cover
Contact Name
Anisa Arianingsih
Contact Email
-
Phone
+6285659247804
Journal Mail Official
sj@email.unikom.ac.id
Editorial Address
Jl. Dipati Ukur No.112-116, Lebakgede, Kecamatan Coblong, Kota Bandung, Jawa Barat 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Janaru Saja : Jurnal Program Studi Sastra Jepang
ISSN : 23015519     EISSN : 23015527     DOI : https://doi.org/10.34010/js
Janaru Saja : Jurnal Program Studi Sastra Jepang is a journal published two times annually (May and November) by Japanese Department (Program Studi Sastra Jepang) Universitas Komputer Indonesia, Bandung. This journal consist of paper-based articles, fresh ideas about Japanese language, literature, culture and its teaching and learning, which have never been published before. Scientific articles dealing with Japanese Studies are particularly welcome.
Articles 5 Documents
Search results for , issue "Vol. 6 No. 2 (2017): November 2017" : 5 Documents clear
Analisis Kesalahan Mahasiswa Tingkat Tiga Dalam Penggunaan Tsuzuku dan Tsudzukeru Amran, Rivki Wahyudi; Putra, Jeni; Renariah, Renariah
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.577

Abstract

Penelitian ini menguraikan hasil analisis kesalahan mahasiswa tingkat tiga Universitas Komputer Indonesia tahun akademik 2016/2017 tentang penggunaan fukugou doushi ~tsuzuku dan ~tsuzukeru yang bermakna “terus”. Yang mana hal ini menjadi kesulitan tersendiri bagi pembelajar bahasa Jepang dalam memahami perbedaan mendasar tentang fukugou doushi ~tsuzuku dan ~tsuzukeru. Dengan jumlah responden sebanyak 20 mahasiswa. Penelitian ini difokuskan pada penggunaan fukugou doushi ~tsuzuku dan ~tsuzukeru. Fukugou doushi ~tsuzukeru yang terdiri dari 4 jenis pembentukan, yakni jizoku katei no dousa dekigoto, douji, shuuryou, dan kaishi no kyokumen. Kemudian hal yang juga dibahas dalam penelitian ini adalah jenis kesalahan dalam penggunaan fukugou doushi ~tsuzuku dan ~tsuzukeru, dan penyebab kesalahan penggunaan fukugou doushi tersebut dengan menggunakan metode penelitian deskriptif kualitatif. Jenis kesalahan yang dianalisis adalah kesalahan yang bersifat error dengan klasifikasi penyebab kesalahan, seperti over-generalization, ignorance of rule restrictions, incomplete application of rules, dan false concepts hypothesized.
FAKTOR PENYEBAB KESALAHAN PENGGUNAAN HURUF KATAKANA Kamal, Ahmad Azhar; Firmansyah, Dian Bayu; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.578

Abstract

This study discusses what are the factors that causing misuse of katakana in high school students. The research method used in this study is qualitative descriptive method. Type of mistake analyzed in this research is the error one with the classification of the cause of the error, such as Over-generalization, ignorance of rule restriction, incomplete application of rule, and false concept hypotesized. result from this study are the students are having difficulties on katakana letters that have similarity form and katakana that have double consonant or known as sokuon on gairaigo vocabulary.
HUBUNGAN ASPEK SOSIOLOGI PENGARANG DENGAN UNSUR INTRINSIK DALAM NOVEL NIJUUSHI NO HITOMI Lestari, Miuri Legi; Arianingsih, Anisa; Febrianty, Fenny
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.579

Abstract

This study discusses the relationship between the author's sociological aspects with intrinsic elements contained in the novel Nijuushi No Hitomi by Sakae Tsuboi. The purpose of this research is to know how the relationship between novel Nijuushi No Hitomi and sociology aspect Sakae Tsuboi as the author. The object of this research is a quote in the form of narrative and dialogue in the novel that is considered to have a relationship with the author's sociological aspects. The research method used is descriptive method of analysis based on the theory of sociology author by Wellek & Warren (1994). The results of this study indicate a relationship between the author's sociological aspects and intrinsic elements in the novel.
RESPON PENGGUNA TERHADAP APLIKASI KANJI HUNTER Fauzi, Lutfhi; Haryanti, Pitri; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.580

Abstract

Language has important function, beside using it as communication media, but also can be used as media to aspire idea, mind and aspiration. There’s also dificulity when learning foreign language, especially learning Japanese language. Tenses, kanji words etc can be obstacle to learning Japanese language. Emprical experience prove that foreign students has problem learning kanji when studying Japanese language. Based of this problem, writer create “Kanji Hunter” education game as kanji media learning to make learning kanji easier. This study aimed to obtain an overview of feedback from  respondents about “Kanji Hunter”. This research design was descriptive qualitative research. The data were taken through questionarre to the 30 students of Japanese Department of Unikom.  The result is about 1389 criterium value, that means it’s in good interval. With this “Kanji Hunter” application based Adobe Flash as basic kanji media learning is expected to make enthusiastic foreign student to learn kanji words dan make it easier.
PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH Lubis, Ditansya; Rahmawati, Riska Sri; Setiana, Soni Mulyawan
Janaru Saja Jurnal Program Studi Sastra Jepang Vol. 6 No. 2 (2017): November 2017
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v6i2.581

Abstract

In learning japanese language, vocabulary is the most important thing in learning a language especially Japanese language. But in the process of learning vocabulary, students sometimes feel bored with the usual methods done in learning. To overcome the saturation, then made an educational game that provides education in the form of basic vocabulary of Japanese language. The design of this game successfully done by using the system development method is waterfall where progress is seen continue to flow down like a waterfall, which passes through the demands definition phase, system & software design, implementation & unit testing, integration & system testing, operation & maintance. This game is implemented by using the programming language actionscript using Adobe Flash CS6 software.

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