cover
Contact Name
Fitria Dwi Prasetyanigntyas
Contact Email
jlj@mail.unnes.ac.id
Phone
+6282225990248
Journal Mail Official
jlj@mail.unnes.ac.id
Editorial Address
Jl. Bringin Raya No. 15, Karanganyar, Ngaliyan, Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Joyful Learning Journal
ISSN : 22526366     EISSN : 2775295X     DOI : https://doi.org/10.15294/jlj
Joyful Learning Journal publishes research articles on the development of innovative and creative learning media, the effectiveness of a learning model, the comparison of a learning activity in elementary school, the relationship of a learning concept as well as conceptual studies on basic education.
Articles 672 Documents
Pengembangan Multimedia Interaktif Berbasis Problem Based Learning Pada Muatan Pelajaran IPA Kelas IV SDN Kalisegoro Semarang
Joyful Learning Journal Vol 7 No 1 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i1.24455

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui kelayakan dan keefektifan multimedia interaktif IPA pada materi sumber energi. Penelitian pengembangan (R&D) ini diadaptasi dari model pengembangan Sugiyono. Hasil pengembangn media divalidasi oleh ahli media dan ahli materi. Untuk uji skala kecil dipilih 3 siswa kelas IV dan uji skala besar dipilih 25 siswa SDN Kalisegoro Semarang. Data penelitian ini diperoleh observasi, tes, angket, dan dokumen. Teknis analisis data menggunakan analisis data produk, analisis data awal/uji persyaratan analisis, uji t, dan uji gain. Hasil penelitian menunjukkan bahwa multimedia interaktif layak untuk digunakan. Dari hasil validasi materi diperoleh presentase sebesar 90,38% dengan kriteria sangat layak dan ahli media mendapat presentase 91,25% dengan kriteria sangat layak, dan tanggapan guru mendapar rerata presentase 87,5% dengan kriteria sangat layak. Tanggapan siswa mendapat rerata 89,9% dengan kriteria sangat layak. Hasil belajar pretest dan posttest dihitung menggunakan N-Gain mengalami peningkatan sebesar 0,346154 dengan kategori sedang. Berdasarkan uji hipotesis dengan uji t-test, pada output paired sample test dengan excel diperoleh t hitung (10.871) > t tabel (2.0639) maka Ho ditolak, maka sesuai dasar pengambilan keputusan dalam uji paired sample test dapat disimpulkan bahwa Ho ditolak dan Ha diterima, yang artinya terdapat perbedaan secara signifikan antara hasil belajar IPA materi sumber energi sebelum menggunakan multimedia interaktif berbasis PBL dan sesudah menggunakan multimedia interaktif berbasis PBL. Kesimpulannya multimedia interaktif berbasis PBL yang dikembangkan, layak dan efektif digunakan dalam pembelajaran IPA kelas IV SDN Kalisegoro.
KEEFEKTIFAN MODEL STUDENT FACILITATOR AND EXPLAINING BERBANTUAN MIND MAP TERHADAP HASIL BELAJAR IPS
Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i3.24496

