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INDONESIA
Jurnal Teknologi Informasi dan Multimedia
ISSN : 27152529     EISSN : 26849151     DOI : https://doi.org/10.35746/jtim.v2i1
Core Subject : Science,
Cakupan dan ruang lingkup JTIM terdiri dari Databases System, Data Mining/Web Mining, Datawarehouse, Artificial Integelence, Business Integelence, Cloud & Grid Computing, Decision Support System, Human Computer & Interaction, Mobile Computing & Application, E-System, Machine Learning, Deep Learning, Information Retrievel (IR), Computer Network & Security, Multimedia System, Sistem Informasi, Sistem Informasi Geografis (GIS), Sistem Informasi Akuntansi, Database Security, Network Security, Fuzzy Logic, Expert System, Image Processing, Computer Graphic, Computer Vision, Semantic Web, Animation dan lainnya yang serumpun dengan Teknologi Informasi dan Multimedia.
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Articles 10 Documents
Search results for , issue "Vol. 6 No. 2 (2024): August" : 10 Documents clear
Klasifikasi Gizi Lansia Menggunakan Metode Naïve Bayes Classifier Kartarina Kartarina; Adelia Azzahrah Hatina; Ria Rismayati; Baiq Fitria Rahmiati; Fatimatuzzahra Fatimatuzzahra; Rahayun Amrullah Husaini
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.502

Abstract

Elderly people are a group that is vulnerable to experiencing various problems in terms of nutrition and health caused by changes in eating patterns. Nutritional status affects the independence of an elderly person, where good nutritional status means less dependence on other people and vice versa. It is necessary to treat malnutrition or malnutrition as early as possible, one of which is by having an elderly posyandu. Posyandu for the elderly as a community service provides services and assistance in special health for the elderly, by regularly recording, controlling and reviewing the medical records of the elderly in a document. The data processing method in this research uses the Naïve Bayes method, where the data used comes from the medical records of the elderly and then used as a reference as to whether the elderly have good nutrition or are malnourished and require further action. Medical record documents play an important role in posyandu services for the elderly, so that medical record documents should be digitally based and systematic in recommending the nutritional status of the elderly. The Naïve Bayes algorithm is an algorithm that can help in classifying data in diagnosis using criteria for the condition of elderly patients. Naïve Bayes also has precise accuracy when implemented in applications that have databases with large data and makes it easier for users to interpret the results. This is proven by this research which produces an accuracy value of 91% with the data used as a sample of 110 elderly patients. The system design aims to help users as posyandu cadres in knowing whether the condition of the elderly is good, whether the elderly are at risk of malnutrition and provide treatment that is appropriate to the condition of elderly patients as well as assisting the Posbindu PTM in transforming documents into computerized ones.
Penerapan Desain UI/UX dalam Pengembangan Aplikasi Administrasi Keuangan Logistik untuk Efisiensi Operasional di PT Prima Cipta Express dengan Metode Design Thinking Teguh Satriyo; Jeffri Alfa Razaq
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.520

Abstract

In the current digital era, information technology and software applications are important for increasing operational efficiency in the business world, especially in the fields of logistics and financial management. Ineffective management of logistics financial administration can result in increased costs, delays in delivery, and even inaccuracies in financial reports. Therefore, this research was conducted with the aim of overcoming operational efficiency challenges for PT Prima Cipta Express. One approach that can be taken to overcome this challenge is to apply the Design Thinking method which includes the Empathize, Define, Ideate, Prototype and Test stages. At the testing stage, this research uses usability testing and SUS (System Usability Scale) calculations which are useful for testing prototype usability. This research, testing involved a prototype user experience using Task Scenario. Usability test results according to the System Usability Scale (SUS) calculations reached 86, which is at a good level (grade B) and is included in the "Excellent" category. These results indicate that users positively evaluate the ease of use of the application. Referring to the average SUS score of 68, it can be concluded that this application design is well received by users and is suitable for use.
Analisis Kinerja Logistic Regression Classifier Berdasarkan Seleksi Fitur Warna, GLCM (Gray Level Co-occurrence Matrix) dan Bentuk (Studi Kasus Jenis Ketupat Khas Bali) Luh Putu Risma Noviana; I Nyoman Bagus Suweta Nugraha
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.521

