenimplemented, (2) training program implemented was in the poor category, due to the weakness of plannedtraining program for daily exercise and match preparation training, (3) the condition of the facilities andinfrastructure has been standard and adequate, (4) management of the organization was in unfavorablecategory because of the elements of the organization have not been well-implemented, (5) the coach has alreadyhad a national certificate and has planned exercise program that is adjusted to each class athletes (6) theachievements of athletes New Armada Tennis School still unsatisfactory to the national level. Therefore, it canbe Concluded from this research that the implementation of young children sports coaching at New ArmadaTennis Schools has not been going well.
PENGEMBANGAN MEDIA KAYU JATI BEREKOR DALAM PEMBELAJARAN LEMPAR LEMBING PADA SISWA KELAS VIII DI SMP NEGERI 1 SALE KECAMATAN SALE KABUPATEN REMBANG TAHUN 2012/2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2468

Abstract

The purpose of This study by the actual form of the javelin has a big risk if used in javelin learning in schoolSMP Negeri 1 Sale a mini field conditions so that here the researcher makes media as a substitute for teakwood tailed javelin javelin in learning outcomes by utilizing existing natural around the school in the form ofwood jati.Metode this study refers to the model of the development of Borg & Gallyang havedimodifikasi.Pengumpulan using questionnaire data were obtained from the evaluation of the expert penjasdanpembelajaran , a small test group ( 12 students ) , and a field test ( 30 students ) . mengenaikualitasassessment data in the form of products , suggestions for improvement of the product , and the results of thequestionnaires by students . The data analysis technique used is descriptive percentage to reveal aspects ofpsychomotor , cognitive and affective student after using the product .From the test results obtained by the expert evaluation data , expert penjas 93 % ( very good ) , a study 96 % (very good ) , a small test group 77 % ( good ) , and a field test 85 % ( very good ) . From the available data itcan be concluded that the model of development of the caudate teak media can be used in teaching studentsjavelin at SMP N 1 Sale Rembang .
MENINGKATKAN KEMAMPUAN LOMPAT TINGGI GAYA STRADDLE MENGGUNAKAN BALOK BERJENJANG BAGI SISWA KELAS V SD NEGERI 2 KERTANEGARA KECAMATAN KERTANEGARA KABUPATEN PURBALINGGA TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2469

Abstract

Problems in Elementary School 2 Kertanegara the low ability of the high jump in the fifth grade students ofSD Negeri 2 Kertanegara. This is caused by: 1). Students lacking the spirit of love and learning while followingthe high jump, 2). Students fear the time will jump over the bar, 3). Direct instructional technique oriented andless varied, causing students to be tired or lazy in learning to follow high jump. The purpose of this research isto improve the learning ability of students in the high jump straddle style through the use of tools which areprepared tiered wooden beams in the fifth grade students of SD Negeri 2 Kertanegara.In this study, the method used was Classroom Action Research (CAR). PenelitianTindakan Class (PTK)was held at SDN 2 Kertanegara District Kertanegara Purbalingga in class V. Classroom action researchsubjects are all fifth grade students of SDN 2 Kertanegara by the number of students 34 children, Son: 16children and Daughter: 18 children. PTK declared successful, this is evidenced by the increase in the indicators of success psychomotor aspects of35.75% first cycle and second cycle as much as 98.50%. On the cognitive aspects of the first cycle increased asmuch as 66.18% and 83.24% as much as the second cycle. At the affective aspects of the first cycle increased by38% and the second cycle by 99%. Result of learning styles straddle high jump at the first cycle and second cycleincreased significantly by an increase in the cognitive aspects of 17.06% on the affective aspect of an increase of65% and an increase of psychomotor aspects of 62%. Conclusions from the above results that the use of tieredbeams can improve learning outcomes straddle style high jump at the fifth grade students of SD Negeri 2Kertanegara by 85%. Suggestions for teacher Penjasorkes, that learning style straddle high jump with a tieredbeams can be used as an alternative to the strategy / learning methods and learning can be packaged in a waythat is PAIKEM learning methods of active learning, innovative, creative, effective, and fun.
PEMBELAJARAN TEKNIK DASAR LOMPAT JAUH MELALUI PERMAINAN RANGKAIAN 3 POS PADA SISWA KELAS V SD NEGERI BUMIJAWA 07 KECAMATAN BUMIJAWA KABUPATEN TEGAL TAHUN 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2470

