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                            Analisis Usability dengan Metode Heuristic Evaluation pada Web IFBT People Dashboard 
                        
                        One Agustiranda; 
Muchamad Fajri Amirul Nasrullah                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4066                                
                                                    
                        
                            
                                
                                
                                    
Usability yang ditemukan oleh pengguna pada web harus dilakukan analisis dan evaluasi lebih mendalam, diperlukannya evaluasi oleh beberapa ahli untuk menemukan potensi masalah lainnya yang tidak dapat ditemukan oleh pengguna. Penelitian ini menggunakan heuristic evaluation yang akan menilai antarmuka web untuk menemukan potensi masalah, dengan 10 prinsip dari Nielsen yang merupakan prinsip umum dalam menangani hal antarmuka yang dapat digunakan dalam penelitian ini. Evaluator bekerja secara mandiri dan melakukan pendekatan dalam memeriksa objek uji untuk memastikan kualitas web, evaluasi yang dilakukan evaluator menghasilkan severity rating dan rekomendasi yang dapat digunakan sebagai masukan tambahan kepada pengembang dalam pengembangan berkelanjutan pada web IFBT People Dashboard.
                                
                             
                         
                     
                    
                                            
                        
                            Analisis Efektivitas Video “Good Health And Well-Being-Nory” Berbasis Motion Graphic Menggunakan EPIC Model 
                        
                        Adhe Tertiasusman; 
Teddy Setyawan                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4069                                
                                                    
                        
                            
                                
                                
                                    
Many people think that people who are physically fitis a healthy person, whereas a healthy person is a person whophysically and mentally or physically healthy. When mental healthIf a person's spirituality is disturbed, he will experience health problemsMental health In Indonesia alone, there are around 14 million people over the age of 15years with mental health problems. One of the solutions thatoffered from the problem is through the "NORY" application, which is an application thatintended for teenagers who have problems with healthmentally packaged in the form of a motion graphics-based videoand then analyzed its effectiveness using the EPIC Modelwhich consists of several dimensions, namely Empathy, Persuasion, Impact andCommunications. Then it is calculated whether the video has been effectiveaccording to the EPIC Model or EPIC Rate scale range.
                                
                             
                         
                     
                    
                                            
                        
                            Implementasi Video Motion Graphic Penggunaan Aplikasi Ujian CBT Terhadap Pemahaman Siswa Dengan EPIC Model 
                        
                        Elvyna Nur Azizah Wisnu Wardani                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4125                                
                                                    
                        
                            
                                
                                
                                    
Submission of information at Batam State vocational high school 3 uses conventional methods which in the era of the industrial revolution 4.0 were less desirable. So we need a model for delivering information that is more attractive and easily understood by the audience, one of them is motion graphics. Based on these conditions, it is necessary to create or design a Motion graphic video which is an alternative as a medium for distributing information that is interesting and adapted to the character of students during the era of the industrial revolution 4.0. Based on the research that has been done, the results obtained from 4 aspects of the EPIC Model with an empathy value of 4.2, persuation value of 3.9, impact value of 4.13, and the value of communication is 4.33. after that look for the value of the EPIC Rate of the four values and get the value of the EPIC Rate of 4.15 with effective category. From the data that has been obtained, it can be concluded that This video on how to use the Beesmart CBT application is effectively used as a media to provide information on how to use the Beesmart CBT exam application for students of atam State vocational high school 3.
                                
                             
                         
                     
                    
                                            
                        
                            Motion Graphic Tentang Presentasi Bahasa Inggris yang Sukses Untuk Siswa Vokasi 
                        
                        Fanji Nugraha Tri Darma; 
Arta Uly Siahaan                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4168                                
                                                    
                        
                            
                                
                                
                                    
Foreign language is an important thing in this day and age, this is because language is an important instrument to communicate. To overcome the language differences of every country in the world in communicating, English is used as an international language. English is one of the international languages needed in communication and has a very important role in establishing relations with other nations in this era. Vocational students should know how to make presentations using English. But in reality, there are still many students who have not been able to use English properly. This study aims to produce Motion Graphics videos about successful English presentations as an alternative learning media for vocational students. The result of the research is Video Motion Graphic as a learning medium about Successful English presentation for vocational students has gone through 3 stages, namely pre-production, production, and post-production. The software used for making Motion Graphic videos is Adobe Illustrator and Adobe After Effects and Adobe Premiere. The final result of the product is a video in .mp4 format with a duration of 00:07:30 minutes.
                                
