cover
Contact Name
Nofri Hendri
Contact Email
nofrihendri@fip.unp.ac.id
Phone
+6285274458379
Journal Mail Official
nofrihendri@fip.unp.ac.id
Editorial Address
Jurusan KTP FIP UNP, Jl. Prof. Dr. Hamka Kampus FIP UNP Air Tawar Barat Padang 25131, Telp. (0751) 4456111
Location
Kota padang,
Sumatera barat
INDONESIA
E-Tech : Jurnal Ilmiah Teknologi Pendidikan
ISSN : 25413600     EISSN : 26217759     DOI : https://doi.org/10.24036/et.v9i2.112984
Core Subject : Science, Education,
The aim of this journal is to publish articles dedicated to all aspects about planning, application, and production of communications media for instruction, curriculum, educational technology and research development, tech trend, computer – supported in collaboratif learning, instructional, sciens, computing in education, formativ design in learning, technology instructional, cognitiv and learning, and smart learning environmet, learning resources center.
Articles 11 Documents
Search results for , issue "Vol 7, No 1 (2019): E-Tech" : 11 Documents clear
PENGEMBANGAN LAYANAN PERPUSTAKAAN SEKOLAH MENGGUNAKAN APLIKASI VISUAL BASIC 2010 DI SMP N 1 BATANG ANAI Neldawati Neldawati; Alwen Bentri
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (733.2 KB) | DOI: 10.24036/et.v7i1.104487

Abstract

This study aims to develop school library service as a support for the performance library staff or librarians in SMP N 1 Batang Anai. This type of research is research and development (Researt and Development / R & D). The development research model is a procedural model with research subjects 4 respondents, consisting of 2 media expert validators and 2 library experts namely SMA N 1 Batang Anai. The research sample was 4 library officers at SMP N 1 Batang Anai middle School. The results of the validity test from the media and library aspects show that the application program is valid with mild revisions and from the employee / librarian point of view it is very practical to use. Thus it can be concluded that the product / program for developing school library services using Visual Basic 2010 applications is feasible to use improving the quality and effectivenessof library services.  Keywords: Application library service program visual basic 2010    
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASISIS FLIPPBOOK PADA MATA KULIAH TEORI BELAJAR DAN PEMBELAJARAN DI JURUSAN KTP FIP UNP habil mahabi; Abna hidayati
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/et.v7i1.104208

Abstract

Belumimaksimalnyaipenggunaanimediaipembelajaranipadaimataikuliahiteoriibelajaridanipembelajaranimembuatipembelajaranibelumiberlangsungiefektif.iPenelitianiiniitidakimampuimembuatimahasiswaibelajarimandiri.iJenisipenelitianiyangidiigunakanidalamipenelitianiiniiyaituiResearchiandiDevelopmenti(R&D)idalamipenelitianiadaiiniiadai3iyaituivaliditas,praktikalitasidaniefektivitas.iidiilakukan pada 30 orangimahasiwa/i dan pada tahap efektivitas juga dilakukan pada 30 orang mahasiswa/i jurusan Kurikulum dan Teknologi Pendidikan FIP UNP, uji kepraktisan media ini menggunakan aplikasi Kvisoft Filppbook Maker. Penilaian oleh validatorimedia dan validator materi, hasil “SangatValid”untuk digunakan dengan jumlah skor i79 dengan rentangan 81-100%. Hasil validasi penilaianiolehiduaiorangiahliimediaijugaidikategorikani“SangatiValid”iuntukidigunakanidengan jumlahiskor 79 dengan rentangan 81-100%. Hasil analisis uji coba efektivitasiberdasarkan hasil t-test dan posttest dari 30 mahasiswa dapat disimpulkan bahwa terjadi perubahan yang signifikan berdasarkan thitung sebesar 12.43danttabel sebesar 2,045. Selanjutnya, Berdasarkan uji coba untuk praktikalitas produk media buku digital berada pada kategorii “Sangat Praktis”untuk digunakan dengan total jumlah skor 3000 yang penulis dapatkan sebesar 2603. Jadi, berdasarkan hasil uji validitas, praktikalitas, dan efektivitas  dapatidisimpulkan bahwa produk media buku digital ini telah valid, praktis dan efektif untuk digunakan.
PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN BIOLOGI KELAS X SMA Al Dina Rahmi; Nofri Hendri; Ida Murni Saan
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/et.v7i1.104063