Abstract

The purpose of to know how the application of learning basic techniques long jump through a series of threeposts on the game fifth grade elementary school students Bumijawa 07. To obtain the appropriate data in thisstudy using PTK (Classroom Action Research). For TOD shaped cycle assessment process, which consists offour stages: planning, action, observation and reflective. The research instrument using the check list to recordthe attitudes and events that occur in learning deemed important and have been set will be investigated.From the observations obtained with the help of a check list can be obtained that the percentage of cognitiveabilities, affective and psychomotor of fifth grade elementary school students Bumijawa Bumijawa TegalDistrict 07 before the research is 71%, 75.5%, and 68%. After being given an increase in learning, first learningof cognitive skills increased to 75.5%, 78.25% affective abilities, and psychomotor abilities 73.13%. Becausethere are aspects that have not reached mastery, then held a 2 cycle. After the second lesson, otherwisecompleted all aspects of the cognitive 81%, 79.75% affective, and psychomotor 76.88%. Conclusions from thisresearch is through learning approach Penjasorkes 3 game series heading to improve learning outcomes ofstudents achieving mastery learning for all aspects of the cognitive, affective, and psychomotor.learning the basic techniques of the game long jump through a series of 3 posts to enhance student learning inelementary school students learning Penjasorkes
MENINGKATKAN HASIL BELAJAR LOMPAT TINGGI GAYA STRADDLE MELALUI PERMAINAN LOMPAT GARUDA SISWA KELAS V SD NEGERI 01 SUKOREJO
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2471

Abstract

Based on outcome observation process learning athletic, especially for highjumping straddle style for student class five elementary school 01 sukorejo don’tgo yet well, because opportunity student action decrease. From the problem essaywriter try to improve student learning for high jump straddle style by playingmythical jump that purpose application concept high jump action straddle style byplaying for ad-dition activity student action. So can less scary of student andimprove student learning for high jumping straddle style. This type of research is aclass act using metode practice test. Subject of research is student class fiveelementary school 01 sukorejo numbered 43 students. Instrument that use to testobservation and obser-vation. Technic analysis the data used in this research is asstatistically descriptive comparative.Conclusions based on the results of research a class act, learning by approaching playmythical jump, can improve student learning for high jumping straddle style. Fromanalysis result on cycle I is knowed percentage of mastery learning numbered 79% by34 students, experienced improve in cycle II numbered 95% by mastery learning 41students and not complete learning numbered 5% by 2 students.
UPAYA PENINGKATAN HASIL BELAJAR LOMPAT JAUH GAYA JONGKOK MENGGUNAKAN BILAH BERJENJANG PADA SISWA KELAS V SD NEGERI 1 GANDASULI KECAMATAN BOBOTSARI KABUPATEN PURBALINGGA 2013
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 11 (2013): November 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i11.2472

Abstract

Is using a tiered blade tools to improve learning outcomes in the long jump squat styleclass V students of SD Negeri 1 Gandasuli?. This study aims to improve the learn-ingoutcomes of the long jump squats using the bar-style tiered in class V SD Negeri 1Gandasuli Purbalingga 2013. This research is a class act consisting of two cycles, witheach cycle consisting of four stages: planning, action, observation, and reflection. Theresearch was conducted in SD Negeri 1 Gandasuli District Bobotsari Purbalingga.Subjects were students of class V, amounting to 24 students. Conclusions based on theresults of the data analysis it can be concluded that the use of a tiered blade on the materiallong jump squat style can improve student learning outcomes, so the researcherssuggest that the need for the ability to think creatively on Penjasorkes teachers in theuse of media / learning tools to solve problems, and use of assistive devices Tieredblades can be used as an alternative in the long jump address learning outcomes thatresult thoroughness style squat further than expected / lot below the minimumcompleteness criteria (KKM) is equal to 7.5.
PENINGKATAN HASIL BELAJAR LOMPAT JAUH MELALUI PENDEKATAN PEMBELAJARAN BERMAIN LONCAT KATAK PADA SISWA KELAS 5 SDN DUWET KOTA PEKALONGAN
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 12 (2013): December 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i12.2483

Abstract

Penelitian ini menggunakan metode penelitian tindakan kelas. Pertemuan dalam penelitian ini dirancang dua siklus, Adapun populasi yang digunakan adalah siswa kelas V SDN Duwet Kecamatan Pekalongan Selatan Kota Pekalongan pada semester dua tahun pelajaran 2011/2012. Sampel yang diganunakan adalah 31 siswa yang terdiri dari 17 siswa putra dan 14 siswa putri. Instrumen yang digunakan dalam pengambilan data diperoleh dari hasil tes unjuk kerja yang ditampilkan siswa saat pelaksanaan tes. Dari hasil penelitian ini menunjukan bahwa melalui pendekatan bermain loncat katak dapat meningkatkan kemampuan siswa dalam pembelajaran  lompat jauh gaya jongkok. Hasil data yang diperoleh dari pembelajaran lompat jauh gaya jongkok melalui pendekatan bermain loncat katak pada siswa kelas V SD Negeri Duwet yaitu  siswa pada awalnya yang dapat melakukan lompat jauh gaya jongkok hanya 9 siswa, setelah adanya tindakan siklus 1 meningkat menjadi 18 siswa kemudian dilanjutkan pada tindakan siklus 2, ternyata yang mampu melakukan lompat jauh gaya jongkok  meningkat menjadi 31 siswa dari jumlah keseluruhan 31 siswa.This study uses classroom action research. Meeting in this study designed two cycles, The population used is a class V student of SDN Duwet Southern District of Pekalongan Pekalongan in the second semester of academic year 2011/2012. Samples diganunakan is 31 students consisting of 17 boys and 14 girls students. The instruments used in the retrieval of data obtained from the test results shown students' performance during the implementation of the test. From the results of this study indicate that the frog jump through play approach can enhance the learning of students in the long jump squat style. The results of the data obtained from a study of the long jump squat style approach play frog jump in fifth grade elementary school students Duwet the students at first to do the long jump squat style only 9 students, after the first cycle of action increased to 18 students then continued in action cycle 2, it is capable of doing the long jump squat force increased to 31 students of the total 31 students
MODEL PEMBELAJARAN KESEIMBANGAN GERAK DALAM PENJASORKES MELALUI PENDEKATAN LINGKUNGAN PERSAWAHAN PADA SISWA KELAS III SD NEGERI 1 SUKOREJO KECAMATAN SUKOREJO KABUPATEN KENDAL
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol 2 No 12 (2013): December 2013
Publisher : Department of Physical Education, Sport, Health and Recreation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/active.v2i12.2494

