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INDONESIA
Jurnal Teknologi Terpadu
ISSN : 24770043     EISSN : 24607908     DOI : -
Articles 9 Documents
Search results for , issue "Vol 7 No 1: Juli, 2021" : 9 Documents clear
Implementasi Kendali Intensitas Cahaya Lampu dengan Internet Of Things Berbasis Arduino Uno menggunakan Metode Fuzzy Logic Ramdani, Ramdani; Marisa; Carudin, Carudin
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.273

Abstract

The light intensity setting of the lamp uses the on-off principle for setting the lighting of the lamp. Therefore, the on-off principle base on the dark or lightroom conditions without being affected by the environment. Such conditions result in ineffective and inflexible use of electrical energy. Therefore, changing the light intensity control system from a manual system to an automation system is necessary by implementing the fuzzy logic method as a light intensity controller. The main component of light intensity control using Arduino Uno Microcontroller with data input through AC Light Dimmer sensor and Bluetooth HC-05 is part of the hardware. In contrast, software design uses mobile programming algorithm with APP INVERTOR 2 application and Arduino IDE application. The following weaknesses of the system are made that is how to determine the method of parameter assessment, where the system becomes unstable due to the response to the change of response is very fast and has a small parameter value. This study aimed to create one of the electronic control devices of light intensity control, which the process carried out includes setting the intensity of the lamp freely through a Bluetooth connection of an Android smartphone with the Arduino UNO microcontroller as an electric current regulator on the lamp by the AC Light Dimmer module.
Implementasi Penghitung Laju Respirasi pada Sistem Polisomnografi menggunakan Mikrofon dan Arduino Nano Manullang, Martin Clinton Tosima; Resfita, Nova
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.295

Abstract

Sleep apnea is a severe sleep disorder leading to severe threats such as heart attacks, strokes, diabetes, kidney failure, hypertension, etc. Not only is the diagnosis of sleep apnea a challenging measure, but it also requires a high cost of equipment, the limitations of available tools, and becomes a complicated diagnosis operated personally at home. Using the microphone embedded in the Arduino Nano, a system to measure the respiratory rate develops as a minor part of the sleep apnea diagnostic system using polysomnography. A filtering system is attached to eliminate noise and environmental consequences around the observation site. This prototype evaluates by comparing the output value with the manual calculation of the respiratory rate. Of the trials executed, the achieved system accuracy in counting the respiratory rate is above 93%, meaning that this prototype system is ideal as a method of measuring the respiratory rate.
Pengenalan Pola Fonem Vokal menggunakan Short Time Fourier Transform (STFT) dan Fitur Mel Frequency Cepstral Coefficient (MFCC) Adriansyah, Ahmad rio; Prasetyo, Kurniawan Dwi; Atmam Al Faruqi, Hamdan Ainul
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.298

Abstract

Phonemes are the building blocks of every oral language. Every utterance is composed of one or more phonemes. To improve the accuracy of acoustic models, the researchers attempted to identify the pattern of vowel phonemes in bahasa Indonesia using STFT and MFCC features. This paper analyzes 398 audio files gathered from 51 participants and explores the difference of phonemes a, i, u, e,o. Using SVM and Neural Network, the features are classified and tested. The result gave 93.8% accuracy using SVM with radial based kernel  
Perancangan Visualisasi “Driver Machine Interface Display” pada Kereta Api berbasis ATO/ATP menggunakan Aplikasi Visual Studio Wibiwo, Agustinus Prasetyo; Putra, Febi Wiratama
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.311

Abstract

The Onboard System is a part of the CBTC's automated routes. Communication Base Interlocking (CBTC) is a train technology system that implements now. The train technology system in Indonesia applies to MRT and LRT trains. On the MRT that is applying Grade Of Automation 2 and LRT apply Grade Of Automation 1. GOA is a system that regulates the automation of train control systems. Onboard System is often an obstacle; namely, the driver has difficulty knowing the train's condition. Therefore, there needs to be a system design that helps the driver know the train's condition. This research method consists of observation, design, and testing of the system. System design makes so that the driver can make it easier to know the train's condition. This research method consists of observation, design, and testing of the system. The system's design makes so that the driver can make it easier to know the condition of the train. Testing is conducted that is a test function receive data from the side of Radio Block Control with On-board can be processed by its function. The test results showed that receiving and processing data on The On-board can be done by its function. From the tests that have conducted with the experiment of 20 route simulations formed by the system, the system was successfully run at a speed of 70 - 90 km and displayed according to inputs from the Radio Block Control database with ATO and ATP modes—assuming a series of 10 trains weighing 38 tons, one locomotive weighing 84 tons and passenger occupancy of 100%.
Pemanfaatan Data Transaksi untuk Dasar membangun Strategi berdasarkan Karakteristik Pelanggan dengan Algoritma K-Means Clustering dan Model RFM Carudin
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.318

