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INDONESIA
EDUMATIC: Jurnal Pendidikan Informatika
Published by Universitas Hamzanwadi
ISSN : -     EISSN : 25497472     DOI : 10.29408
Core Subject : Science, Education,
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
Arjuna Subject : -
Articles 439 Documents
Sistem Informasi Rekam Medis Puskesmas Kotaratu Berbasis Desktop Aprilia Ningsi; Kristina Sara; Anastasia Mude
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i2.4167

Abstract

The administrative process at kotaratu health center still uses manual means. So, it takes a long time in handling patient visits and making reports. The goal of the study was to build a desktop-based medical record information system using the Microsoft Visual Basic. Net Programming Language and MySQL as its database. Data collection techniques through interviews, observations and literature studies. Meanwhile, to develop software (system) with waterfall method, while testing uses blackbox-testing. Our findings are in the form of a desktop-based information system at Kotaratu health center. Furthermore, Blackbox-testing results show that all components in this system are running well, and all medical record data is stored in the database to provide a convenience in managing patient data, searching for medical records, managing medical records and making reports periodically.
Dependency Parsing for Arabic Quran using Easy-First Parsing Algorithm Alfiya El Hafsa; Mochammad Arif Bijaksana; Arief Fatchul Huda
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i2.2453

Abstract

Arabic is the main language of Al-Quran. Nowadays, many people are studying the Language of Al-Quran, called Quran Arabic. For the beginners, it is important for them to understand the syntactic relationship in a sentence found in the Qur'an. If they do not understand enough, the interpretation will be different and wrong. It will turn into dangerous because Al-Quran is a source of guidance for Muslims’ life. Dependency parsing is very important for linguistic research, especially for rich languages such as the Arabic Language. This study aims to build dependency parsing, in order to make it easier to get to understand syntactic relationship information in sentences. This study uses a parsing method called deterministic parsing, which the method used is shift-reduce parsing with the Easy-First parsing algorithm. The evaluation used labeled attachment score calculation. The score generated from the evaluation was 69.7, beforehand, the comparison both the system results and the gold standard have been done. 62 sentences found the correct head and relation in each word. The number of words found to be wrong is not more than 3 words in one sentence. Evaluation scores produced are not exorbitant due to the complicated tagset used and lacking test sentences.
Komparasi Model Pembelajaran Teaching Factory dengan Project Based Learning Terhadap Keaktifan dan Hasil Belajar Novi Arnita Oktafia; Yosi Nur Kholisho
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v3i2.1665

Abstract

This study aimed to determine the comparison of Teaching Factory (TEFA) learning models with Project Based Learning (PjBL) on the active and learning outcomes of class XI Multimedia students in 2D and 3D Animation learning at Vocational High School of Janapria in 2019/2020 Academic Year. This type of research is quantitative with the Quasi Experimental method. The population of this study was all 60 students of class XI Multimedia 1 Janapria Vocational High School, with samples using cluster sampling techniques. Class XI Multimedia-A as an experimental class I with 30 students while class XI Multimedia-B as an experimental class II with a total of 30 students. The research design used was Nonequivalent Control Group Design. Data collection used observation and tests. Data analysis used Paired Sample T Test. The results showed that 1) there was no difference in student learning activeness using the TEFA learning model with PjBL (with a significance value ρ 0,05),  2) there was no difference in student learning outcomes using the TEFA learning model with PjBL (with a significance value ρ 0,05). Therefore, there is no difference in the activeness and learning outcomes of students using the TEFA learning model with PjBL in students class XI Multimedia of 2D and 3D Animation learning at Vocational High School of  1 Janapria 2019/2020 Academic Year.
Pengembangan Modul Pembelajaran Multimedia untuk Meningkatkan Minat dan Pemahaman Konsep Mahasiswa Prodi Pendidikan Informatika Yosi Nur Kholisho
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 1 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v1i1.733