Abstract

This study aims to produce interactive multimedia product in Biologi class X high school subject that are valid and practical. This type of reseacrh is  development research or better known as Research and Development (R & D). The research use development model 4 – D (Four D). The development produce in the researchthe research consisted of 4 stages: define, design, develop, and dissiminate. The validity test of product is done by 3 validator, they are two media expert validator and one material expert validator. Product trial are conduct on 20 student grade X MIA-2  at SMA Negeri 1 Kecamatan Guguak Kabupaten Lima Puluh Kota with the aim to knowing the practically of the product being develop. The instrument of the research than use are questionnaire, documentation, and research format.The result of the material validity was find the mean 4.31 with presentage 86% categorized very well, and the result of the media was find the mean was 4,44 with presentage 89% categorized very well. Product praticality test result was find 4,40 with presentage 88% categorized very well. So that, the writer can concluded that the product of interactive multimedia can be use on learning by the student because suitable with meid eligibility criteria.
PENGEMBANGAN MEDIAPEMBELAJARAN VIDEOTUTORIAL MATA PELAJARANSENI BUDAYAKELASVIII DI MTsN Arrasy Mayrilla; Zuliarni Zuliarni
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (475.054 KB) | DOI: 10.24036/et.v7i1.104482

Abstract

ABSTRACTThe development of learning video media using the Adobe Premiere application is an effort to help students understand the messages of learning in a practical and time-saving manner in learning process. This study aims to (1) develop learning media with tutorial video that can be applied tograde VIII in  MTsN ofSeniBudaya subject and (2) produce tutorial video learning media that is practice to be applied inMTsN ofSeniBudaya subject.The procedure developed in this development research refers to the simplified procedural model of Brog& Gall according to research needs. The results of analysis based on trials for the practicality of video media product are in the practical category used evenly overall score of 4.66. So based on the results of validity and practicality tests it can be concluded that this video media product is valid and practical and is suitable for use in learning.Keywords       : Video Tutorial, Seni Budaya, Bansi
PENGEMBANGAN MEDIA GAMBAR KARTUN MENGGUNAKAN APLIKASI PHOTOSHOP PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL (IPS) KELAS VIII DI SMP NEGERI 1 TANJUANG BARU octavia sisca; fetri yeni j
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/et.v7i1.104290

Abstract

.Learning media by using cartoon images can be used as an alternative to reduce that problems in the learning process. Development of instructional media using cartoon images but can assist students in understanding the message delivered learning materials and is able to create an atmosphere of fun in learning. This study aims ti produce cartoons as a medium of learning media in accordance with the eligibility criteria and the media on the subject of Social Sciences (IPS) class VIII SMP Negeri 1 Tanjuang baru. Type of research is the development of research. Products developed through five phases: (1) Planning (2) Initial Product Development (3) Validation Products (4) Trial and (5) the product. Data collection tool was a questionnaire. Analysis descriptive data quantitatively to determine the quality of the product. The research model development is the procedural model with research subject 4 respondents, consisting of one validators media experts and one experts material ie 1 lectures UNP, and 1 teachers of Social Sciences (IPS) class VIII SMP Negeri 1 Tanjuang baru on the subjects of Social Sciences (IPS) CLASS VIII SMP Negeri 1 Tanjuang baru. Samples were VIIIgrade student at SMPN 1 Tanjuang baru on the subjects of Social Sciences (IPS). The validity of the test results for the material aspects of the media is in the category of “Very Good” by the percentage obtained by 82% and for aspects of the media is in the category of “Very Good” with a percentage 86% was obtained. Furthermore, in order to test the practicality of products based on the results of phase 2 trials that have been carried out in the category of “Very Good” by percentage gained 93%. This research results showed that the quality of media products developed cartoon as a whole is in the category of “Very Good” with a percentage of 92%. It can be concluded that the cartoon image of media products is feasible to be used in the learning process.
Pengembangan Model Pembelajaran Science ter-Integrasi Mathematics berbasis PBL Yullys Helsa; Yanti Fitria
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1049.19 KB) | DOI: 10.24036/et.v7i1.104474

Abstract

AbstractThe purpose of this study was to develop a problem-based model of science and mathematics integration for use by PGSD students that were valid and feasible to use in learning, to find out the effectiveness of problem-based science and mathematics integration models for basic education developed and help students to understand mathematical concepts and the concept of science and accelerate student graduation. In this study, it has reached the design and develop stage, the product has been validated, but it still needs testing steps to see the effectiveness of the product produced. From the results obtained it can be concluded that the development of the Science and Math Integration Model Development Model is valid in the view of the validators. Keywords:Integrated, Science, Mathematic, PBL
Pengaruh Model Project Based Learning (PjBL) terhadap Kemampuan Pemecahan Masalah pada Materi Penyajian Data di Kelas V SD Asna Mardin; Melva Zainil
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (259.979 KB) | DOI: 10.24036/et.v7i1.104576