Abstract

Ketupat is a unique culture and tradition in Bali. Ketupat is often used as a banten offering. This unique procession of the ketupat war is held once a year to coincide with the Purnama Kapat. The ketupat war is a traditional event with participants throwing ketupat at each other. It aims to be grateful for all the gifts that the Creator has given to humans in this world. This tradition has existed since the 1970s with the beginning of its appearance involving two shirtless men. The ketupat war ceremony is part of the yadnya as the basis for the return of the Tri Rna. In today's era of the development of science and technology, people are only focused on meeting material needs, understanding the meaning of rituals and religious events is decreasing, and it is considered an incriminating or even meaningless activity. In this study, a dataset of 90 was used with 18 types of ketupat used, namely: bagia, batu dam-pulan, bracelet, kale, mattress, kedis, kepel, kroso, lepet, pengambean, sai, cow, sari, sirikan, suna, tulud, tumpeng. This study aims to determine the per-formance of Logistic Regression Classifier by using color, HSV, GLCM and shape features. The dataset used is a typical Balinese ketupat type of 90 data. In this test, 4 test scenarios are used: 1) The first test scenario, the dataset input performs the preprocessing process, HSV imagery, and the color feature extraction process where the output results are in the form of hue, saturation and value values in the form of excel files. 2) The second test scenario, the input dataset performs a preprocessing process, grayscale, and performs the GLCM feature extraction process where the output results are in the form of feature values of angle 00, angle 450, angle 900 and angle 1350 in the form of an excel file. 3) The third test scenario, the dataset input performs the preprocessing process, binner, performs the form feature extraction process where the output results are in the form of metric, eccentricity in the form of excel files. 4) The fourth test scenario, from the 3 (three) feature extractions carried out, the new dataset, the next stage is to implement the Logistic Re-gression classifier method to obtain accuracy values. Based on the results of the classification, testing and analysis, the level of accuracy from each of them was obtained with a training accuracy value of 69.84% and a testing accuracy of 22.2%, which means that the classification method was declared ineffective in analyzing the features used in the ketupat classification, so it is necessary to compare it with other methods so that it gets an accuracy result above 90%.
Implementasi SNA dalam Menilai Popularitas Platform Pemesanan Makanan Online Berbasis Percakapan Twitter Adriyansyah Juri Setyo Wibowo; Setyawan Wibisono
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.522

Abstract

This research aims to understand the popularity of online food ordering platforms in Indonesia, although the data taken in Indonesian includes allied languages. This research combines the SWARA, WASPAS, and Social Network Analysis (SNA) approaches to achieve its objectives. The problem formulation proposed is how to measure and analyze the popularity of online food ordering platforms based on interaction data on Twitter social media. The SWARA method is used to determine the weight of the evaluation criteria, while WASPAS is applied to rank online food ordering platforms. Meanwhile, SNA is applied to analyze interaction patterns and user preferences for various online food ordering platforms. Twitter was chosen as the main data source because it provides direct conversation data and real depictions, allowing for in-depth and accurate analysis. Through Twitter, research can capture the dynamics of user interactions and how they communicate about various online food ordering platforms. This research aims to provide a strong foundation for decision makers in designing more effective marketing strategies and provide insight into the dynamics of competition in the online food ordering platform industry. The research results show that SNA-based analysis is able to clearly identify interaction patterns and user preferences.
Aplikasi Multiplatform Sayur Kita untuk Meningkatkan Efisiensi Pedagang Pasar Bima Aprie Yudha; Saeful Anas Fitri Antopo; Neng Linda Badratul Laela
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.524