Abstract

The purpose of this research is to develop and produce product in the form of multimedia instructional subjects for students on informatics education course and to know the effectiveness of modules developed based on responses of student interest to learning and learning outcomes. The method used in this research is Research and Development. Based on data from media and product expert validation, it can be seen that the product in the form of multimedia learning module for students can be categorized as "good" (37.38 X ≤ 46.14) with total score 45 and in terms of display can be categorized "good" (51 x ≤ 63) with a total score of 56. Result of student interest analysis to learning module got result that 35 person from 45 stated that more interest to learn by using module with percentage equal to 77,8%, this proves that student interest in studying material by using good module. The results obtained for the learning outcomes, the results obtained that the value before the given module 78.7 and the value after the given module 87.6 this result shows that the value of learning results after the module is given higher than with the before given the module.
Sistem Pakar Untuk Diagnosa Penyakit Ayam Pedaging Wiwik Kusrini; Fathurrahmani Fathurrahmani; Rabini Sayyidati
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i2.2616

Abstract

Tanah Laut Regency is the largest producer of broilers in South Kalimantan. However, public knowledge about symptoms and diseases in chickens is still lacking, so this is a problem that must be resolved because it can cause losses. Therefore, this research was conducted with the aim of overcoming this problem, namely by building an expert system application that can be used by the public and extension workers to diagnose chicken disease. The method used to build this system is a waterfall with the forward chaining technique as a forward-looking solution, meaning that inference is done by looking for input data in the form of symptom data in the form of chicken disease. The system built is equipped with features that display disease treatment and prevention solutions based on the symptoms that have been entered, so that disease-stricken chickens can be handled appropriately and quickly according to their disease. Based on blackbox testing carried out by involving potential users, the results obtained that all functionality can work as expected. Accuracy testing is also done by comparing manual calculations with an accuracy value of 95%. This is influenced by the weighting of the symptom value which affects the decrease in the value of the symptom result when compared to ideal conditions. In conclusion, the implications of using this system can make it easier for the community and instructor to diagnose chicken disease.
Efektivitas Model Pembelajaran Tutor Sebaya Berbantuan CD Interaktif Terhadap Hasil Belajar Instalasi Sistem Operasi Suci Lestary; Kholida Ismatullah; Rasyid Hardi Wirasasmita
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 1 (2019): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v3i1.1190

Abstract

This study aims to determine the effectiveness of peer tutoring learning models assisted by interactive CD on the learning outcomes of students of SMKN 3 Selong. The population in this study were all students of class X TKJ SMKN 3 Selong 2018/2019 academic year. The sample collecting technique in this study used saturated samples, where the samples in this study is the class X TKJ-1 as the experimental class with the number of students 30 and class X TKJ-2 as the control class with a total of 31 students, the two classes treated different,the experimental class uses peer tutoring learning models and the control class uses conventional learning models (lectures). The technique used to collect data is a tests that server to measure student learning outcomes. The data analysis technique used is the independent sample test t-tes with the help of SPSS. The results of this study indicate that the peer tutoring learning model is effective against the learning outcomes of open source operating system instalations in Selong 3 vocational school (significant with ρ value 0,05), from the results of this hypothesis calculation sig ρ 0,05, which is 0,000 0,05.
Analisis Perbandingan Teknik Video Codec H.264/AVC, H.265/HEVC, VP9 dan AV1 Ayu Shafira Tubagus; Rizal Saepul Mahdi; Adhi Rizal; Aries Suharso
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i2.3850

Abstract

Video applications consume more energy on the Internet and can be accessed by electronic devices, due to an increase in the consumption of high-resolution and high-quality video content, presenting serious issues to delivery infrastructure that needs higher video compression technologies. The focus of this paper is to evaluate the quality of the most current codec, AV1, to its predecessor codec. The comparison was made experimentally at two video resolutions (1080p and 720p) by sampling video frames with various CRF/CQP values and testing several parameters analyses such as encoding duration, compression ratio, bit rate, Mean Square Error (MSE), and Peak Signal to Noise Ratio (PSNR). The AV1 codec is very great in terms of quality and file size, even though it is slower in terms of compression speed. The H.265/HEVC codec, on the other side, beats the other codec in terms of compression ratio. In conclusion, the H.265/HEVC codec is suggested as a material for obtaining a well compressed video with small file size and a short time.
Perancangan Media Pembelajaran Berbasis Video Tutorial Mendesain Jaringan Lokal/LAN Kelas X TKJ Deviana Mapicayanti; Jamaludin Jamaludin; Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v2i2.913

