EDUMATIC: Jurnal Pendidikan Informatika
EDUMATIC: Jurnal Pendidikan Informatika (e-ISSN: 2549-7472) adalah jurnal ilmiah bidang pendidikan informatika yang diterbitkan oleh Universitas Hamzanwadi dua kali setahun yaitu pada bulan Juni dan Desember. Adapun fokus dan skup jurnal ini adalah (1) Komputer dan Informatika dalam Pendidikan; (2) Model Pembelajaran dan Model TIK; (3) Pengembangan Media Pembelajaran Berbasis Teknologi Informatika; (4) Interaksi Manusia dan Komputer; (5) Sistem Informasi dan Teknologi Informasi.
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439 Documents
Pengaruh Model Pembelajaran Group Investigasi Berbantuan Media Flashcard Terhadap Minat Dan Hasil Belajar
Dinda Fitri Febriyanti;
Kholida Ismatulloh
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v3i2.1660
This study aims to determinan the influence of the learning model group investigation combined with flashcard media on student interest and learning outcomes in the subject of multimedia x graphic class design in SMK Negeri 1 praya. This type of research is quantitative whit Pre-Experimental Design methos. The population of this study was all students of class x multimedia SMK Negeri 1 Praya totaling 30 student, with samples using the saturation sampling technique (sensus). Multimedia class x as an ekperimental class with 30 a total dtudents. Research design used of One-Group Pretest Posttest. Data collection userd questionnaires and learning tests. Data analysis techniques using Paired Sample T Test. The results showed that 1) there was an influence of the learning group investigation model combined with the flashcard media on students interest in learning (with a significance value of p 0,05) (0,0000,05). 2) there was an influence of the learning group investigation model combined with the flashcard media on students in learning outcomes (with a significance value of p 0,05) (0,0000,05). Thus it was concluded that there was an influence of the cooperative learning type group investigation model combined with the flashcard learning media students interest and student learning outcomes in the basic subjects of graphic x grade multimedia design at SMK Negeri 1 Praya shcool year 2019/2020.
Rancang Bangun Sistem Informasi Perpustakaan Sekolah Berbasis Web Guna Meningkatkan Efektivitas Layanan Pustakawan
Dani Anggoro;
Ahmad Hidayat
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v4i1.2130
The library is a facility that serves as a support for student and teacher learning activities. The Library's collection is a textbook that is made a reference to the learning process. In managing data and information, the Library of SMP Negeri 28 Tangerang uses conventional way. This makes the librarian difficult to process data and to display effective information. The purpose of this research makes designing a Web-based library information system to help librarians solve problems in school libraries. Observations, interviews and literature studies are methods used to collect data (need analysis). Meanwhile, prototypes were used to build the school library information System. The result of designing the school library information system is tested using black box testing. The results of this system activity's data, designed the school library information System and the results of information system evaluation. Activity Data in the show in system analysis is running. Design builds an information system is displayed with business process, UML diagram and screen view of a web-based information system. The results of the evaluation indicate that the school library information system can perform fast browsing of data and the information shown in the form of reports is accurate.
Pengembangan Software Fisika Berbasis Android sebagai Media Belajar pada Materi Asas Black
Kholida Ismatullah;
Ahmad Fathoni
Jurnal Pendidikan Informatika (EDUMATIC) Vol 2, No 2 (2018): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v2i2.1092
This study aims to determine the influence in the Development of Android-Based Physics Software as a Learning Media in Black Basic Material Against the Achievement of Learning for Middle School Students in Selong District. The research method was used R D by Sugiyono (2010). The research results used were 4 schools in Selong, there were SMPN 4 Selong, SMPN 1 Selong, SMP Lab. Hamzanwadi, and SMP Rekat Lauq, with a total sample of 175 people. Data collection techniques using questionnaires with Likert scale and data analysis techniques using feasibility tests. The results of this study indicate that android-based physics learning media are feasible to use with a percentage of 81.11%. Data analysis techniques to measure percentages using the calculation of the class average obtained from the pre test before being treated with the average post test after being given treatment, from the results seen an increase in student achievement in the four schools used as research samples. It is seen that the use of android-based learning media in physics lessons has an effect on improving students' physics learning achievements in Selong Junior Hight School.