Abstract

Every time there is a transaction process carried out by a customer, that process adds to the data collection in a database. This study uses transaction data to determine customer segmentation and build a strategy based on customer characteristics with the RFM and K-Means model approach. K-Means Clustering is an algorithm that can produce a visual cluster model with the Rapidminer application version 9.9, using the RFM attribute to represent the number of customers from each cluster. The transaction data for the last three years, 2017, 2018, and 2019 with 4,332 transactions, were then managed based on the RFM model resulting in 1898 customers. Furthermore, a cluster analysis carries out using the K-Means algorithm with 319 customers in cluster 1, 314 customers in cluster 2, 316 customers in cluster 3, 317 customers in cluster 4, 315 customers in cluster 5, and 317 customers in cluster 6. The company can use the results of this study to determine customer characteristics and as a consideration for making a new strategy.
Pemanfaatan Google Sheets dan Google Form untuk Layanan Administrasi Mahasiswa Menggunakan Konsep Electronic Service Quality Asqia, Misna; Nabarian , Tifanny
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.339

Abstract

The COVID-19 pandemic has impacted higher education activities, including the student administration service process at the Nurul Fikri STT Terpadu BAAK. The problem faced is that the process of submitting letter requirements is still manual. As a result of this manual submission, students who need letters cannot come face-to-face to campus. Of course, this will impact BAAK's performance in serving the administrative needs of students. Because of this, this article then provides a solution in the form of using Google Sheets and Google Forms for the student administration submission process. Google Sheets and Google Forms are choices because they are cloud-based storage systems and can use by anyone without being limited by place and time. This study used electronic Service Quality (E-SQ) and User Acceptance Test (UAT) as the test and questionnaires as a data collection tool. The dimensions used in E-SQ are efficiency, fulfillment, and system availability. The study results obtained two categories, namely the results of processing student data and BAAK staff data. The percentage of student results is as follows. The efficiency dimension is 86%. Fulfillment is 82.5%, and the system available is 82.5%. The percentage of results of BAAK staff is as follows. Efficiency is 86.67%, fulfillment is 90%, and the system available is 100%.
Pengembangan Aplikasi Virtual Tour sebagai Media Pengenalan Lingkungan Kampus PENS berbasis Website Fauzan, Ashafidz; Maisat Eka, Zakha; Fairozal Akbar, Zulhaydar; Fathoni, Kholid
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.341

Abstract

The introduction of the New Student Campus Life (PKKMB) activity at The Electronics Engineering Polytechnic of Surabaya (EEPIS) is limited in its implementation due to the never-ending Covid-19 pandemic. All activities involving large numbers of people must carry out online to avoid the spread of the Covid-19 virus. With this policy, an application that can describe the campus life environment online is needed, so digital virtual reality media makes, namely Virtual Tour. The user interfaces in this application design using the Balsamiq application so that the resulting display is more attractive and interactive. A virtual tour application created using multi panoramic images, where 360º panoramic images taken using a 360 camera taken at several campus locations—making a virtual tour application using the 3DVista application. The application development method used in this research is Multimedia Development Life Cycle (MDLC). From the test results of the website-based virtual tour application created, this application can display the environment and facilities owned by the EEPIS campus and can run according to its functionality, and can use by students to recognize the campus environment.
Penerapan Limit Akses Browsing Internet pada saat Jam Kerja di PT XYZ Mutaqin Subekti, Zaenal; Mukiman, Kikim; Fikri Adluwal Fadhil, Ahmad; Asyrofi, Muhammad
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.342

Abstract

One of the engineering companies located in the Cikarang area has a rule that every employee is not allowed to access the internet through a browser during working hours, i.e., from 08.00 AM to 12.00 AM and 1.00 to 5.00 PM, only during break time which is between 12.00 AM until 1.00 PM, employees are allowed to access the internet through a browser. The company can apply this rule by implementing its policies on router firewalls to be followed by all employees thoroughly. This research will analyze and implement the process of configuring the router firewalls for the applied case. The first stage of this research starts from analyzing the software and hardware requirements, analyzing the network topology designs, implement the company's policies on firewall configuration, and the last stage is by doing the testing. From this implementation, we get the results that all users cannot access the internet through a browser except for authorized users. These results are applied based on the company's rules and policies proposed above that employees only able to access the internet through a browser during break time and before and after working hours.
Pengembangan Aplikasi Permainan Pembelajaran Matematika menggunakan Model-Driven Game Development Umair, Umair; Tawakal, Hilmy Abidzar
Jurnal Teknologi Terpadu Vol 7 No 1: Juli, 2021
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jtt.v7i1.346

Abstract

Computer games empirically prove to complement metacognitive abilities that cannot obtain through ordinary mathematics education. Game-based learning also shows to increases engagement, motivation, critical thinking, and learning skills. However, the process of developing learning games requires collaboration with various parties who have different backgrounds. The model-driven development approach simplifies communication and collaboration between parties with different backgrounds because it uses a modeling language easily understood by various parties. The Usability Testing that the authors get by using a questionnaire states that this game's usability rate is 87.22%. The test also shows that educational games with the platformer genre can encourage players to learn.

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