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lppm stmik yadika
Contact Email
lppm@stmik-yadika.ac.id
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Kota pasuruan,
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INDONESIA
SPIRIT
ISSN : 20853092     EISSN : 2721057X     DOI : 10.53567
Core Subject : Science,
Spirit : STMIK Yadika Journal of Computing and Cybernetic System diterbitkan oleh Sekolah Tinggi Manajemen Informatika dan Komputer didukung oleh Lembaga Pusat Penelitian dan Pengabdian kepada Masyarakat (LPPM) STMIK Yadika Bangil. Redaksi mengundang para profesional dari dunia usaha, pendidikan dan peneliti untuk menulis mengenai perkembangan ilmu di bidang Teknik dan Manajemen Informatika.
Arjuna Subject : -
Articles 237 Documents
GAME EDUKASI PENGENALAN PAHLAWAN NASIONAL BERBASIS ANDROID Marcel Arjuan Setiawan; Achmad Zakki Falani
SPIRIT Vol 13, No 2 (2021): Jurnal SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.218

Abstract

A hero is a title to a highly decorated person and contributes to an institution ora country and fight the colonization of the fallen on the battlefield for Indonesia's independence. There are still a lot of kids who are ignorant of the introduction of national heroes who have fought for the independence of the united republic of Indonesia, which should be introduced to the younger generation as the next Indonesian people since they started to sit in education. Therefore, with the problem of identifying heroes, it is necessary for a learning medium to utilize android based smartphone technology to identify national heroes such as the national hero's introduction puzzle game to be a convenient learning media for children to know about national heroes. The study was created using the unity 3d application, as for the data sources used by observation done by collecting data online using Google forms to find out the extent of children in knowing Indonesian heroes and how they responded to their knowledge of Indonesian heroes, and for an interactive learning play on children. Based on the response results from children, it is concluded that it makes a media study for the introduction of this android based national hero dap.Keywords : Android, Hero National, Unity 3D
PEMBUATAN MEDIA PEMBELAJARAN HURUF HIJAIYAH PADA PLATFORM ANDROID MENGGUNAKAN METODE ADDIE Abdul Rokhim; Muhammad Khairil Anwar
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.214

Abstract

Abstract : Hijaiyah letters are letters used to read AL-Quran, so learning hijaiyah letters is a first step to reading the holy AL-Quran. While the Android system is an operating system that is in great demand by the world community, so it can be used as a tool to support learning how to read and write hijaiyah letters correctly and well. To increase interest in learning to read and write hijaiyah letters, the author developed a media application for learning to write 28 hijaiyah letters and how to read them on the android platform using the ADDIE method, where the addie method itself is very suitable for developing various products in learning activities such as models, learning strategies, learning methods, media and teaching materials.Keywords: Android, Hijaiyah, ADDIE,Read,Write.
IMPLEMENTASI METODE ADDIE PADA SISTEM INFORMASI PEMBUATAN RPP 1 LEMBAR DI SMK PGRI 4 PASURUAN Sigit Riyadi; Mohammad Khusnul Chuluq
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.224

Abstract

Abstract: The form of planning is RPP, which is a plan that describes learning procedures and organizations to achieve the basic competencies set out in the content standards and described in the syllabus. In this case, almost all teachers have difficulty in making RPP and in 2019 the Ministry of Education and Culture issued a new rule regarding changing the RPP into 1 sheet so that in this study it can assist teachers in making RPP in the form of RPP. digitizing and assisting teachers in the transition from the new RPP format to 1 sheet.SMK PGRI 4 Pasuruan is one of the private schools that is developing in order to improve the quality of schools. In carrying out daily operational activities, the flow of information systems at SMK PGRI 4 Pasuruan is still not optimal because there is no database that functions as a repository and making Learning Implementation Plans (RPP). ledger in the preparation of RPP reports.The research method used is the ADDIE model, in this system development method the application has experienced considerable development because each stage has experienced a good system evaluation. The results of this study were that teachers of SMK PGRI 4 Pasuruan were helped by archiving data and making lesson plans effectively and efficiently and the curriculum development team was assisted in filing curriculum documents better able to monitor the progress of theteacher's lesson plans used.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF SISTEM TATA SURYA BERBASIS VIRTUAL REALITY BOX 360˚ UNTUK PLATFORM ANDROID teguh pradana; Arnas Rama Apriadji
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.213