Abstract

Abstrak Penelitian ini bertujuan untuk membuktikan keefektifan model Student Facilitator and Explaining (SFAE) berbantuan Mind Map terhadap hasil belajar muatan IPS siswa kelas IV SDN Gugus Mawar Kecamatan Semarang Timur. Jenis penelitian eksperimen menggunakan desain Quasi Experimental Design bentuk Nonequivalent Control Group Design. Populasi penelitian adalah SDN Gugus Mawar Kecamatan Semarang Timur. Teknik pengambilan sampel menggunakan Cluster Random Sampling dengan SDN Kemijen 01 sebagai kelas uji coba, SDN Kemijen 04 kelas IVA sebagai kelas eksperimen dan kelas IVB sebagai kelas kontrol. Penelitian menggunakan teknik tes dan non tes. Hasil penelitian menunjukkan rata-rata hasil posttest kelas ekperimen 71.35 dan kelas kontrol sebesar 61.79. Berdasarkan analisis uji t didapatkan thitung=2.02 dan ttabel=1.67, maka dapat disimpulkan penerapan model Student Facilitator and Explaining berbantuan mind map lebih efektif dibandingkan dengan model Example Non Example. Keefektifan model SFAE diharapkan dapat menjadi pertimbangan untuk diterapkan dalam pembelajaran khususnya Muatan Ilmu Pengetahuan Sosial (IPS) dan muatan lainnya. Abstrak Penelitian ini bertujuan untuk membuktikan keefektifan model Student Facilitator and Explaining (SFAE) berbantuan Mind Map terhadap hasil belajar muatan IPS siswa kelas IV SDN Gugus Mawar Kecamatan Semarang Timur. Jenis penelitian eksperimen menggunakan desain Quasi Experimental Design bentuk Nonequivalent Control Group Design. Populasi penelitian adalah SDN Gugus Mawar Kecamatan Semarang Timur. Teknik pengambilan sampel menggunakan Cluster Random Sampling dengan SDN Kemijen 01 sebagai kelas uji coba, SDN Kemijen 04 kelas IVA sebagai kelas eksperimen dan kelas IVB sebagai kelas kontrol. Penelitian menggunakan teknik tes dan non tes. Hasil penelitian menunjukkan rata-rata hasil posttest kelas ekperimen 71.35 dan kelas kontrol sebesar 61.79. Berdasarkan analisis uji t didapatkan thitung=2.02 dan ttabel=1.67, maka dapat disimpulkan penerapan model Student Facilitator and Explaining berbantuan mind map lebih efektif dibandingkan dengan model Example Non Example. Keefektifan model SFAE diharapkan dapat menjadi pertimbangan untuk diterapkan dalam pembelajaran khususnya Ilmu Pengetahuan Sosial (IPS) dan muatan lainnya. The purpose of this research was to prove the effectiveness of Student Facilitator and Explaining (SFAE) model with Mind Map on the learning outcome of IPS fourth grade students public elementary school (SDN) Gugus Mawar Sub-district of Semarang Timur. This type of experimental research used Quasi Experimental Design form of Nonequivalent Control Group Design. The study population was student fourth grade of public elementary school gugus mawar sub-district of Semarang Timur. The sampling technique used Cluster Random Sampling was public elementary school Kemijen 01 as the trials class, public elementary school Kemijen 04 class IVA as experimental class and class IVB as control class. The research used test and non-test techniques. The result showed that the average of post-test proceeds of experimental class was 71.35 and control class was 61.79. Based on t test analysis obtained t count = 2.02 and ttable = 1.67, it can be concluded that application of Student Facilitator and Explaining (SFAE) model with the aid from mind map more effective than Example Non-Example model. The effectiveness of the SFAE model is expected to be considered for implementation in learning especially in social science(IPS) and other subject.
HUBUNGAN POLA KOMUNIKASI DAN LATAR BELAKANG PENDIDIKAN ORANGTUA TERHADAP HASIL BELAJAR PKN SISWA KELAS V
Joyful Learning Journal Vol 7 No 4 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i4.24564

Abstract

Problems in grade V elementary school show that, learning outcomes that are in very high category about 17%, high category about 42%, moderate category about 29%, and low category about 12%. Based on interview result with teacher the factors that affect Civics learning outcomes are communication pattern and parents’ education background. This study aims to examine the relationship between communication patterns and parental education background with the results of Civics learning. This research uses correlation method with quantitative approach. There are two independent variables, namely communication pattern and parents' education background, and the dependent variable is the result of Civics learning. The sample in this study using proportional random sampling technique with the sample size of 100 students. The methods are data collection using questionnaires, documentation, and tests. The results showed that: (1) There is a significant relationship between the communication pattern with the results of Civics learning with the result of the research obtained the significance level 0.000 <0.05. The correlation of 0.688; (2) There is a significant correlation between parents' education background to the result of Civics learning with the result of the research obtained by significance level 0,000 <0,05. The correlation of 0.633; (3) There is a significant correlation between communication pattern and parents' education background to the result of Civics learning with the result of the research obtained by the significance level 0.000 <0,05. The correlation of 0.724. For the large contribution among communication patterns and parents' educational background towards the student's learning outcomes for 52.4%.The conclusions of this study are to indicate a positive and significant relationship between communication patterns and parents' educational background with the results of Civics learning. Teachers and parents can motivate and improve good communication relationships towards students to improve students' learning spirits to achieve optimal learning outcomes.
PENGEMBANGAN KOMIK BERBASIS MULTIMEDIA POWERPOINT DENGAN MODEL INQUIRY IPS KELAS IV
Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i3.24582