Abstract

Penelitian ini menggunakan metode penelitian pengembangan yang mengacu pada model pengembangan dari Borg & Gall yang telah dimodifikasi, yaitu: (1) melakukan penelitian pendahuluan, pengumpulan informasi dan analisis kebutuhan, termasuk observasi lapangan dan kajian pustaka, (2) mengembangkan bentuk produk awal (berupa model pembelajaran keseimbangan gerak di lingkungan persawahan), (3) evaluasi para ahli dengan menggunakan satu ahli penjasorkes dan dua ahli pembelajaran, serta uji coba kelompok kecil dengan menggunakan kuesioner yang kemudian dianalisis, (4) revisi produk pertama berdasarkan hasil evaluasi ahli dan uji coba kelompok kecil (melibatkan 16 siswa) sebagai bahan perbaikan terhadap produk awal yang dibuat oleh peneliti, (5) uji lapangan (melibatkan 24 siswa), (6) revisi produk akhir yang dilakukan berdasarkan hasil uji lapangan, (7) hasil akhir model pembelajaran keseimbangan gerak melalui pendekatan lingkungan persawahan bagi siswa kelas III SD N 1 Sukorejo yang dihasilkan melalui revisi uji lapangan.Pengumpulan data dilakukan dengan menggunakan kuesioner yang diperoleh dari evaluasi ahli, uji coba kelompok kecil (16 siswa kelas III SD N 1 Sukorejo), dan uji lapangan (24 siswa kelas III SD N 1 Sukorejo). Teknik analisis data yang digunakan adalah deskriptif persentase untuk mengungkap aspek psikomotorik, kognitif, dan afektif siswa setelah menggunakan produk. Dari hasil uji coba diperoleh data evaluasi ahli lebih dari 4 (kategori baik), persentase hasil uji coba kelompok kecil 72,10% (baik), dan persentase hasil uji lapangan 91,96% (sangat baik). Berdasarkan data tersebut maka pengembangan model pembelajaran keseimbangan gerak di lingkungan persawahan ini dapat digunakan untuk siswa kelas III SD N 1 Sukorejo Kecamatan Sukorejo Kabupaten Kendal.The problems is how to balance learning model motion in the rice fields Penjasorkes approach to third grade students at SDN 1 Sukorejo Sukorejo Kendal district in the school year 2011/2012. Then the purpose of this study was to develop a model of game equilibrium motion in accordance with the characteristics of grade III SD N 1 Sukorejo equilibrium model of learning in the form of motion through the rice-fields approach for students of class III SD N 1 Sukorejo penjasorkes learning. This study uses research development refers to the development model of Borg & Gall has been modified, namely: (1) a preliminary investigation, information gathering and analysis needs, including field observations and literature review, (2) develop initial product form (form equilibrium learning model motion in the rice fields), (3) evaluation of the experts by using the experts and two experts penjasorkes learning, and small group trials using a questionnaire that is then analyzed, (4) revision of the first products based on the results of expert evaluation and testing small groups (involving 16 students) as a material improvement to the initial product made by researchers, (5) field trials (involving 24 students), (6) revision of the final product based on the results of field tests, (7) the final equilibrium learning model motion through the rice fields approach for students of class III SD N 1 Sukorejo generated through field test revision. The data was collected using a questionnaire derived from expert evaluation, piloting a small group (16 students of class III SD N 1 Sukorejo), and field tests (24 students of class III SD N 1 Sukorejo). The data analysis technique used is descriptive percentage to reveal aspects of psychomotor, cognitive, and affective student after using the product. From the test results obtained by the expert evaluation data of more than 4 (good category), the percentage of the results of testing a small group 72.10% (excellent), and the percentage of field test results of 91.96% (excellent). Based on these data, the development of motion equilibrium model of learning in the paddy fields can be used for students of class III SD N 1 Sukorejo Sukorejo Kendal District

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