Abstract

Abstract: Instructional media is an important role in overcoming the difficulties of the learning process in schools. One of the most useful lessons in school to find out what is beyond Earth or space is about the solar system. As we already know learning the solar system is very difficult for us to imagine even though there are already media books to explain images of the solar system but students' imaginations are still unable to visualize properly because the human senses that cannot measure dimensions are also due to inaccessible distances by humans. Consequently learning outcomes are not optimal because they depend on the imagination of students. A form of learning media that can simplify the student visualization process is a 3d-based computer media. one of the techniques that support 3D visualization is virtual reality. Which media can help the learning process to be interesting and more efficient.Keywords: Visualization, Virtual Reality, Solar System
APLIKASI PENGENALAN ALAT FIBER OPTIK MENGGUNAKAN AUGMENTED REALITY Muhammad Faishol Amrulloh; Muhammad Febriansyah
SPIRIT Vol 13, No 2 (2021): SPIRIT
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v13i2.219

Abstract

The limitations of recognition of fiber optics tissue tools so that students have difficulty studying the fiber optics network. One way to increase knowledge using Augmented learning media using Augmented Reality. Therefore, this research will make the application of the recognition of a fiber optics device so that students can visualize and combine the real world with the virtual so that students are more ready to take material on fiber optic networks and improve the learning spirit. This application was created using the Marker Base Tracking method to display 3D objects. The research method used is the method of studies and for application development using waterfall. The results of this study build an optical fixed application. The testing was carried out by demonstrating to SMK direct students who tried this app, the students were requested to fill in a questionnaire as a top assessment of the app they had used. The results of the 86% distance testing presenter testing, an effective corner testing in 450-900, 100% camera testing, 50% light presenter testing and the result of the number questionnaire question that concluded that the presenter 81.50% which concluded that the application user equipment application can be optics to help the fiscal network learning network..  Keywords : Augmented Reality, Marker Based Tracking, Waterfall, Unity3D, Fiber Optic
PENGEMBANGAN APLIKASI MONITORING EVALUASI PEMBELAJARAN SISWA SMP NEGERI 2 GEMPOL BERBASIS ANDROID DENGAN METODE RAD (RAPID APPLICATION DEVELOPMENT) Panca Rahardiyanto; Aienayah Alfatiha
SPIRIT Vol 14, No 1 (2022): Spirit
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v14i1.239

Abstract

Abstract: Monitoring is a form of supervision carried out by teachers and parents on learning carried out by students. Parents can check the activities and liveliness in following the learning carried out by students such as attendance and doing assignments. The teacher's efforts in reminding students at school are still not able to maximize the implementation of learning and grades by students. Especially considering the current conditions in the midst of the Covid-19 pandemic, monitoring of students is less effective. This system has been tested several times in accordance with the expected needs and in accordance with the mutual agreement that this system has been successfully created. With the Android-Based Learning Evaluation Monitoring Application for SMP Negeri 2 Gempol Students, it can make it easier for teachers and parents to monitor the progress and activity of students in following the learning that has been carried out by students and is equipped with effective student assignments and attendance.
Implementasi Power BI Untuk Dashboard Analisis Hasil Rating dan Review Produk Elektronik di Lazada.com Endra Rahmawati
SPIRIT Vol 14, No 1 (2022): Spirit
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v14i1.237

Abstract

Abstract : Penelitian ini bertujuan untuk membuat sistem dashboard yang dapat menganalisis dan memantau hasil rating dan review konsumen terhadap produk elektronik yang di jual di situs marketplace Lazada.com. Beberapa penelitian lainnya telah banyak yang menyatakan bahwa terdapat pengaruh atau hubungan antara hasil rating dan konten review yang ditulis oleh konsumen setelah barang diterima. Komponen rating dan review ini sangat mempengaruhi minat pembeli lainnya sebelum melakukan transaksi. Hal ini juga dapat menjadi faktor kenyamanan online dan kepuasan tersendiri untuk pelanggan saat bertransaksi di Lazada.com. Dengan menggunakan open data online di tahun 2019, para calon pembeli dan penjual dapat merencanakan jenis produk elektronik apa yang bisa mereka beli atau dijual dengan minat yang tinggi. Produk elektronik ini telah dikategorikan menjadi 5 jenis kategori, yaitu harddisk eksternal, laptop, smart-tv, flash drives, dan televise digital. Sistem Dashboard yang dibangun ini mengolah data sebanyak 203.787 baris data dengan 15 kolom dalam bentuk file excel. Proses pengolahan data yang dilakukan diantaranya adalah proses ETL (Extract Transform Load) melalui SQL Server 2018 kemudian dilanjutkan dengan import data dan pembuatan sistem dashboard melalui Power BI. Sistem Dashboard untuk menganalisis dan memantau hasil rating dan review produk elektronik ini menampilkan Grafik Jumlah Transaksi berdasarkan kategori produk elektronik, Matriks Jumlah Rating per kategori, Grafik Analisis Review Positif dan Review Negatif Konsumen yang mengandung kata dasar tertentu, seperti “bagus, mantap, good, ok” dan “tidak sesuai, pengiriman lama”. Hasilnya menunjukkan bahwa terdapat Total Review Positif dengan prosentase 98,9%, sedangkan Total Negatif hanya 1,02%, dengan jumlah review null sebanyak 96.03K baris data dari total data keseluruhan sebanyak 203.79K baris data. Sistem Dashboard ini diuji melalui uji coba penerimaan pengguna dengan hasil uji scenario terhadap grafik dan diagram yang ditampilkan seluruhnya berjalan dengan hasil Passed (berhasil), sehingga hasil analisis ini dapat dijadikan acuan bagi para calon penjual atau pembeli apabila ingin melakukan proses transaksi jual beli di Lazada.com, dapat menentukan jenis kategori produk yang mana yang memiliki rating dan review konten yang bagus.
IMPLEMENTASI ALGORITMA LEAST SQUARE UNTUK FORECASTING PADA TOKO MABEL Nurul Fuad; Dedy Aprianto
SPIRIT Vol 14, No 1 (2022): Spirit
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v14i1.240