Abstract

Media pembelajaran sangat membantu dalam penyampaian materi dan meningkatkan motivasi belajar siswa. Pelaksanaan pembelajaran muatan IPS di SDN Gisikdrono 02 kota Semarang belum optimal dan belum menggunakan media pembelajaran yang interaktif. Tujuan penelitian ini adalah untuk mengkaji desain, menguji kelayakan dan keefektifan media komik berbasis multimedia PowerPoint dengan model inquiry. Jenis penelitian ini adalah Research and Development (R&D). Tahapan dalam penelitian ini yaitu Analysis, Design, Development, Implementation, dan Evaluation. Hasil uji kelayakan dari ahli materi sebesar 92%, ahli media sebesar 94.64% dan ahli praktisi sebesar 92,8%. Hasil uji perbedaan rata-rata menggunakan uji paired sample t-test diperoleh -thitung yaitu -12,696 lebih kecil dari -ttabel yaitu -2,063. Hasil pemakaian skala besar rata-rata pretest 62,82 dan posstest 84,48 dengan N-gain 0,583 termasuk kriteria sedang. Kesimpulan dari penelitian bahwa media pembelajaran komik berbasis multimedia PowerPoint dengan model inquiry layak dan efektif digunakan pada pembelajaran IPS materi kegiatan ekonomi Kelas IV-D SDN Gisikdrono 02 Semarang. Kata Kunci: Komik,;Multimedia;PowerPoint;Inquiry;IPS Learning Media is very helpful in the delivery of materials and students motivation in learning. The Implementation of social science Gisikdrono 02 Elementary School Semarang hasn’t been optimal, and has not used instructional media. The purpose of this research was to examine the design, test the feasibility and effectiveness of Multimedia based Powerpoint Comics with Inquiry Model Of Social Science. This research is Research and Development (R & D). The Process of this research were Analysis, Design, Development, Implementation, and Evaluation. The result of feasibility test from material expert is 92%, from media experts is 94.64% and from practitioners is 92.8%. The defference test result using paired sample t-test is –tcount is -12,696 less than -ttable which -2,063. The results of the large-scale use of pretest average of 62.82 pretest and 84.48 posttest with N-gain 0.583 belongs to moderate criteria. The conclusion of this research is that The Comics Based on Powerpoint Multimedia with Inquiry Model feasible and effective in use of social science learning process at 4th grade Gisikdrono 02 elementary school Semarang. Keywords: Comics, Multimedia, PowerPoint, Inquiry, IPS
THE CORRELATION BETWEEN FAMILY ENVIRONMENT AND LEARING STYLE WITH CIVIC LEARNING OUTCOMES
Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i3.24601

Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui ada atau tidaknya hubungan antara lingkungan keluarga dan gaya belajar dengan hasil belajar PKn. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian korelasi. Subyek dan populasi dalam penelitian ini adalah siswa kelas V SDN Gugus Dewi Sartika Kecamatan Bergas Kabupaten Semarang. Pengambilan sampel dalam penelitian ini menggunakan teknik proportional random sampling dengan jumlah sampel sebanyak 111 siswa. Pengumpulan data dilakukan dengan wawancara awal, dokumentasi, dan angket. Teknik analisis data yang digunakan adalah analisis deskriptif dan analisis korelasi. Berdasarkan hasil analisis data diperoleh nilai rhitung sebesar 0,691 dan rtabel sebesar 0,1865 dengan nilai signifikansi 0,05. Hasil penelitian menunjukkan adanya hubungan yang signifikan antara lingungan keluarga dan gaya belajar dengan hasil belajar PKn siswa kelas V SDN Dewi Sartika Kecamatan Bergas Kabupaten Semarang. Dari hasil penelitian dapat disimpulkan bahwa ada hubungan yang signifikan antara lingungan keluarga dan gaya belajar dengan hasil belajar PKn siswa kelas V SDN Dewi Sartika Kecamatan Bergas Kabupaten Semarang. The objectives of this research was to find out whether or not the correlation between family environment and learning style with Civic learning outcomes. This research used quantitative method with correlation research type. The subject and population in this research was the students of fifth grade Gugus Dewi Sartika Bergas Semarang Primary School. The sampling in this study was done by proportional random sampling with the total sample were 111 students. The data collection was done by interview, documentation and questionnaire. The data analysis technique was descriptive analysis and correlation analysis. Based on the data analysis, it obtained rcount value about 0.669 and rtable about 0.1625 with significance value of 0.05. The result of this research indicated a significant correlation between family environment and learning style with Civics learning outcomes of students in the fifth grade Gugus Dewi Sartika Bergas Semarang Primary School. Based on the research results can be concluded that there is a significant correlation between the family environment and learning style with Civic learning outcomes of fifth grade Gugus Dewi Sartika Bergas Semarang Primary School.
PENGEMBANGAN GAME MOBILE MEDIA AKSARA JAWA UNTUK MENINGKATKAN HASIL BELAJAR BAHASA JAWA
Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i3.24627

Abstract

AbstrakBerdasarkan pra-penelitian di kelas VB SDN Jatisari ditemukan informasi bahwa sumber belajar yang digunakan dalam pembelajaran masih terbatas, waktu pembelajaran muatan Bahasa Jawa terbatas, kurangnya media pebelajaran yang menarik dan sesuai dengan kebutuhan siswa, tingkat partisipasi belajar siswa dalam kegiatan pembelajaran rendah, kurangnya minat belajar siswa dalam mempelajari Bahasa Jawa, serta rerata terendah Penilaian Tengah Semester adalah muatan Bahasa Jawa. Penelitian ini bertujuan untuk mengetahui pengembanganan, kelayakan, dan keefektifan media. Jenis penelitian ini adalah Research and Development dengan model pengembangan ADDIE dan prosedur penelitian analyze, desain, development, implementation dan evaluate. Populasi dan sampel yaitu 39 siswa kelas VB SDN Jatisari (sampel jenuh). Pengumpulan data menggunakan observasi, tes, wawancara, angket dan dokumen. Teknik analisis data menggunakan analisis data produk, analisis data awal, uji hipotesis, dan uji n-gain. Hasil penelitian menunjukkan skor kelayakan media 70% dan kelayakan isi materi 88%. Dalam uji hipotesis hasil belajar Bahasa Jawa menunjukkan tsig (2-tailed) 0,000 < 0,05. Skor N-gain yaitu 0,782 dengan kriteria tinggi. Kesimpulan dari penelitian ini yakni Game Mobile Media (GM2) efektif untuk meningkatkan hasil belajar Bahasa Jawa. Abstract___________________________________________________________________Based on the results of pre-research conducted at VB Class SDN Jatisari found information that study resource and time to learn Javanese Language were limited, the learning media was not suited with student’s necessary, student participation in learned Javanese Language was low, and the lowest score in first mid test was Javanese Language. The goals of this research were to know the development, the appropriateness, and the effectivity of media. The research method was Research and Development with ADDIE development model, and the research rules were analyze, desain, development, implementation and evaluate. The population and sample are 39 students in VB Class SDN Jatisari. The collecting data techniques were observation, test, interview, questionnaires, and documentation. The analysis data techniques were product data analysis, early data analysis, t-test, and n-gain test. The results of research showed that score of media component was 70 % and score of material component was 88%. In T-test showed tsig (2-tailed) 0,000 < 0,05 so that Ho non-accepted and Ha accepted, it means there influence using Game Mobile Media through learning outcomes of Javanese Language. The N-Gain score was 0,782 (high criteria). The conclusion of this research was Game Mobile Media (GM2) had possitive effect to increase the learning outcomes of Javanese Language.
HUBUNGAN KEMAMPUAN MEMBACA PEMAHAMAN DAN MOTIVASI SISWA DENGAN HASIL BELAJAR IPS KELAS IV
Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i3.24641

