cover
Contact Name
Jares
Contact Email
ejournal@unisbablitar.ac.id
Phone
-
Journal Mail Official
jaresunisbablitar@gmail.com
Editorial Address
Jalan Majapahit No. 4, Kec. Sananwetan, Kota Blitar
Location
Kota blitar,
Jawa timur
INDONESIA
JARES (Journal of Academic Research and Sciences)
ISSN : 2502826X     EISSN : 25031163     DOI : https://doi.org/10.35457/jares
Core Subject : Social,
Jurnal memuat hasil penelitian di perguruan tinggi bidang ilmu sosial, humaniora dan sains.
Arjuna Subject : -
Articles 5 Documents
Search results for , issue "Vol 8 No 1 (2023): March 2023" : 5 Documents clear
WAYANG FOR ASSISTING STUDENTS IN MASTERING SPEAKING SKILLS IN SENIOR HIGH SCHOOL: RESEARCH AND DEVELOPMENT Armedia Wiratama; Dian Fadhilawati; Miza Rahmatika Aini
JARES (Journal of Academic Research and Sciences) Vol 8 No 1 (2023): March 2023
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/jares.v8i1.2733

Abstract

ABSTRACT This research is a Research and Development adapted Sugiyono’s procedures which ssssss Potential and problem detection as well solution proposed, product design and development, experts’ validation and revision, targeted users’ responses, evaluation and revision, and final product and publication, This research is intended to develop Wayang as a medium for mastering speaking skills especially for assisting X-grade students in practicing storytelling as well as knowing the feasibility of the developed product and gaining targetetted users’ responses toward the developed product. The research subjects were 20 students and 5 English teachers from various senior high schools in Blitar Regency. The results of the study revealed that; (1) The developed storytelling model consists of 5 stories, 20 wayang characters, and 15 properties, equipped with 2 guidebooks for teachers and students. (2) The product (Wayang) which was developed as a learning medium is valid (87%) to be applied in speaking instruction, especially storytelling and (3) Students and teachers also presented positive responses toward wayang as a learning medium in speaking especially storytelling in which sshowed from the results of the questionnaire got 83% ( very Positive) from the students and 92% (Very positive) from the teachers. From the results above, it can be concluded that the developed storytelling with wayang is very valid and feasible to be applied as an alternative medium in learning to speak, especially storytelling in class X of Senior high school.
SUPPLY CHAIN PERFORMANCE MEASUREMENT OF DOWNSTREAM WOODWORKING INDUSTRY Natalia Hartanto; Muhammad Asrol; Muhammad Noor Badruddin
JARES (Journal of Academic Research and Sciences) Vol 8 No 1 (2023): March 2023
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/jares.v8i1.2734

Abstract

People’s needs of wood toward increase. Along with the development of technology, the woodworking industry exists to balance the fulfilment of human needs of wood and to increase the value added of timber forest resources. The objective of this study is to identify the supply chain configuration and to measure the supply chain performance of the downstream woodworking industry. Metrics validation using the supply chain operation reference (SCOR) framework that is adjust to industry activities through discussions with stakeholders. Performance metrics are weighted using the Analytical Hierarchy Process (AHP). The result of the supply chain performance measurement of the downstream woodworking industry obtains a value 76.21 in the good category indicating that XYZ has achieved the target of 59%. 41% need to improve performance, namely 32% in the Average category, 5% in the Marginal category, and 4% in the Poor category.
SCRAPBOOK LEARNING MEDIA IN CLASS X ECOSYSTEM MATERIALS Eva Wulan Septiana; Marinda Sari Sofiyana; Devita Sulistiana
JARES (Journal of Academic Research and Sciences) Vol 8 No 1 (2023): March 2023
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/jares.v8i1.2735

Abstract

Based on pre data study obtained results that eye lesson biology on class X high school level in particular Theory ecosystem still impressed difficult for students who have accept learning it's on the spot observation researcher, with reason boring, no interesting, lots memorization, a lot sentence scientific / foreign words and lazy read. Still many student feel the media used the not yet efficient and not enough interesting in the learning process biology. This thing caused on non-maximal learning process teach. as a result student not enough concentration in learning the so that student feel bored and bored, finally the learning process not yet achieved with perfect. Study this aim for knowing appropriateness and quality as well as for knowing response student to learning media scrapbook on Theory ecosystem. Method research used in study this is RND with use developed design by Borg and Gall. Results from study Average score expert the is 91.36 % with criteria very worth. This thing show that quality of learning media scrapbook Theory developed ecosystem _ based on evaluation expert materials, media experts, and expert language very worthy used as a learning medium. Percentage evaluation by field teacher studies of 84.5 % criteria very worth. Whereas acquisition percentage test try scale limited of 95.2 % with criteria very worth. Results from test response student get percentage 90% with criteria very good. From result percentage the then the media can used with good in learning ecosystem class X high school.
DEVELOPMENT OF KUMAL (KUIS ANIMALIA) GAME EVALUATION TOOL FOR SMA/MA CLASS X Yanggi Lutfian Fathoni; Dian Puspita Anggraini; Devita Sulistiana
JARES (Journal of Academic Research and Sciences) Vol 8 No 1 (2023): March 2023
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/jares.v8i1.2736

Abstract

Biological evaluation tools are very important. The current reality is that biology evaluation tools are rarely used in learning because of limited tools, materials and time. One of the efforts made is to develop a computer/PC-based KUMAL (Kuis Animalia) game application. The aim is to determine the feasibility of the KUMAL game developed as a learning evaluation tool on animalia material. The research was conducted using Research and Development (R&D) research and development methods. The samples in this study were 3 material experts, 3 media experts and 3 IT experts. The validation results from this study are 84% with a very feasible category from the material validator, 83% with a very feasible category from the media validator and 83% with a very feasible category from the IT validator. The conclusion of this study is that the KUMAL game is feasible to be used as an evaluation tool for biology learning in animalia material for class X SMA/MA.
ANALYZE QUEUE PERFORMANCE USING ARENA 16.0 SOFTWARE (Z Cinema Case Study) Fredlina Margaret; Sofwan Ali Fakhrudin; Ariska Dithya Pratiwi; Fergyanto E. Gunawan
JARES (Journal of Academic Research and Sciences) Vol 8 No 1 (2023): March 2023
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/jares.v8i1.2737

Abstract

Queues are often found in everyday life, such as waiting for cinema counters, check-in queues at airports and self-service cashier queues. Service facilities for a long time cause queues because they cannot meet the needs or capacity, so facility users have to wait. As in the example of the case of Cinema Z in Solo City has a maximum queue time of 13.6 minutes with a maximum number of queues of 11 people until served. This can cause customers to wait long enough to get movie tickets. This problem can be overcome by the need to manage the counter operator so that it can regulate when to open a new counter so that there is no queue. This research discusses the problem of queuing models at Cinema Z in Solo, Central Java Province. From the results of the analysis that can be known the performance values of the queuing system such as waiting time, number in, number out, dan number waiting.

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