                             
                         
                     
                    
                                            
                        
                            Aplikasi Autoparser Automation Weighting System di PT. Teknologi Flextronics Indonesia 
                        
                        Agung Riyadi; 
Ryan Binsar Pasaribu                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4171                                
                                                    
                        
                            
                                
                                
                                    
Weighing Automation System is a system that already exists at PT. Flextronics Technology Indonesia. Weighing Automation System is an automatic scale that functions to display the weight of box unit that are complete with components. However, the results of the scales are compared manually by the operator by comparing the results of the weighing scale with the standard range weight on the PC monitor. Based on this, the author created an auto parser application with the aim of producing a desktop application as a component validation system missing in the box unit, and produce a track record of Weighing Automation System. Based on the objectives to be achieved, the problems to be discussed are how to design and build an auto parser application, how to connect the software with the Weighing Automation System and the auto parser application logic to validate the weighing results. This research uses the waterfall method, information gathering, development design, application creation and testing, system installation and maintenance. Through this research, an auto parser application that can be connected to software and a Weighing Automation System with logic can validate the weighing results automatically. With this research, it is expected to reduce human errors during the component validation process in the box unit. The conclusion that the auto parser application can help the validation process for missing components in the box unit
                                
                             
                         
                     
                    
                                            
                        
                            Motion Graphic Sebagai Media Informasi Pada Mekanisme Pengajuan Permohonan Informasi Publik Di BP Batam Berbasis Online 
                        
                        Nur - Adila                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4174                                
                                                    
                        
                            
                                
                                
                                    
Currently, the development of the world of information technology is increasingly fast in the digital direction. These developments provide convenience for the community from its role in providing information. The Batam Concession Agency (BP) is a central agency that is committed to managing information by involving the community. BP Batam officially established the Information Management and Documentation Officer (PPID) BP Batam in 2010 by developing digitization through the PPID website. As time goes by, until now there are still batam people who do not know the mechanism for obtaining public information online. so in this study, motion graphics were made as a medium of information on the mechanism for submitting requests for public information at BP Batam in order to assist BP Batam Public Relations in providing information to the public. This research uses the Luther-Sutopo development method with several stages, namely, Concept, Design, Material Collecting, Assembly, Testing and Distribution. Based on the results of the analysis of alpha and beta testing on the delivery of motion graphic video information, the mechanism for submitting a request for public information at BP Batam has met the eligibility indicators for media elements, which resulted in 4.4 which included the category (SS) Strongly Agree and the information element 5 which included the category (SS) Strongly Agree and the results of the calculation of the respondents, namely the people of Batam with a value of 81,4 % which included the category (SS) Strongly Agree
                                
                             
                         
                     
                    
                                            
                        
                            Implementasi Dan Analisis Motion Graphic Quality Awareness Sebagai Media Informasi Di PT. Infineon Technologies Batam 
                        
                        Selly Artaty Zega; 
Harish Manarul Fauzi                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4178                                
                                                    
                        
                            
                                
                                
                                    
Along with developments and advances in technology, industries need information media to increase their production by optimizing human resources. One of the information media that can be used is motion graphics. Therefore, the problem in this study is to implement awareness of the quality of motion graphics as an information media at PT. Infineon Technologies Batam and to find out the effect of motion graphics on changes in employee performance on quality awareness of information media. In this final project, the method of multimedia development is Villamil–Molina. Analyzing the motion graph is a quantitative method using the EPIC model. Respondents in this study arie employees of PT. Infineon Technology Batam. The results of this final project will be in the form of motion graphics in MP4 format as a media of quality awareness information and the analysis of employee interest in motion graphics quality awareness based on the motion graphics produced.
                                