Abstract

This study aims to examine the relationship between students' ability to read comprehension and motivation with social learning learning outcomes of fourth grade students of SDN cluster Nyi Ageng Serang, Semarang City. This study uses a correlation method with a quantitative approach. Samples of 103 students of class IV taken using saturated sampling. Data collection techniques using tests, questionnaires and documentation. Data analysis techniques with descriptive statistics, correlation analysis, and regression analysis. The results showed a positive relationship between reading comprehension ability and learning motivation with social learning learning outcomes of fourth grade students of SDN cluster Nyi Ageng Serang Semarang City. The results showed that: (1) there was a relationship between reading comprehension and learning outcomes with a correlation coefficient of 0.827; (2) there is correlation between student motivation with learning result with correlation coefficient 0,710; (3) there is a relationship between reading and motivation with learning outcomes with a correlation coefficient of 0.817; (4) the coefficient of determination (R2) reads understanding and learning motivation is 0.717 so that it gives a positive impact together by 71.1% on social learning learning outcomes while 28.3% is influenced by other variables. it can be concluded that there is a relationship between reading comprehension and motivation together with IPS learning outcomes. Teachers should motivate students in learning and improve the ability to read comprehension so that learning outcomes can increase. From the results of the study it can be concluded that there is a positive relationship between the ability to read students' understanding and motivation with the social learning learning outcomes of grade IV SDN Gugus Nyi Ageng Serang Semarang City.
Pengembangan Bahan Ajar IPA Berbasis Mind Mapping Materi Perubahan Wujud Benda dan Sifatnya
Joyful Learning Journal Vol 7 No 4 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i4.24661

Abstract

Abstract______________________________________________________The purpose of this study is to examine the development and test the feasibility and effectiveness of teaching materials based on mind mapping. Methods in this research use Research and Development (R & D) method with potential and problem steps, data collection, product design design, design validation, product trial, product revision, trial usage, and final product making. The subjects of this study are students of VA SDN Karanganyar 01 Semarang class of 22 students. Data collection techniques using test and non-test techniques. Data analysis techniques use validity test, reliability test, N-gain and t-test. The result of the research shows: (1) book product design developed is teaching materials based on mind mapping and adapted to the level of student development, (2) teaching materials based on mind mapping for grade V students have met the criteria very suitable for use in classroom learning, (3) teaching materials based on mind mapping for grade V students proved effective in reminding students' learning outcomes.
Pengembangan Media Moveable Diorama Muatan IPA Materi Metamorfosis Kelas IV Sekolah Dasar
Joyful Learning Journal Vol 7 No 3 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i3.24692

Abstract

Media yang terbatas dan pengembangan media yang belum optimal mengakibatkan pelaksanaan pembelajaran Muatan IPA di kelas IV SD N 01 Bantrung masih terfokus pada penggunaan buku siswa. Pemecahan masalah dari permasalahan tersebut yaitu media movable diorama. Penelitian ini bertujuan untuk mengembangkan media movable diorama pada muatan IPA materi metamorfosis kelas IV SD. Jenis penelitian ini adalah Research and Development (R&D). Prosedur penelitian menggunakan model pengembangan borg and gall. Desain penelitian yang digunakan adalah one group pretest-posttest. Subjek penelitian adalah siswa kelas IV dan guru kelas IV SD N 01 Bantrung. Teknik pengumpulan data dilaksanakan dengan Teknik tes: pretest dan posttest, serta non tes yaitu dengan menggunakan kuesioner, wawancara, dan dokumentasi. Hasil penelitian diperoleh penilaian uji ahli materi memperoleh kriteria sangat layak dengan presentase sebesar 96,6% dan penilaian ahli media memperoleh kriteria sangat layak dengan presentase sebesar 88,8%. Media movable diorama berpengaruh terhadap hasil belajar dengan adanya perbedaan rata-rata melalui uji t dan peningkatan rata-rata (gain) sebesar 1,015 dengan kriteria tinggi. Berdasarkan hasil analisis media movable diorama dapat memberikan manfaat untuk meningkatkan hasil belajar siwa pada muatan IPA. Limitations of media and media development that has not been optimal has resulted in the implementation of the learning of Science in the fourth grade of SD N 01 Bantrung still focused on the use of student books. This study aims to develop movable diorama media on IPA content of fourth grade elementary metamorphosis material. This type of research is Research and Development (R & D). The research procedure uses the borg and gall development model. The research design used was one group pretest-posttest. Research subjects were fourth grade students and fourth grade teachers at SD N 01 Bantrung. Data collection techniques were carried out with the test technique: pretest and posttest, as well as non-tests using questionnaires, interviews, and documentation. The result of the research shows the assessment of material experts was obtained very reasonable criteria with a percentage of 96.6% and the assessment of media experts was obtained very reasonable criteria with a percentage of 88.8%. Media movable dioramas have an effected on learning outcomes with an average difference through the t test and an average gain of 1.015 with high criteria. Based on the results of movable diorama media analysis can provide benefits to improve student learning sains outcomes.
PENGEMBANGAN MODEL MIND MAPPING BERBANTUAN GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR MENULIS PARAGRAF
Joyful Learning Journal Vol 7 No 2 (2018): Joyful Learning Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v7i2.24726