Abstract

This research is motivated by presence of mathematical problem in life, to develop someone's ability to deal with a problem. Therefore problem solving skills are the main focus in mathematics learning. This study aims to determine the effect of using PjBL model on students' problem solving abilities. This type of research is Quasi Experimental. The technique of the sampling is using cluster random sampling. The instrument used is an Essay test. Based on the calculation of the results analysis, t-test with a significance level of 0.05 obtained t-count (11.3363) and t-table (2.162). So that t-count > t-table, where 11,363> 2,162. Ha is accepted, it can be concluded that there is the effect of using the PjBL model on problem solving skills in data presentation material of fifth grade students of SD Gugus IV Kecamatan Padang Utara.  Keywords: Project Based Learning, Problem Solving Skills
Penerapan Kurikulum Berbasis Karakter di SD Islam Budi Mulia Padang Fikra Aulya Irhas; Fetri Yeni J
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/et.v7i1.104289

Abstract

This study aims to determine the application of the curriculum at Budi Mulia Padang Islamic Elementary School, starting from the applied curriculum, learning planning, implementation of learning, and evaluation. This study uses descriptive research with a qualitative approach. Informants in this study were principals, representatives, teachers, and students. Data collection techniques used were observation, interviews, and documentation. Data were analyzed using interactive analysis models, namely data reduction, data display, and conclusion. The validity of the data test technique uses triangulation. The results of the study show that the curriculum used by Budi Mulia Padang Elementary School is a National curriculum, namely the 2013 Curriculum and Education Unit Level Curriculum, and the foundation curriculum, namely a character-based curriculum with a full day school system. Learning planning is carried out by designing syllabus and lesson plans by the teacher as a reference in carrying out classroom learning, and designing classroom management so that the classroom atmosphere is comfortable and enjoyable. The implementation of learning in the classroom is carried out using methods and media that vary according to the theme being studied by inserting character values. Character cultivation is also carried out outside learning activities, namely through routine activities and school culture as well as self-development / extracurricular activities. Evaluation is carried out by assessing aspects of knowledge, attitudes, and skills of students according to the theme with the format stated in the teacher's lesson plan.
Media Edugames Berbasis Androidterhadap Kemampuan Pemahaman Konsep Matematis pada Pembelajaran Penyajian Data di Kelas IV SD Masniladevi Masniladevi; Yullys Helsa; Indah Mai Syarif
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (783.214 KB) | DOI: 10.24036/et.v7i1.104473

Abstract

AbstractThe technological developments that require teachers to create innovative and interactive learning media. A media that is applicative and pleasant that helps students understand mathematical concepts. This study aims to determine the effect of using Android-based Edugames media on the ability to understand students' mathematical concepts. This type of research used Quasi Experimental with the research design of Nonequivalent Control Group Design. The population in this study were all fourth grade students of SD Plus Marhamah Padang. Sampling is done using Puposive Sampling. The instrument used is an Essay test. Based on the calculation of data analysis results of the t-test with a significant level of 0.05 obtained tcount (2.63) > t table (1.68195). the conclusion is that Ha is accepted, which is the effect of using Android-based Edugames media on the ability to understand mathematical concepts in Data Presentation learning in grade IV SD Plus Marhamah Padang. Keywords:. Android-based Edugames Media, Concept Understanding Ability
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE ARTIKULASI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPS KELAS VII SMPN 3 PADANG Rahma Yusra; Zuwirna Wz
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/et.v7i1.104287

Abstract

This study discussed about the cooperative learning model in types of articulation towards second grade student’s learning outcomes in social subject at SMPN 3 padang. This study used quantitative method with quasy form. The sample of this research was the second grade student’s in VII2 and VII4 class. The result showed that the average score of students who used cooperative learning model types of articulation was 78,92. It was higher than average score optained by control class which was 73,83. Meanwhile, the calculation of the t-test was optained tcount >ttabel, which is 2,221>2,000 at a significance level of α 0,05, thus tcount>ttable. Therefore, the application of cooperative learning model in types of articulation has significant influence towards the second grade student’s learning outcomes in social subject at SMPN 3 Padang.

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