                             
                         
                     
                    
                                            
                        
                            Penerapan Prinsip-Prinsip Animasi Pada Film Pendek Animasi “Nohoax” 
                        
                        Selly Artaty Zega; 
Gerson Julyfer Parulian Tambun; 
Wahyu Adhitya; 
Ilmi Nazar Hamdi                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4179                                
                                                    
                        
                            
                                
                                
                                    
Animation is one of the media that is often used to convey information, communication media, and entertainment. Animation is a collection of images arranged in an orderly manner following the flow of movement at a certain timeline to create the illusion of moving images. The image can be any object such as a character, object, or text. Animation is no longer foreign to us, especially children, this is because we often enjoy animated content, whether in cinemas, YouTube videos, or TV shows. An animated short film entitled “nohoax” is one of the implementations. “nohoax” animation tells about two young people who want to stop hoax news circulating in the community by creating a hoax news detection application. The purpose of this study is to explain and describe the application of animation principles in the animated short film “nohoax”. This study uses descriptive qualitative research methods by observing “nohoax” animation, conducting interviews with parties who understand and have knowledge of the principles of animation, and using literature that discusses the principles of animation. The results of this study describe the principles of animation used in “nohoax” animated short films and show the application of animation principles to “nohoax” animated short films to make animations look more alive and interesting.
                                
                             
                         
                     
                    
                                            
                        
                            Motion Graphic Dalam Perancangan Media Promosi Produk Suplemen Di Starsfits 
                        
                        Agnes Christin Evyanti Simbolon; 
Fadli Suandi                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4207                                
                                                    
                        
                            
                                
                                
                                    
fitness supplements that require promotional media because many people do not know about Starsfits. So that motion graphics are made as promotional media which is one form of information media on technological developments. The design of this motion graphic video aims to introduce supplement products at Starsfits which are expected to be able to attract consumer interest as an effort to increase sales of supplement products at Starsfits. Motion graphics in promotional videos for supplement products at Starsfits were created using the Villamil-Molina version of the multimedia design method which consists of stages of development, preproduction, production, postproduction, and delivery. Based on the analysis of the motion graphic video, it has met the feasibility indicators for the application of motion graphic aspects, namely Spatial, Temporal, Live Action and Typography which got 4.36 results which are included in the very feasible (SL) category. Then an EPIC model analysis was conducted to determine the effect and effectiveness of the promotional video for supplement products at Starsfits. The conclusions from the analysis of the EPIC model are: (1) Empathy dimension 4.88, (2) Persuation 4.76, (3) Impact 4.85, (4) Communication 4.87, so that motion graphics in promotional videos for supplement products at Starsfits is stated to be very effective as a promotional medium.
                                
                             
                         
                     
                    
                                            
                        
                            Mengatasi Data Error Pada Proses Data Cleaning Motion Capture Motive Optitrack 
                        
                        Selly Artaty Zega; 
Ahmad Saropi; 
Timothy Ronaldy; 
Yogi Ilhami; 
Muhammad Farabi                        
                         JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 6 No 1 (2022): Journal of Applied Multimedia and Networking 
                        
                        Publisher : Politeknik Negeri Batam 
                        
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                                    DOI: 10.30871/jamn.v6i1.4210                                
                                                    
                        
                            
                                
                                
                                    
Motion capture is a technology in the multimedia industry useful for recording movement in digital using a censor method. Motion capture technology is further developing time in time, motion capture is already used in some digital products like a game, visual effects, and animation films. on recording section motion capture its sight motion by the optical sensor or magnet sensor, next step is the data cleaning process, the data cleaning process will clean the movement noise or error. Using motion capture will make the production process faster because motion capture is not using the manual keyframe method. This article’s purpose is to help motive users to make the data cleaning process become faster with the research and development method. With data that has been collected in several recording processes, the writer hopes this article can be used as a guide in recording motion until the data cleaning process with motive application.