Abstract

The people's purchasing power for wood-processed products has increased significantly, especially for home accessories such as doors, windows, tables, chairs, and so on. UD Jatisubur is a business selling various types of furniture. The purpose of this study is to apply the Least Square method to predict the sale of goods at the UD Jatisubur store. Prediction is a guess or estimate about the occurrence of events in the future. Prediction is the ability in a business to expect the purchase and use of a product until the product can be made in the correct quantity. Prediction is the process of estimating future demand. In sales activities, predictions are made to determine the number of sales on a product. In this application the method used is Least Square. The Least Square method is used to calculate the number of sales of goods in the following year, namely 2021. Data on sales of goods during 2016 to 2020 with items such as doors, windows, tables, chairs and cabinets. The results of the prediction of sales of goods in 2021, obtained as many as 103 doors with MAPE 14.247%, windows as many as 93 with MAPE 8.4755%, chairs as many as 21 with MAPE 6.7767%, tables as many as 12 with MAPE 3.8283%, and cupboards as many as 15 with a MAPE of 16.00413%.
PENGEMBANGAN SISTEM MONITORING PASIEN OLEH DOKTER PADA RSUD BANGIL BERBASIS WEB Kurniawan Wahyu Haryanto; Mahadi Setiawan
SPIRIT Vol 14, No 1 (2022): Jurnal Spirit
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v14i1.232

Abstract

Abstract : Bangil Regional General Hospital is one of the hospitals in Pasuruan Regency. RSUD Bangil was inaugurated in 1981. The Bangil General Hospital is a hospital owned by the local government of Pasuruan Regency, which historically started as a puskesmas which along with its development had difficulty accommodating more and more patients. In this study, the problems faced by health workers, especially doctors, were when monitoring their patients or when they saw the patient's current condition, while at the same time doctors were not always there, but some were on holiday, some were out of town. Doctors find it difficult to get information, especially regarding the patient's current condition at that time. Not to mention that there is a critical patient and requires instructions for administering medication or other doses, the purpose of this study is to assist doctors in monitoring patients by using the help of a website. With this website-based application, it is hoped that it can facilitate the work of doctors in monitoring patients and provide direct instructions so that services are better and do not need to come repeatedly to see and give drug instructions while out of town or on holidays.
IMPLEMENTASI METODE PROFILE MATCHING DAN E-VOTING PADA SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN KETUA KARANG TARUNA BERBASIS WEBSITE Abdul Rokhim; M. Wirshon Hadiyuddin
SPIRIT Vol 14, No 1 (2022): Jurnal Spirit
Publisher : STMIK YADIKA BANGIL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53567/spirit.v14i1.234

Abstract

Abstract : In the development of information technology, especially in the electoral system, it is urgently needed to manage and present information, which includes the results of the election of youth leaders. Besides that, the solution to every problem is by utilizing the internet, online voting can increase voter participation and help restore public confidence in the electoral process. This method is safer and the results are accurate. Especially in the selection system for youth leaders in Babatan hamlet which has not been touched by computer technology. To facilitate the process of making information about the selection of youth leaders, a decision support system for Profile Matching and E-Voting methods was created to assist the process of selecting candidates for the selection of youth leaders of the Babatan Youth Association in Babatan Hamlet. By using this system, the admin can enter data on the candidate for chairman and voter data so that voters can log into the application and perform E-Voting on the candidate for chairman that was inputted earlier.