Abstract

The purpose of this study was to find out: (1) The Results of Designing Learning Media Based on Video Tutorials on Material Designing Local / LAN Networks For Class X Students of TKJ at 1 Sakra Vocational High School, (2) the level of feasibility of the developed learning media. This study is Research and Development research with ADDIE development model, namely (1) Analysys, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The assessment instrument for video tutorial-based learning media was in the form of a 5-scale questionnaire. The sources of the research data were 2 media experts, 2 material experts, and 33 students majoring in TKJ. The results of this study are the Design of Learning Media Based on Tutorial Videos on Material Designing Local / LAN Networks in Class X TKJ students at 1 Sakra Vocational High School, with a display in the form of intro, menu page, profile page, KI / KD page, 2 pages submenu material namely theory and videos, subject matter pages, learning goal pages, and quiz pages. Media Expert feasibility test results viewed from 2 aspects are categorized as Very Eligible (87%). And the test results from Material Experts fall into the category of Very Eligible (95%). Based on the response of media usage by 33 students of class X majoring in TKJ, it was categorized as Very Eligible (83%)
Prototype System Water Level Reservoir untuk Pengendalian Kelebihan Air Dengan Mikrokontroller Arduino Uno R3 Budi Yannur; Didit Suprihanto; Happy Nugroho; Aji Ery Burhandenny; Restu Mukti Utomo
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i2.4223

Abstract

PDAM Loa Kulu Branch still uses sticks or poles as an indicator of the water level in the reservoir. Reservoir is a place to store clean water production from PDAM, the weakness of using sticks or poles is when the operator does not monitor continuously causing air loss when production becomes large. The goal of the study was to design a water-level prototype to control excess water in the reservoir. The method used is a prototype with the stage of gathering information through interviewing PDAM staff, creating and repairing prototypes and testing prototypes. The test used hardware consisting of arduino uno r3, ultrasonic sensor hc-sr04, flowmeter sensor yf-s201, 16 x 2 lcd, relay module, buzzer, solenoid valve 12 V_dc, pump 12 V_dc and display measurement results in the visual studio application 2019. Our findings are that the length of reservoir charging with an average input discharge of 3.6 liters / minute is 2.93 minutes. As for the length of emptying the reservoir with an average output discharge of 1.06 liters / minute is 12.10 minutes. The conclusion of this study is that the system can monitor the water level inside the reservoir automatically and know the time needed for the feeling and emptying process of the reservoir.
Perancangan Chatbot di Universitas Proklamasi 45 Lukman Hakim; Sapriani Gustina; Shela Fadila Putri; Sri Ulfa Faudiah
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i1.2157

Abstract

Customer Support is a person who serves prospective student questions appropriately and quickly. However, the conventional Customer Support requires high operating costs and has limited working hours. Moreover, in busy times, sometimes Customer Support is slow in responding to questions. In this study, a Chatbot system will be built to answer basic questions from prospective students, so it can improve the efficiency and effectiveness of Customer Support work at the Proklamasi 45 University. The more complex questions will still be directed to conventional Customer Support by the system. The Chatbot system in this study was built using the waterfall method, which consists of the requirements specification, design, implementation, testing, and implementation stages. The intent recognition will be performed using the StarSpace algorithm and Count Vectorizer by the Chatbot System. The frequency of occurrence of words in a sentence will be a reference to determine the purpose of a sentence. Testing is performed by Black box method by sending questions and evaluating the responses given by the system. The test results show that the Chatbot can provide answers with an accuracy of 97.75%. So it can be concluded that the Chatbot system can substitute the role of Customer Support. Accuracy can be improved by adding more data variations to the training data

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