Abstract

Markets are an essential part of the economic ecosystem, often facing various challenges for traders. One of the issues they encounter is the limited time for conducting transactions with both consumers and suppliers. This condition significantly impacts business performance and the quality of stock, influenced by various factors such as weather, time constraints, and the shipping process. This research aims to determine and analyze the development of applications that make buying and selling easier between traders and suppliers online, which can be accessed at any time. This application is integrated into various platforms, both via mobile and web, to enable traders to carry out transactions quickly, effectively and efficiently in terms of time, ef-fort and cost. Apart from that, this research is to facilitate transactions between market traders and suppliers, as well as expand the reach of online markets, especially regarding time con-straints and stock availability. By adopting an integrated multiplatform application develop-ment approach, this research aims to facilitate transactions between market traders and suppli-ers, as well as expand the market reach online, particularly addressing time limitations and stock availability. The development method used is the Waterfall method, which includes re-quirements analysis, system design, implementation, testing, and maintenance. The result of this research is an application called "Sayur Kita," a cross-platform application that helps traders con-duct transactions quickly and efficiently through mobile and web platforms, usable on various devices. Testing was conducted using the black box method, and the results showed that all fea-tures operated as expected. Therefore, this application can help improve the efficiency of market traders in conducting transactions with suppliers and traders online.
Sistem Informasi Persediaan Barang dengan Metode Perpetual pada Toko Mebel Sidarta Berbasis Web Rizqi Saputra; Sri Sumarlinda; Wijiyanto Wijiyanto
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.544

Abstract

Inventory of goods is an important component in company operations, especially for companies that sell finished goods such as furniture and household electronics. The aim of this research project is to create a goods management website using the Perpetual method at the Sidarta Furniture Store. Previously, this shop used manual recording through physical bookkeeping which was considered inefficient, prone to errors, and could hinder sales. To optimize inventory management, an in-tegrated system is needed. This system development uses the waterfall method, which consists of five stages, namely needs analysis, design, implementation, testing and maintenance. During the requirements analysis step, functional and non-functional system requirements are defined. System design involves developing use case diagrams, database design, and user interface design. The system is implemented using PHP as a programming language, CodeIgniter as a framework, and MySQL for database management. The black box testing method is used to carry out the system testing process, which ensures that all functionality operates according to predetermined speci-fications. The results of the tests carried out show that all system functionality functions in ac-cordance with the designed specifications. System maintenance, which is the final stage of the development cycle, is carried out periodically for the long-term sustainability of system opera-tions. This developed system allows the Sidarta Furniture Store to manage inventory data more efficiently and effectively by utilizing the perpetual method. This system is equipped with various features, including an inventory data management interface, supplier data management interface, purchase transaction recording interface, sales transaction recording interface, and the ability to produce comprehensive inventory recapitulation reports. Implementation of this system facili-tates the process of managing and updating inventory data more efficiently and accurately.
Features Extraction on Cleft Lip Speech Signal using Discrete Wavelet Transformation Siti Agrippina Alodia Yusuf; Muhammad Imam Dinata
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.545

Abstract

Cleft is one of the most common birth defects worldwide, including in Indonesia. In Indonesia, there are 1,596 cleft patients, with 50.53% having a cleft lip and palate (CL/P), 24.42% having a cleft lip (CL), and 25.05% having a cleft palate (CP). Individuals with clefts encounter difficulties with resonance and articulation during communication due to dysfunctions in the oral and nasal cavi-ties. This study investigates various types of mother wavelets as feature extractors for cleft speech signals. Five different mother wavelets, namely Symlet order 2, Reverse Biorthogonal order 1.1, Discrete Meyer, Coiflet order 1, and Biorthogonal order 1.1 are analyzed. This work aims to find the best type of mother wavelet. The extracted features are statistical features, such as mean, me-dian, standard deviation, kurtosis, and skewness. The dataset used in this study consists of 200 sound signals from 10 individuals with cleft conditions and 10 normal volunteers. To assess the performance of the extractor, classification is performed using K-Nearest Neighbor (KNN) and K-Fold cross-validation. The experimental results indicate that the Reverse Biorthogonal order 1.1 mother wavelet achieves the highest accuracy compared to other types of mother wavelet, where the accuracy is 93%, with sensitivity and specificity of 94% and 92%, respectively.
Rancang Bangun Sistem Informasi Monitoring Kinerja Karyawan Berbasis Web dengan Metode Balanced Scorecard pada BPJS Ketenagakerjaan Rizky Azwar Alfandi Simare Mare; Triase Triase
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.561