Perancangan Security Network Intrusion Prevention System Pada PDTI Universitas Islam Raden Rahmat Malang
Farid Wahyudi;
Listanto Tri Utomo
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v5i1.3278
Security is very main in computer networks, where many devices are connected to each other to interact and exchange data without limits. Network security is also a very important issue to prioritize, one of which is to use an intrusion prevention system. At PDTI UNIRA there are often network security problems, one of which is that during the test season, the server experiences many intrusion problems. The purpose of this research is to develop a social science system based on the analysis at PDTI of Raden Rahmat Islamic University Malang. This research method uses a computer security development approach, namely the Intrusion Prevention System (IPS), by combining firewall engineering methods and Intrusion-Detection System (IDS). The result of this research is a technology that can be used to prevent attacks that will enter the local network checking and recording all data packets and recognizing sensor packets, when the attack has been identified, IPS will deny access (block) and record (log) all data packets. identified. So IPS acts as a firewall that will allow and block combined with IDS that can detect packets in detail. With a network security system, the Unira PDTI server is safer and can avoid intrusion.
Sistem Informasi Akademik STKIP Hamzanwadi Selong Menggunakan Technology Acceptance Model
Jamaludin Jamaludin;
Muhammad Khairu Rizal
Jurnal Pendidikan Informatika (EDUMATIC) Vol 1, No 2 (2017): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v1i2.949
Academic Information System (SIAKAD) is one part that is very important for universities today. This can facilitate the access of a student in interacting with the campus. In addition, SIAKAD will also improve the competitiveness of these universities and will directly improve the institution's business processes. To optimize the academic information system, research must be conducted by evaluating the use of the system from the SIAKAD. This study is intended to evaluate the use of SIAKAD in STKIP Hamzanwadi Selong by using the Technology Acceptance Model (TAM) and to process the survey data using Partial Least Square software to measure user perceptions of SIAKAD whether it works according to its function. The data obtained is primary data using a questionnaire to students using SIAKAD which consists of several departments. The variables used are Perceived Ease of Use, Perceived Usefulness, Attitude towards Using Technology, Behavioral Intention to Use and Actual Technology Use. The results of this study indicate that SIAKAD SIAM has benefits and is easy to use by students as users, and all technology features in the SIAKAD application have benefits with the receipt of the Actual Technology Use Variable.
Analisis Kelayakan Pengembangan Alat Evaluasi Kognitif Berbasis Android Pada Program Studi Pendidikan TIK
Isnania Lestari;
Sandrawati Sandrawati
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v5i2.4198
The evaluation stage is the final stage in the learning process. Currently, the evaluation process is still using the manual method. Based on this, an application was developed as an android-based cognitive evaluation tool at the Information and Computer Technology Education Study Program (PTIK) IKIP PGRI Pontianak. The purpose of this study was to analyze the feasibility of developing an android-based cognitive evaluation tool and also student responses after using an android-based cognitive evaluation tool in the ICT Education Study Program of IKIP PGRI Pontianak. The development method used is Research and Development (RD) research with the ADDIE model. The research subjects in the study consisted of development subjects involving three media experts and product trial subjects involving 10 students as small-scale test subjects and 42 students as large-scale trial subjects. Data collection using closed questionnaires, and Data analysis apply descriptive quantitative analysis. The results of the media expert test obtained a score of 90.3%, including the Very Eligible category. Small-scale trials obtained a score of 76% in the Eligible category. Large-scale trials obtained a score of 81% in the Very Eligible category. The response results obtained are very good, because they have fulfilled the aspects needed in making the application.
Analisis dan Perancangan E-Learning Adaptif di Sekolah Menengah Kejuruan
Winna Dharmayanti;
Ratih Widya Nurcahyo
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 1 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v5i1.2544
Schools have not taken advantage in using technology to carry out online-based learning 4.0, though schools have computer laboratories and Internet networks. Teachers and students need e-learning media (ELM) that can be used in learning outside the classroom. The aim of this study is to analyze and design adaptive of ELM according to the needs of teachers and students at SMK Mandiri. The purpose of this study is to study to examine and to design of ELM in accordance with what is needed by teachers and students at SMK Mandiri. The method used in this research is R D method apply ADDIE model by analyzing and designing stages only. The subjects of this development research were media expert and e-learning system expert. Data collection used is direct and indirect communication techniques, which is done virtually to determine the needs of teachers and students and questionnaire to determine the level of product feasibility. The results of this study indicate that there is a need for ELM-adaptive and designs at SMK Mandiri. The conclusion from this research is to analyze the ELM-adaptive, which can display three styles of student learning styles, namely, visual, auditory and kinesthetic, then designing and create a flow cart to describe ELM.