Abstract

Penelitian ini bertujuan untuk mengembangkan model pembelajaran, mengetahui kelayakan model, dan mengetahui perbedaan hasil belajar sebelum dan sesudah menggunakan model Mind Mapping berbantuan gambar untuk meningkatkan hasil belajar menulis paragraf di kelas III SDN Karanganyar 01 Semarang. Jenis penelitian ini adalah Research and Development. Penelitian ini menggunakan pendekatan penelitian pengembangan dengan sepuluh tahap pelaksanaan mengacu pada teori Borg dan Gall. Penentuan tingkat kelayakan model pembelajaran berdasarkan uji validasi para ahli dan uji coba kelompok kecil kemudian diterapkan pada uji coba kelompok besar. Teknik pengumpulan data dengan menggunakan teknik tes, observasi, angket dan dokumentasi. Teknik analisis data, meliputi analisis data produk, analisis data awal dengan uji normalitas dan uji homogenitas, serta analisis data akhir dengan uji beda dua rata-rata dan N-gain. Hasil penelitian menunjukkan bahwa persentase yang didapat dari ahli materi sebesar 87,5% dengan kriteria sangat layak. Persentase yang didapat dari ahli model adalah 92,31% dengan kriteria sangat layak. Persentase yang didapat dari ahli praktisi adalah 90% dengan kriteria sangat layak. Angket tanggapan siswa dan guru mendapatkan kriteria sangat baik. Uji N-gain kelompok kecil diperoleh hasil 0,584 dengan kriteria sedang, sementara pada uji kelompok besar diperoleh N-gain sebesar 0,723 dengan kriteria tinggi. Simpulan penelitian ini yaitu model Mind Mapping berbantuan gambar efektif untuk meningkatkan hasil belajar menulis paragraf. This Research have purpose to develop learning model, to know the advisability learning model, and to know the difference of paragraph writing result before and after implementing mind mapping model helped by picture to increase paragraph writing learning outcomes at 3rd class primary school Karanganyar 01 Semarang. The kind of this research is Research and development. This research use development research approximation with ten steps implementation, based on Borg and Gall theory. The appointment of learning model advisability lavel is based on experts validity test and small scale trial test, than that are implemented on big scale. The techniques of data collecting are test, observation, questionnair, and documentation. The techniques of data analysis, including product data analysis, initial data analysis with normality and homogeneity test, and analysis of final data with two average differences test and N-gain. The results showed that the percentage was gained from material experts amounted to 87,5 % with very reasonable criteria. The percentage was gained from model and media experts is 92,31 % with very reasonable criteria. The percentage was gained from practitioners experts is 90% with very reasonable criteria. Questionnaire responses of students and teachers get very good criteria. N-gain small group test result showed 0,584 with reasonable criteria, for awhile at the N-gain big group test result showed 0,723 with high criteria. The conclusion of this research was the model of Mind Mapping helped by picture is effective to increase the paragraph writing outcomes. _____________________

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