Abstract

With rapid technological advancements, information systems have evolved significantly from mere data processing tools to integrated solutions that support decision-making and strategic management. The implementation of technologies such as cloud computing, big data analytics, and artificial intelligence has further enriched the functions and capabilities of information sys-tems. Additionally, the development of information systems includes more intuitive user inter-faces, mobility, and connectivity that allow quick and easy access to information. In the workplace, one of the problems employees face is performance evaluations that are not objective and transparent. Therefore, companies need to conduct performance appraisals that can motivate employees to achieve rewards for their work. Based on these issues, the development of an em-ployee performance monitoring and reporting information system is needed to help companies manage employee evaluations objectively and transparently. BPJS Ketenagakerjaan, as a provider of social security programs in Indonesia, offers protection against employment risks. BPJS Ketenagakerjaan Kota Medan, in particular, plays an important role in providing social protection to workers and their families, creating a safer work environment, and contributing to national economic stability. Employee performance appraisals are conducted using the Balanced Scorecard (BSC) method based on four perspectives: financial, customer, internal business process, and learning and growth. The software development follows the waterfall method, with system design modeling using Unified Modelling Language (UML). The research results in an employee per-formance monitoring and reporting information system that facilitates companies in managing reporting and performance appraisals because the system implements calculations according to the BSC evaluation method.
Aplikasi Jadwal Pintar Berbasis Gamifikasi untuk Optimalkan Produktivitas Waktu bagi Mahasiswa Ade Maulana; Ferik Bagas Wardana; Muhammad Iqbal Hanafri; Neng Linda Badratul Laela
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.565

Abstract

Time productivity is a significant challenge for students in the digital age, where they often struggle to manage their time effectively, which can impact their academic performance and life balance. This study aims to develop and test a "Gamification-Based Smart Schedule Application" designed to enhance students' time productivity through an engaging and interactive approach. The research method employs an experimental quantitative design, encompassing needs analy-sis, design, development, and evaluation of the application with gamification elements such as leaderboards and Experience Points (XP). The application was tested with 30 students from vari-ous departments at Institut Bina Sarana Global, with data collected through pre-test and post-test questionnaires. A paired t-test was used to analyze the data and compare the mean scores of pre-test and post-test to identify significant differences in time productivity, time management, timely task completion, and student motivation. The results indicate that gamification elements positively contribute to user engagement and adherence to schedules, with significant im-provements in all measured aspects. Statistical analysis shows that the application is effective in helping students optimize their time productivity. Data analysis from the pre-test and post-test of 30 participants reveals an average score increase of 9.4 points (p < 0.05) after using the applica-tion, reflecting its effectiveness in improving time management and timely task completion. The Gamification-Based Smart Schedule Application offers an innovative solution to the time man-agement issues commonly faced by students, and the study highlights the significant potential of using gamification in educational contexts to enhance engagement and learning effectiveness.
Penerapan Jelajah Kampus Virtual dalam Meningkatkan Pengalaman Orientasi Mahasiswa Kelas Karyawan Jakarta Global University Chairil Andri; Risna Oktaviati; Hadi Wijaya
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 2 (2024): August
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i2.583

Abstract

New employee class students frequently encounter substantial challenges in attending on-campus orientation sessions, such as time constraints, geographical barriers, and financial burdens. This study investigates the effectiveness of implementing a virtual campus tour application in assisting new employee class students at Jakarta Global University to better acquaint themselves with the campus and prepare for academic life. By leveraging technologies such as 3D mapping, 360-degree panoramic photography, and virtual reality (VR), the virtual campus tour provides an immersive and flexible experience, allowing students to explore various campus facilities at their convenience and from any location. The development method used is Multimedia Development Life Cycle (MDLC), which encompasses needs analysis, conceptualization, design, material collection, assembly, testing, and distribution. The application underwent black box testing to ensure functionality, while student perceptions were assessed through a structured questionnaire. The research results indicate that the majority of respondents, with an average positive rating of 86.3%, agree that virtual campus tours are an innovative solution that should be adopted by universities to overcome the limitations of traditional campus orientation activities.

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