Flipped Classroom-Computer Based Instruction untuk Pembelajaran Pada Revolusi Industri 4.0: Rancang Bangun dan Analisis Kebutuhan
Rizki Hardian Sakti;
Sukardi Sukardi;
Muhammad Giatman;
Ernawati Nazar;
Wakhinuddin Wakhinuddin;
Waskito Waskito
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v4i1.2074
Technology has reached a level where today is a time for genuine educational reform that increases the achievement of student content by teaching lessons relevant to the industrial revolution 4.0. In the era of the industrial revolution 4.0, the challenges faced by education involved the cultivation of new technologies, because students were raised on new technologies so that they were impatient if they only filled out worksheets and listened to lectures, so that interesting media such as the Computer Based Instruction-Flipped Classroom were needed. The purpose of this study is to determine the needs analysis and design of the Computer Based Instruction-Flipped Classroom. The method used in this study is the SDLC (System Development Life Cycle) waterfall. The results of this study explain that the age of vocational students is in the range of 15 years to 18 years where vocational students are entering the stages of adolescent development. Characteristics of students at that age have a tendency to like contrasting colors, but not striking. Combining the components of color, music, and student creativity in learning with fun, it takes interesting media such as Computer Based Instruction-Flipped Classroom, as well as the design of Computer Based Instruction-Flipped Classroom using flowcharts, Unified Modeling Language (UML), which consists of designs use cases and sequence diagrams.
Analisis Digital Watermarking untuk Otentikasi pada Citra Manipulasi Menggunakan Metode Least Significant Bit
Ardhi Fadlika Satria;
Riza Ibnu Adam;
Carudin Carudin
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v5i2.3901
The use of digital platforms has both positive and negative effects. Many criminals who manipulate images for personal gain, so as to harm the copyright holder (ownership) of the image. The purpose of the study was to detect false imagery generated by copy-move, splicing, and retouching techniques. The method used is the Least Significant Bit (LSB) method as a watermarking technique and its detection features. The insertion process is carried out on watermark images into the cover image as the container media. Image owners can authenticate to prove the originality of the image when the extraction process is done, the image manipulation is successfully detected because it is damaged. The test results showed that the digital watermarking technique with the Least Significant-Bit method is able to protect and prove the authenticity of the image. It was concluded that the results of comparison of watermark extraction on the original image and manipulation image saw a very significant difference in terms of visual and calculation with MSE, RMSE, and PSNR parameters.
Name Disambiguation Analysis Using the Word Sense Disambiguation Method in Hadith
Ageng Prasetio;
Mochammad Arif Bijaksana;
Arie Ardiyanti Suryani
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 2 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi
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DOI: 10.29408/edumatic.v4i2.2551
Name disambiguation is the problem solving process to find similar names in sentences. The ambiguity of names can be found in hadith of Sahih Bukhari, names "Abdullah bin Amru" in hadiths no 27 and “Abdullah bin Amru†in hadith no 58, These names are the same, but there is no proof they are the same person. This problem is the early indication of ambiguity of name in the hadith. Based in this problem, this research aims to find name disambiguation of hadith narrators with classification by considering the perawi chain. To solved this problem the authors used Word Sense Disambiguation (WSD), WSD is a process to assign the same meaning from the sentences, based on the context in which the word appears. To classify several names in the hadith, the authors used KNN algorithm, by combining the WSD and KNN method can reduce the ambiguity of names in hadith. The data used in this study came from the hadith of Sahih Bukhori through the pre-processing stage. After conducting the research showed a collection of hadith numbers with the same name prediction with an accuracy of 99% at k = 1. Thus, this method can be used for name disambiguation.